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Hell, gimmie the code, I'll try to figure it out.
The shield hit points typically ranged in the millions after a while on the server, with absolutely no discernible counter.
The fuel intake does not happen fast enough to counteract this issue. Even without much fuel, the shields don't sap enough power to get rid of fuel stores before combat becomes outright boring. Both sides exhaust ammo before ever neutralizing shields, and when energy weapons are also involved, they still fail to defeat the shield juggernauts.
All I am asking is for a config option that lets me combat shield spam by making ♥♥♥♥♥♥♥♥♥ of shields less viable of a strategy.
Furthermore, small ships are rendered totally useless by the shield mod.
However, this is not ideal, as ramming just becomes the new meta.