Sid Meier's Civilization V

Sid Meier's Civilization V

Ultimate Eras Mod (No longer supported)
550 Comments
Rena-K1 Aug 10, 2023 @ 10:05am 
pretty good
minniefinnie Mar 24, 2023 @ 10:26am 
busted as hell now dont bother installin
dwilliams53 Sep 8, 2020 @ 4:39am 
Fun, but I found it made the game ridiculously easy even on deity. Too easy for the ai to stagnate early on because they will overproduce units and put themselves in a financial hole and either don't advance in the tech tree at all or do so intermittently. Regardless, even if all your opponents advance as they should, if you have a brain in your head, there are far too many ways to boost food and production in the new first era that the AI doesn't take advantage of (or doesn't prioritize over things like building their unnecessary 5th early spearman.) Have played a couple times now and both times (on deity) was well into the next era while my opponents all languished with too many troops which was killing their economy which in turn killed their science. Also, once you get past the classical era it is no different as far as I can tell (maybe later eras were on the plate to get done before he stopped support.)
FishRaposo Aug 29, 2020 @ 12:12am 
This is my favorite mod ever. How can I take over the development?
Mr Hacha Jul 1, 2020 @ 3:03am 
I want a mod that allows me to choose a specific era in which to start, and a specific era that cannot be passed, to play with specific technologies, and not spend hours and hours improving technologies until finally being able to use them in equal conditions compared to other armies. Therefore, I believe that the solution is NOT to enlarge the technologies of each era, but to be able to block them.
Polosolo Apr 8, 2020 @ 8:48pm 
Is this still being updated? it does not seem like it.
psylocybe16 Mar 25, 2020 @ 2:44pm 
Unplayable - this is the only mod i have activated and it crashes every few turns. Worthless.
LazySoda Feb 14, 2020 @ 4:13pm 
Hello There. I do not know if anyone still updates this mod anymore or takes a look at except for other fans of this mod. I have come across an issue that hinders my enjoyment of this mod. You see, I play with a lot of mods on but I managed to get the Future Worlds mod working alongside Fire Emblem mods, ViceV's Neptunia mods, Sukritact's Events and Decisions, JFD Rise To Power mod and most importantly Ultimate Eras Mod (V 8.1 TEXT UPDATE) by Darth Arminius. It always worked for me. Been using them for a couple of years now. However, this no longer is doable. I was able to find the problem exists between this mod and the Ultimate Eras Mod are not compatible. When they use to. What happens is when I start a modded match, everyone works but when I found my city I find that I can not produce anything and my research tech tree is empty when I pull it up. Can't end the turn either.
arthured Jan 23, 2020 @ 2:15pm 
You probably have to click on "Next" after checking the mod
Kaiser Jan 9, 2020 @ 5:56pm 
quick dumb question how u play this mod? cannot turn on the mod ? even i turn off every mod still not turn it on ?
Tinky Winky Slinky Oct 12, 2019 @ 9:42am 
What happens with the AI on higher difficulties? Are they starting with crazy advanced techs in the ancient era or is it balanced?
Mass Berzerk Sep 21, 2019 @ 9:44pm 
How do i enable the AI's to also start at the prehistoric era? I get all the OP buildings and by turn 60 I was 3x more score points than rank 2 on Diety? Please help :steamsad:
BULLET TOOTH KAMA Aug 17, 2019 @ 10:03am 
can you make russian translate in your mod?
makutaex3 Jul 28, 2019 @ 11:29am 
I have trouble enabling the mod because it "requires missing dependencies". Is there a requirement for this mod I'm not noticing, or is it bugged?
[-ۣۜPıέяяє-] Jul 15, 2019 @ 3:24am 
Does it work with Ethnic Diversity ?
Leard Jun 16, 2019 @ 6:07am 
Just downloaded this. However it seems that all the other AI civs are advancing crazy fast to the ancient and classical eras. How are they advancing so fast? Are they not starting at the same point that the player starts at?
jviolet Apr 21, 2019 @ 10:48am 
it says it needs dependencies to be used? help
dpslayer2 Apr 14, 2019 @ 6:54pm 
I got a weird bug on Lakes map. Everytime i try to start a Lakes/3Bil/Abundant game with The Aztecs, it crashes after a few turns. Yet when I played a game with a few other civs (Poland, Persians) it runs fine. Anyone else experience crashes with just The Aztecs?
HW Mar 22, 2019 @ 1:26pm 
The mod works but it only adds prehistoric era and some changes to ancient for me, the rest of the eras are the same with no new techs or buildings. There are also bugs with diplomacy
Venticuliar Mar 2, 2019 @ 6:34am 
Does this mod just remove the Shoshone pathfinders completely?
I started a game as the Shoshone and nowhere in the tech tree did I get the pathfinders.
Dyslexicstoner240 Feb 9, 2019 @ 2:15pm 
This mod crashes even with no other mods and also you can't get past turn one due to the bug of you not being able to 'choose production'. Looked like a good mod but I have to uninstall.
Elegon Feb 8, 2019 @ 3:29pm 
How can i change the Start Date in Custom Scenarios to make it work with your Mod?
Fuzzylogic Jan 23, 2019 @ 9:57am 
Awesome is this compatible with Future Worlds?

