Space Engineers

Space Engineers

Energy Shields
SpaceCadet02 May 25, 2019 @ 11:20am
Config File Settings Issue (possible bug)
PRIMARY ISSUE IS UP FRONT (only read all if interested in full picture)

I am attempting to change the config file for balancing purposes on my server. However, I am unable to change the settings for upgrade modules. What I'd like to do is cut their effectiveness and cost by 75% (therefore reducing the maximum recharge rate/shield cap per individual L-grid shield generator). To my understanding this is done by tweaking the following values:

<UpgradeModuleMultiplier>
<PointMultiplier>.25</PointMultiplier>
<RechargeMultiplier>.25</RechargeMultiplier>
<PowerMultiplier>.25</PowerMultiplier>
</UpgradeModuleMultiplier>

The issue is that this isn’t changing the percentage increase of these modules but rather the base values of the shield generators, for all generators large and small grid. Technically the shield capacity added per capacitor block is where I wanted it at 50,000 pts, but it is still increasing the base value by 100%. This effectively means I can bump/nerf all of the shield blocks (but could already do that with their individual settings) but cannot change how effective the capacitors are.

I have a small server so I can admin mandate “thou shall not use upgrade modules” and just bump the shields a bit but I’d really prefer to have them in the game/not have to police it; and this really seems like a bug to me.

As a side note, power consumption on the steam page and the config file do not match, and you’ve stated that “Currently out of use, might change in the future again” would just like to confirm which is accurate and if the values are still not in use (as I’d like to change them/will base balancing on them if I can't).


Below is the balancing I'm trying to achieve, just for reference.

Shield math:
LL LS SL SS
200000 20000 10000 350 max pts
70 7 10.5 0.35 power (MW)
20 2 3 0.1 recharge
10000 10000 3333.3 3500 time to full (s)
194.44 19.44 9.722 0.34027 Energy to full (MWhr)
0.9722 0.9722 0.9722 0.9722 Energy per sheild point (KWhr/pts)
1 8 1 27 equivalent volume
70 56 10.5 9.45 equivalent power
200000 160000 10000 9450 equivalent charge
194.44 155.55 9.7222 9.1875 equivalent power to full

LL upgrade Math (if each has 25% of base increase)
Capacit 8 Flux 8 Efficiency (upgraded/base)
power 350 pwr/pt 1.62037037 0.6 energy/point ratio
max pts 600000 recharge 60 1.5 recharge (points/second ratio)
e to full 972.22 time to full 10000 1.5 points/volume (assumes 2 LLs)


LL- Large Grid Large, LS- Large grid small
SL- Small Grid Large, SS- Small grid small
Balancing here focuses on aligning the "equivalent" values and energy per point. Equivalent as in if I build 8 LS gens instead of one LL then I should expect to have worse but similar performance (the default 10,000 is too low for that). And energy per point in I want all of these generators (un-upgraded) to produce the same shield points for the same cost. This math is done assuming that recharge rate and power consumption vary proportionally through the recharge curve. Primary issue here was fixing the power rates for LL and LS generators. This was done based on the values found in the config file, if those are incorrect/unused; I'll have to change it.

Upgrade math is for one LL with 8 capacitors and 8 flux coils, and efficiency compares that to two LL generators. Basically this recharges 1.5 times as fast, for same time to full but 3 times the capacity and recharge rate from base, with 50% increase in shield for the space it takes up but, 40% less energy efficient in that 0.6 meaning each shield point costs almost twice as much.



Any assistance/information about this issue would be appreciated.
Last edited by SpaceCadet02; May 25, 2019 @ 11:29am