Arma 3
C2 - Command & Control
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Update: May 28, 2019 @ 2:24pm

--- V 2.1.2 ---
FIXED: Grenade and Suppression WP-Actions could not be selected
FIXED: WP-Conditions could not be selected

Update: Jan 6, 2019 @ 5:57am

FIXED: Map UI could bleed out of screen depending on interface size setting
FIXED: Mod no longer clashes with the THE FORGOTTEN FEW misison
ADDED: Force Tracker can be disabled in init.sqf (MCSS_C2_DISABLE_TRACKER = true;) >> Exile missions etc

Update: Dec 15, 2017 @ 12:42pm

--- V 2.1 HOTFIX: ---
-FIXED: Script Errors with ROE functions
-FIXED: disableAI scriptErrors after TacOps patch

Update: Sep 14, 2017 @ 12:23pm

ADDED: STANDBY / CONTINUE commands

  • Units in standby will take cover and standby until ordered to continue. Existing Map plans will remain intact
ADDED: Remote AT Launch. Works the same as GL-launch function.
  • units carrying GL and AT will prefer AT over GL
  • AT can shoot into windows now
  • Target indicator picks up and tracks moving vehicles
ADDED: TIMEOUT-setting in map planning changed to WP-CONDITION. Includes Timeout and GoCodes.
ADDED: Additional keybinds. Not set by default. Meant for Voice Attack, but useful anyways. Have a look at the keybinds menu.
FIXED: Map overlay bleeding into main display
FIXED: Issue with looking direction with map planned waypoints leading to shaking units
FIXED: Infantry Routes with diminished pace were wrongly canceled
FIXED: Directional Markers of waypoint hubs now stay attached to the main WP-marker when being moved
FIXED: Error with missing direction fixed for FIND COVER function
FIXED: Deleting a final or single waypoint with the rmb context menu would not stop the unit
FIXED: Some functions such as suppression are no longer accessible to subordinate players
FIXED: Opening GPS would toggle the map overlay

