Sid Meier's Civilization V

Sid Meier's Civilization V

Ultimate Eras Mod (No longer supported)
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Darth Arminius  [developer] Sep 30, 2016 @ 1:16pm
Bug Reports V 8.1
Bug Reports V 8.1
This is the bug report discussion for version 8.1 of the mod.

If you find any bugs or encounter any problems please post them here with as much detail as possible to help in fixing and removing them.

Try to include:
-Any and all other mods you were running during the test
-The map and map size you were on
-The number of Civilizations and the names of each Civilization in your test
-The name of the tech, building, social policy, etc that you encounter a problem with
-Any more detail you can provide will be much appreciated

Before posting please read through the changelog, this discussion and the description to avoid posting about things that aren't a problem, already are known/posted or something being worked on already. Thank you.
Last edited by Darth Arminius; Oct 6, 2016 @ 11:17am
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Showing 1-15 of 22 comments
Darth Arminius  [developer] Sep 30, 2016 @ 1:27pm 
There is currently a bug where every civilization starts right next to you and each other when playing on the default vanilla Earth map. I do not know if everyone will experience this bug but I did for the few times I tested it. This has something to do with resource and tile yields. For now all I can recommend is to not play on the default vanilla Earth map.
benlfinley Oct 9, 2016 @ 12:38am 
Hi, when I start UEM v 8.0 and 8.1 I am unable to get the first city to 'choose production'. As a result i cant move beyond the first turn. This mod really extends the games and i really like it too.
Darth Arminius  [developer] Oct 9, 2016 @ 8:40am 
Originally posted by benlfinley:
Hi, when I start UEM v 8.0 and 8.1 I am unable to get the first city to 'choose production'. As a result i cant move beyond the first turn. This mod really extends the games and i really like it too.

Please include all the required information before posting a bug report in order to help me understand what the problem is and find out why it is happening.

Try to include:
-Any and all other mods you were running during the test
-The map and map size you were on
-The number of Civilizations and the names of each Civilization in your test
-The name of the tech, building, social policy, etc that you encounter a problem with
-Any more detail you can provide will be much appreciated
Kentashi Nov 5, 2016 @ 3:53pm 
Hello. Firstly, I have to say your mod is nice ! It really feels good to play the prehistoric era. Thus, I've had a rather strange game. I mean the IAs just rushed the eras so fast Solliman had the great Bibliotec and the Parthenon at turn 54 !!! Plus, most IA hadn't even 1 point in tradition but went liberty or piety, which means they went to the classic era before turn 25.
I'm not sure it's a bug, but the mod seems just so unbalanced after this game.

For the specifications
- I had the Diplomatic Feature mod : https://steamcommunity.com/sharedfiles/filedetails/?id=141452526
- Map Pangea immense
- 12 civs. I met Alexandre the Great, Didon, Elisabeth, Kamehameha, Gustave Adolph and Soliman while writing this
- Kinda explicited before

I took a screenshot for you to see I'm not on drugs, cause it seems just so unrealistic: {LINK REMOVED}
s.werning Dec 16, 2016 @ 10:32pm 
Hi, great mod, but crashes a lot - at least on my computer. I never had that with any other mod, so it is probably not my computer.

I ran only your mod on small continents, medium (but 6 not 8 players).
I was celtic, others america, austria, siam, atztec and indonesia.
It actually happend on 3 diffrent games after diffrent times of play (about between round 10-100) but I can only detail the last one. It always happend after I pressed "next round". About a second later the music stops and nothing happens any more (the calculation goes on forever). Back on windows I can see it crashed. Reloading leads to the exact same result.
DataEntity Jan 3, 2017 @ 3:17pm 
Crashes on at end of turn and on non-procecdural maps (not just Earth maps) usually spawn really close together. I know that second one was somewhat addressed, but it occured even on other maps. Procedural maps work fine.

Mods: Terra Variada map, Ace Attorney: Rayfa and Khura'in civ, In Game Editor, and, obviously, Ultimate Eras Mod.

I spawned apart from everyone else, but all the AI were plopped onto a single area of the map. Game still ran fine up until year 2300 BC or something like that and it crashed at the end of turn. I loaded up a few turns before and crashed at the same spot. Nothing completed research or building wise at the start of the turn. Possibly the AI did something that broke it, but when I checked with IGE all I saw them doing was building settlers or workers.

