Space Engineers

Space Engineers

Energy Shields
StarDruid Feb 2, 2022 @ 12:23am
Crash when block brought up, conflict?
Anyone know of any mods that conflict with this mod? Works fine by itself but in my main save it causes a crash as soon at the block is selected from the hot bar. Tried removing any obvious ones that i don't use like weapons core but at loss of what else could be causing it,

This is what my log says at the end:


2022-02-02 00:34:38.871 - Thread: 1 -> Exception occurred: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Enumerator.MoveNext()
at VRage.Game.Components.MyComponentContainer.Serialize(Boolean copy)
at Sandbox.Game.Entities.MyCubeBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MyTerminalBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MyProductionBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MySlimBlock.GetObjectBuilderInternal(Boolean copy)
at Sandbox.Game.Entities.MyCubeGrid.GetObjectBuilderInternal(MyObjectBuilder_CubeGrid ob, Boolean copy)
at Sandbox.Game.Entities.MyCubeGrid.GetObjectBuilder(Boolean copy)
at ttrcrwm.grid_logic..ctor(IMyCubeGrid new_grid)
at ttrcrwm.session_handler.on_entity_added(IMyEntity entity)
at System.Action`1.Invoke(T obj)
at Sandbox.Game.Entities.MyEntities.RaiseEntityAdd(MyEntity entity)
at Sandbox.Game.Entities.MyEntities.Add(MyEntity entity, Boolean insertIntoScene)
at Sandbox.Game.Entities.MyEntities.InitEntityData.OnEntityInitialized()
at Sandbox.MySandboxGame.ProcessInvoke()
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2022-02-02 00:34:38.873 - Thread: 1 -> Showing message
2022-02-02 00:34:39.515 - Thread: 1 ->
================================== CRASH INFO ==================================
AppVersion: 01_199_025
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 113
PCUCount: 35790
IsHang: False
GCMemory: 3054
GCMemoryAllocated: 3054
HWAvailableMemory: 5816
ProcessPrivateMemory: 8647
AnalyticId: SE
================================== OFNI HSARC ==================================

2022-02-02 00:34:39.515 - Thread: 1 -> Log Closed
Last edited by StarDruid; Feb 2, 2022 @ 3:15am
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Showing 1-3 of 3 comments
Kam Solastor Feb 18, 2023 @ 7:20pm 
Ever find a fix? I think I'm getting the same thing.
Kam Solastor Feb 21, 2023 @ 3:44pm 
Just a heads up, I found what was causing the issue on my end:

MA Maneuvering Aerospike Thruster

https://steamcommunity.com/sharedfiles/filedetails/?id=1577406211
Alcatraz Feb 26, 2023 @ 7:04pm 
Hello there, I just ask the assembler the parts, and when I placed the main shield emisor... Crash. I have 20-25 mods (play in single mode xD) and for the moment is the only mod crashing the game =/ First time, first out xD
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Showing 1-3 of 3 comments
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