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Please include all the required information before posting a bug report in order to help me understand what the problem is and find out why it is happening.
Try to include:
-Any and all other mods you were running during the test
-The map and map size you were on
-The number of Civilizations and the names of each Civilization in your test
-The name of the tech, building, social policy, etc that you encounter a problem with
-Any more detail you can provide will be much appreciated
I'm not sure it's a bug, but the mod seems just so unbalanced after this game.
For the specifications
- I had the Diplomatic Feature mod : https://steamcommunity.com/sharedfiles/filedetails/?id=141452526
- Map Pangea immense
- 12 civs. I met Alexandre the Great, Didon, Elisabeth, Kamehameha, Gustave Adolph and Soliman while writing this
- Kinda explicited before
I took a screenshot for you to see I'm not on drugs, cause it seems just so unrealistic: {LINK REMOVED}http://hpics.li/c476ed8
I ran only your mod on small continents, medium (but 6 not 8 players).
I was celtic, others america, austria, siam, atztec and indonesia.
It actually happend on 3 diffrent games after diffrent times of play (about between round 10-100) but I can only detail the last one. It always happend after I pressed "next round". About a second later the music stops and nothing happens any more (the calculation goes on forever). Back on windows I can see it crashed. Reloading leads to the exact same result.
Mods: Terra Variada map, Ace Attorney: Rayfa and Khura'in civ, In Game Editor, and, obviously, Ultimate Eras Mod.
I spawned apart from everyone else, but all the AI were plopped onto a single area of the map. Game still ran fine up until year 2300 BC or something like that and it crashed at the end of turn. I loaded up a few turns before and crashed at the same spot. Nothing completed research or building wise at the start of the turn. Possibly the AI did something that broke it, but when I checked with IGE all I saw them doing was building settlers or workers.
Tried again on a procedural pangea map (Huge, Marathon). Same problem of crashing at end of turn (I don't recall finishing anything) but happened at approximately 3000 BC instead. I haven't checked if I can get past it or not.
-Quite a few Wonders Mods, Some buildings mods, some civilizations mods, etc...yeah I get it, I have a lot of mods for a bug report; but i'm mostly asking whether I should be able to build the chief's hut or not.
-Map Continents Huge
-About 17 civilizations, many of which were from mods, a few from Civ 5.
-Leadership/Chief's Hut
Ive had a similar experience, with the exception that I can never get past turn 2. I noticed that the game stops at the barbarian part of its turn calculations.
I'm playing Dido on the Frontier map. 8 opponents I believe (randomly assigned, so I don't know who is out there). I start with an age of 3 billion years, High oceans, and legendary start for resources. The game is still runung otherewise. I could still open most windows with the exception of the menu
AMD A10-750k
8 Gigabytes of RAM
AMD Radeon RX-480
Stomp them bugs!
- When I start in prehistoric era, AIs all seem to start in Ancient era, having a huge advantage and building wonders way earlier than should be possible.
- Managed to found a pantheon, but cannot found a religion. All the other civs did so, but I cannot purchase a prophet, and when i received one, he could only create a holy site. Not start a religion.
- Tile improvements can be constructed based on the new tree, but some still need the old techs to register. For example need masonry to clear a marsh, bronze working to clear jungle.
- I managed to construct a pasture on a sheep resource when the tech added by you was researched (no animal husbandry), but couldn't construct an animal pen in the city (said there was no proper resource upgrade in the area). Was possible once Animal Husbandry was researched.
Mods I use:
- Really Advanced Setup
- Promotions expansion
- Workable mountains
- Units: Scout to explorer
- Fortress Borders
- Global Relations
- Trading posts grow into towns
- Buildings upgrade system
- IGE