Update: Aug 5, 2017 @ 1:40pm

--- V 2.0: ---

* ADDED: MAP-PLANNING.
* Planning Mode capabilities added to main map-display (Toggle overlay with "C"-Key)
* New overlay is a more compact and powerful version of Planning Mode
* Planning Mode now has the same Unit Selectors as the radial menu (displaying teamColor and name)
* buttons also have same SHIFT- and CTRL functionality for faster selections
* ADDED: SUPPRESSION ZONE SYSTEM
* Suppression is now treated and displayed as a polygon which can handle large areas
* Suppression Zone is displayed on map, similar to VBS Tactics.
* Polygons/Zones assigned by planning mode can be resized
* Hold CTRL, click on main zone-marker, then drag mouse.(WIP but working).
* ADDED: DRAW SUPPRESSION ZONE:
* New temporary HUD-display with VBS-style Suppression Zone Selection (default: SHIFT + T)
* Drag LMB over Screen to create zone
* Old Suppression (target object) can still be used and creates a 5-10m suppression area. Use this to suppress 'snapped positions' such as windows for example.
* ADDED: C2-HC: WAYPOINT ACTIONS.
* Available so far: Suppression, Ambush, Landing, Combat-Landing (heli only). Coming Soon: Defend, Plant, Throw
* Right click on HC-waypoint and select options for the waypoint and the waypoint action
* waypoint action is a script plus an inserted waypoint that waits for the action/condition to be fulfilled
* Conditions to complete Actions: Timeout, GoCodes, DayTime (within 30min for ambushes etc)
* ADDED: New Right Click Context menu for HC waypoints to configure conditions/formations for waypoints and their actions
* ADDED: Smart-Pages added to planning mode
* no more need to switch between Ground and AIR pages, C2 does it for you as you select units
* Non suitable- / cargo units are still greyed out
* Teamcolor Buttons will choose page according to roles of units (more AIR units than ground will select AIR-page)
* Purple/All will select all units according to role/page
* When current page is HC-page, page will switch according to class
* HC-groups can be quick selected with rightClick on groupIcon
* with BIS-HC, select with leftClick
* ADDED: C2-PlugIn for AIC/Advanced AI COMMAND (by DUDA123)
* waypoints can issued through main map-planning overlay's HC page
* HC-quick-select compatible (right click on AIC group icon)
* HC-WP-Menu compatible (right click on AIC wp-icon)
* HC-WP-Actions-compatible
* C2-Overlay is hidden while AIC-commandingMenu is open to preserve MMB functionality
* ADDED: Classic WP-SYNC reintroduced. Works just like loops, CTRL + MouseDrag
* LOOP is selected over SYNC if waypoints belong to the same unit
* ADDED: Assign/Unassign NVGoggles added to radial menu
* (Items >> IR_LASER >> Assign NVG: Shift + lClick || Unassign NVG: Shift + rClick)
* ADDED: Keybind-Alternative to send units to HUD-indicator positions (binds customizable)
* Regular: Spacebar
* FWD Peel: Ctrl + Spacebar
* BWD Peel: Alt + Spacebar
* ADDED: New, unified markers
* TWEAKED: WP-Markers now snap to closest building position when dragged over enterable building
* TWEAKED: markers for WP-HUBS can now be dragged individually
* TWEAKED: Hud-Indicators now snap to buildingpos according to:
* distance to aimpos
* closest floor-level to aimpos
* TWEAKED: Position snapping for wp-Hubs (Planning Mode)
* aims to assist quick orders and tackle the problem with oversized building-mapMarkers
* units will be spread across line, but will look for objects to snap to/ take cover at
* leading unit's waypoint will currently not be affected
* snapping-objects must have armor-value higher tham 100
* disabled for "SPLIT" and "CIRCLE" formations
* function is WIP and may be turned into it's own formation
* TWEAKED: Buildingpos Viewer overhauled. Doors now get displayed with correct direction
* TWEAKED: Timeout Value no longer gets reset when closing map/overlay
* TWEAKED: Spacing Values for ground and air wp's no longer get reset when closing map/overlay
* TWEAKED: Planning Tablet discontinued for now. Keeping it around for future usage with drones. Also as backup in case a mission removes the map's DRAW-handlers. Some new functionality may be missing in tablet.
* TWEAKED: FIND COVER function drastically improved. Units also only change position if they have to if they have to.
* selected units distribute suitable array of cover positions
* hard cover is preferred, but if only concealment is found it will be selected
* script checks for soft and hard cover in increments of 15m
* TWEAKED: HUD-indicator snapping improved
* TWEAKED: Planning mode: wp combatmode
* Red icon: default/engage
* Blue icon: disengage/at all cost
* unit will follow the waypoint regardless of personal safety
* TWEAKED: MapDrawing Setup was entirely re-written in a better format, fixing countless potential errors and opening up massive possibilities for the future
* TWEAKED: UnitMarkers are now displayed in the unit's assigned TeamColor for better overview and to encourage usage of teamcolors
* TWEAKED: C2 suppression system removed, instead the new BIS-suppression is put into a powerful framework.
* Using custom invisible targets instead of BIS-targets allows for targeting elevated positions (windows, balconies etc)
* TWEAKED: Suppression Targeting improved
* TWEAKED: Highest Heli Altitude is now 500m because the AI can not handle anything above in most cases
* TWEAKED: Additional voice-commands removed since they most likely do not match the right voice or even language.
* TWEAKED: REFRESH Function now also restores keybinds that were deleted by mission-designer.
* TWEAKED: HC-groups still keep their name, but their button gets a tag (RS: Reserve / disbanded groups. HC: HighCommand)
* TWEAKED: All planning pages can be accesed by key (1-3)
* TWEAKED: 'RESET HUD' option added to general preferences (resets HUD-Form to Line and HUD-DIR to PLAYER-DIR)
* TWEAKED: MouseWheel inverted for scrolling HUD-FORM
* TWEAKED: Advanced Rappelling Waypoints improved
* FIXED: Enhanced Movement Support is overhauled but can look glitchy. This is all on my end, not EHM.
* FIXED: Dragging Suppression Indicator was bugged when aiming-position was higher than getPosASL player
* FIXED: Setting individual combatmodes (Fire on my lead) was also changing the unit's Formation-Index.
* FIXED: "regular" HighCommand Groups could not be joined to the player/commander's squad.
* FIXED: Vehicle boarding through radial menu was blocked by dead crew-units
* FIXED: Player can no longer order units to board enemy vehicles (which would not work and end up with killed units)
* FIXED: MouseWheel EVH's now only fire while HUD-Mode is used
* FIXED: Switching PlanningMode-Pages no longer clashes with entering numbers with "1" or "2" in the Spacing- and Timeout-Box
* FIXED: Error when unit reached last waypoint while player was extending the session
* FIXED: SPLIT-FORMATION in planning mode would clash with TeamColor Selection

Update: Nov 11, 2016 @ 6:08am

--- Build 1486: ---
-ADDED: Addon Support for "Advanced Rappelling" by Duda123 - When this addon is active, the Rapelling-LZ will be added to the selections in planning mode.
ROOFTOP RAPELLING: If Rapelling-LZ is placed on a building, a special "unitCapture"-like function guides the chopper to the exact position.
-ADDED: Addon Support for "Enhanced Movement" by Bad Benson. If addon is active, EH-Formation type is added to HUD-mode.
The units will run to the position, face the object and climb on or over it.
-ADDED: Tablet visualization improved:formation subordinates now get a small wp marker each. Adds clarity and looks nicer.
-FIXED: Civilians could wrongly be filtered as enemy and would get shot clearing a building when independent factions are hostile to player
-FIXED: Planes can no longer be stored in occupied hangars
-FIXED: Planes taking off after being landed and stored in hangar will be moved to the correct taxi position and direction.
-FIXED: Script-Error when landing plane (script trying to wrongly reduce speed)
-FIXED: Wrong animations were used for silencer attach/detach