Tried again on a procedural pangea map (Huge, Marathon). Same problem of crashing at end of turn (I don't recall finishing anything) but happened at approximately 3000 BC instead. I haven't checked if I can get past it or not.
Last edited by DataEntity; Jan 3, 2017 @ 3:18pm
Difbutt Jan 19, 2017 @ 12:42pm 
Everytime I make a pantheon the game crashes. I've disabled every other mod. This only usually happens when the mod isn't optimized for BNW since some codes are different. Any ideas on a fix? I've seen this bug posted twice before as well. I've tried starting at turn 1, with IGE to check on whether the religion can be forced or skipped. If I don't crash the game making a pantheon the first computer who does crashes it.
Last edited by Difbutt; Jan 19, 2017 @ 12:43pm
Zanoth Mar 13, 2017 @ 10:28pm 
Hello, quick question. I'm unsure if this is intentional or a bug, but I can't build the chief's hut in the prehistoric era once i've researched Leadership. (As my only way of producing science is currently via production, I was hoping the Chief's Hut would help me make progress.) I can build other units that I researched and convert 25% into science, but no building by that time. I also tried using a worker, thinking that maybe it was an improvement but didn't get anywhere with that solution.

-Quite a few Wonders Mods, Some buildings mods, some civilizations mods, etc...yeah I get it, I have a lot of mods for a bug report; but i'm mostly asking whether I should be able to build the chief's hut or not.
-Map Continents Huge
-About 17 civilizations, many of which were from mods, a few from Civ 5.
-Leadership/Chief's Hut
BloodBath Mar 24, 2017 @ 2:28pm 
This mod is not working with the communitas mod. It will not let you pick an item to build. There are no items on the list, so you're stuck on turn 1.
BuffaloPhil Apr 4, 2017 @ 5:28am 
Keeps crashing at random points usually within the first 100 turns. All other mods disabled, this has happened with various other civs, map types etc. Real shame as it looks like a very nice mod.
Von Este Jun 15, 2017 @ 1:03pm 
Love the mod, however, the IA does not seem to adapt to it. most of the time their workers stays inside the city without building anything, neither does the civ seem to build anything inside their city.
e_bolla Jun 22, 2017 @ 11:25pm 
Originally posted by s.werning:
Hi, great mod, but crashes a lot - at least on my computer. I never had that with any other mod, so it is probably not my computer.

I ran only your mod on small continents, medium (but 6 not 8 players).
I was celtic, others america, austria, siam, atztec and indonesia.
It actually happend on 3 diffrent games after diffrent times of play (about between round 10-100) but I can only detail the last one. It always happend after I pressed "next round". About a second later the music stops and nothing happens any more (the calculation goes on forever). Back on windows I can see it crashed. Reloading leads to the exact same result.


Ive had a similar experience, with the exception that I can never get past turn 2. I noticed that the game stops at the barbarian part of its turn calculations.

I'm playing Dido on the Frontier map. 8 opponents I believe (randomly assigned, so I don't know who is out there). I start with an age of 3 billion years, High oceans, and legendary start for resources. The game is still runung otherewise. I could still open most windows with the exception of the menu

AMD A10-750k
8 Gigabytes of RAM
AMD Radeon RX-480

Stomp them bugs!
cle112 Apr 6, 2018 @ 10:08pm 
I love this mod. I like the pre history start. I often play it with expanded air, land, sea units. It has always run fine, but the last time ran it, three modern or information age technologies jumped back to the indistrial area. Gas turbine, combined arms and composites. all showed up after fertilizer. not sure why this is happening all of a sudden as it has worked fine before.
Majogl May 4, 2018 @ 6:49am 
Hey awesome mod, with many good ideas, but I am also having a lot of issues.

- When I start in prehistoric era, AIs all seem to start in Ancient era, having a huge advantage and building wonders way earlier than should be possible.
- Managed to found a pantheon, but cannot found a religion. All the other civs did so, but I cannot purchase a prophet, and when i received one, he could only create a holy site. Not start a religion.
- Tile improvements can be constructed based on the new tree, but some still need the old techs to register. For example need masonry to clear a marsh, bronze working to clear jungle.
- I managed to construct a pasture on a sheep resource when the tech added by you was researched (no animal husbandry), but couldn't construct an animal pen in the city (said there was no proper resource upgrade in the area). Was possible once Animal Husbandry was researched.

Mods I use:
- Really Advanced Setup
- Promotions expansion
- Workable mountains
- Units: Scout to explorer
- Fortress Borders
- Global Relations
- Trading posts grow into towns
- Buildings upgrade system
- IGE
Last edited by Majogl; May 4, 2018 @ 6:49am
Imperator Tritus Jul 1, 2018 @ 5:34am 
Pangea map, huge. 12 civs. I crashed at the end of 132. Everytime I load the save, same crash at same turn. I was not using any other mods.
Last edited by Imperator Tritus; Jul 1, 2018 @ 5:34am
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