btw I would re-name Ancient era to "Neolithic"
Child0fTheMind Jan 21, 2019 @ 4:28pm 
Any chance you could have the mod start cities without anything(visually)? As it is, in prehistoric era, we don't even have hunting or gathering and yet the cities look like cities. Is there a way to make them look like little encampments and as the prehistoric buildings are added they eventually would take on the look of the standard vanilla starting cities?
Dack_Official Dec 18, 2018 @ 2:59am 
whats required for this?
Lock&Load98 Nov 13, 2018 @ 8:59am 
If anyone has the same issue elijahrambo04 and I did, looks like the mod needs the major DLCs.
Darth, could you maybe add that to your description page???
demonicat Oct 21, 2018 @ 6:05pm 
what are the requaired mods?
wallet (real) Oct 7, 2018 @ 9:02am 
Worked perfectly for me, found it incompatible with various seemingly unrelated mods, like perfectworld.
JeremyFlex Oct 7, 2018 @ 2:05am 
I can't finish the first turn because it forces me to build something but I can't build anything
wallet (real) Sep 20, 2018 @ 8:43am 
Only thing that changes after playing, is the cache. It is located where you find your installed mods.
Stupid Contrarian Aug 23, 2018 @ 3:23pm 
I installed the mod yesterday and it worked perfectly, today i cannot open social policies window, neither in the save that was working perfectly nor in a new game :/ wtf happened over night?
Kentashi Jul 29, 2018 @ 8:15am 
Hey, the mod keeps crashing on turn 1 for me, during an IA turn, can't play.
Superguy Jul 8, 2018 @ 1:38am 
Cinstantly crashes even with no mods, therefore this mod itself is imcompatible. Too bad though, good mod.
Imperator Tritus Jul 1, 2018 @ 5:32am 
Is this still being worked on? The mod crashes at turn 132 for me.
dexterpante Jun 7, 2018 @ 4:09am 
there is some bug now with this mod. My pc crashes whenever I uses it.
Saddam Hussein May 7, 2018 @ 10:18am 
dead mod?
Ctesiphon May 4, 2018 @ 8:18am 
I am having this problem where when I start the game in the Prehistoric Era the AI civs automatically have agriculture researched and continuing from there. this leaves me stuck a lot of technologies behind them as I have to finish prehistoric era while they are already in the ancient from the start of the game. Is anyone else having the same problem?
@RealElonMusk Apr 27, 2018 @ 10:54am 
Works for me. But by 560ad both me and the were going through the industrial era.
llemmiwinks Apr 21, 2018 @ 9:17pm 
I also have this problem where I can't build anything or pass on the first turn
Jessimo Apr 1, 2018 @ 8:34am 
Hey, is there no way to play this in multiplayer? Don't really understand how modded Civ 5 multiplayer works so dunno which mods work.
godsofyours Feb 26, 2018 @ 6:14pm 
hi all im stuck on first turn and cant bild anything or pass turn because its stuck with bild somthing in city but theres nuthing to bild what do i do ???????
Amii Feb 21, 2018 @ 8:40am 
To answer below me, it shouldn't have any dependancies as I picked it up alone and it ran fine for me so I don't think that is your issue.

I don't think I like this mod however. I like it conceptually because since the days of Civ V vanilla before G&K and before many mods were a thing I thought as well "Man these eras sure fly by" but there's a huge problem I'm having with this and it's the free buildings. SO many free buildings. And not even like, small effects, some of these buildings have crazy powerful bonuses like %+ production or flat happiness improvement all for *Zero maintinence cost*. My cities ar eproducing units and buildings in less than ten turns on Epic length games, my civilisation happiness is tthrought he roof with all the free happiness buildings, my population is skyrocketing. I would say this is okay if the AI uses it but then even if they do I don't trust it to be as effective as a player, even with the enchanced AI mods.
eaterequalsvoid Feb 16, 2018 @ 7:46pm 
does this mod come with dependencies because I cannot enable this mod in my mods section
Reinno Jan 27, 2018 @ 10:17pm 
I'm having run time error when I try loading a save game with the mod. Other things are A-Okay. The only problem is that I can save but when I try to load that save, I straight away alwats encounter the runtime error.
AlluringImminence Jan 9, 2018 @ 12:05am 
Alright, played a second night, and I can't even explore the map because all the AI civilizations are built around you so closely. This must be a bug, along with the bug that all techs that reveal resources don't actually reveal them on already explored map space. Hence, if you explored your entire island, and you then unlock all the tech to see the majority of the resources, you still won't see them. You'll need to have a Worker go around tile by tile and see if it can improve anything or maybe even automate them all. This and a collection of other bugs makes this mod kind of annoying to play with. Hence, hold off on playing with it until it gets a proper update with bug fixes... which might be never since the last update was over a year ago. A shame, such a great mod on paper.
AlluringImminence Jan 8, 2018 @ 1:33am 
Well, worked great until I found out that some resource tiles were not getting revealed, even though I had the tech to reveal them. For example, I had a tile that I could build a mine on top of, but even after discovering the required tech, the resource still would not show. Tried to build the Building tech which apparently updates tiles, and then also tried relaunching the game and still can't see the copper/stone/whichever resource it is that allows me to build the mine on top of. Otherwise, great mod so far, but the restrictive aspects of it seem to be a bit buggy and glitched.
AlluringImminence Jan 7, 2018 @ 11:44pm 
Also, I don't see a Post-Futuristic era.
AlluringImminence Jan 7, 2018 @ 11:41pm 
Is this still fully functional? Last update was October 2016. Just installed and saw the tech tree working, but not entirely sure. Will be back with an update once I get further into my game. Great mod so far on paper!
Chemiker Nov 27, 2017 @ 9:51am 
update
FratGodMan Nov 23, 2017 @ 7:17am 
this mod only adds prehistoric tho