Update: Oct 30, 2016 @ 5:26am

--- V 1.4.8.5 HOTFIX 2: ---
-ADDED: 360 formation added to planning mode table. Radius is displayed by marker, size can be adjusted by mouseDrag.
-FIXED: re-Arrangement of group while refreshing is now disabled in MP to prevent the player losing his assets in certain MP-missions (BECTI etc)
-TWEAKED: MarkerTypes changed to big dots for unified appearance when using other mods (ie advanced AI command)

Update: Oct 29, 2016 @ 2:03pm

--- V 1.4.8.5 (FIX): ---
-ADDED: Medical ShortCut: Closest Medic heal player (Shift+LMB on medic icon in radial. Tooltip includes instructions too)
-ADDED: Planes can now also land at nearest airport to landing waypoint (landingtype is irrelevant, plane will land and be teleported to near hangar until used again).
feature is WIP
-FIXED: Lower flyinHeights adjusted when AI is flying plane (lowest: 25m, default 150m)
-FIXED: Gunners would face position of vehicle entry after being boardedwith radial menu
-FIXED: HUD-indicators could be brought up, but not deleted if unit was dead, but not yet revealed to player
-FIXED: Radial-TeamColor Script-Error fixed (loop was not exited)
-FIXED: C2-ZEUS could take over control of groups that contained actual players

Update: Oct 16, 2016 @ 12:22pm

--- V 1.4.8: ---
- ADDED: 360 Security || Circle formation added to HUD-MODE. Calculates min. radius for you. You can still increase spacing/radius (ctrl+mWheel) but not go under minimum.
Units can face in- and outwards of the circle. (change with mWheel)
Feature to be included into PLANNING MODE as well.
- ADDED: Unit Selectors added to radial menu. Move your Mouse left of the radial menu to open the hidden display, then close/reopen with the small button next to it
Uses new button-type, background displays teamcolor. (will also be implemented into planning-tablet)
regular lClick selects indiv. unit, SHIFT+lClick selects all units from last to current selected, Ctrl+lCLick adds/deselects unit
Shift + lClick works in between different unit-pages
rClick opens teamColor selector (to close, select team or rCLick anywhere)
>> assign teamColors in seconds!
- ADDED: ReArm function split up and overhauled. Player can now decide where to reArm from (lClick on icon). rClick on ReArm Icon will make AI look for best gearSource themselves.
- ADDED: Reload-Animation added to adding/removing silencers
- FIXED: Hundreds of codelines saved by creating broader functions. Better readability for both humans and the engine.
- FIXED: Code Structure is now organized, most functions are now commented.
- FIXED: Piles of Varnames renamed/tagged for better readability

Update: Oct 9, 2016 @ 9:32am

--- V 1.4.7: ---
- ADDED: NEW RADIAL LAYOUT. Changes color at night for better visibility.
- ADDED: MEDICAL FUNCTIONS added to Radial Menu. Can handle multiple healers and patients at once.
>> compatible with ACE3, Simple Wounding System, A3 Wounding System & BTC-Revive
- ADDED: VEHICLE FUNCTIONS added to Radial Menu. Handles multiple ways of boarding units.
- ADDED: ITEM-SECTION added to Radial Menu: Attach/Detach Suppressors | Toggle Pointers | Switch Gun/Pistol | Attach IR_items
- ADDED: GoCode Activation added to radial menu (RMB on STANCES)
- ADDED: BUILDING CLEARING function (beta) added to radial menu. Look at building when opening the menu to enable the option. Selected units will clear the building from bottom to top.
>> It is recommended to stack up the units outside of the building for better execution.
- ADDED: All GRENADE TYPES SUPPORTED
- ADDED: GRENADE POOLS >> When multiple units are selected, all their throwable items are gathered.
>> C2 then uses suitable units to throw the item. (HUD MODE selects one unit, planning mode selects all units that carry the item)
- ADDED: "KEEP STANCE" option added to HUDMode-stances as NEW DEFAULT ( >> black icon: Current Stance >> white icon: "AUTO" >> yellow icons: "UP"|"CROUCH"|"PRONE")
- FIXED: Regular RClick clears HUDMode Selection again
- FIXED: Minor fixes on ReArm script. Function still needs overhaul, player still needs to repeat with multiple units.
- TWEAKED: HELICOPTER HEIGHTS changed to: 1000m | 200m | 25m (default) | 5m (not recommended)