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How would it release "more" than it is? Even source code is available for everyone.
Nerv Sven and Zeus plz. Zeus can blink sooo far away.. and Sven can one hit by kicking them out from the field. Wtf. So unfair.
Almost most other heroes have short range like legion commander or less fastmove/blink spell.
Sandking example. Have slow, delayed spells.
And this gamemode need teams. Because most ppl goes on low hp guy so you are losing 100% if you cannot blink or something else.
Teams are a planned feature.
He gets a 3 our four second silence, maybe 2 and a huge slow in one single ability
his charge does damage as well as ccing people in place he can get 3 damage ticks in a single rotation
simply all he has to do is charge someone, if he misses which is unlikely if they have 0 mobilty even still he's in silence range after most people's blinks so he's garunteed to CC people the majority of the time
possibly lower the slow on the silence a bit and the range it'll make sven fine
I really like what you're doing with this game mode, it's super incredible and a wonderful concept
I'd even consider it worthy of a purchase if it was expanded on and made to develop a healthy competitive environment unfortunately good games like these don't always get the press compared to the drivel that's always on the front page
i mean this out of postitive critism a lot of the character need to have different kits
for example I think TA has a quite wonderful design it's just that her R doesn't do her much good when she's on one health and her cloud is incredibly hard to use and the hit box doesn't seem to line up with the cloud itself
but she's an interesting concept, simple but powerful her nuke is lower cooldown than the majority of other champions she has really good sticking power not to mention it can destory and peirce through projectiles
but at the same time she's balanced due to her super short range she has to skirt around and think whereas sven can just man mode with little to no skill
CM is another problem person as one spell from her leads to a CC stack that even blinkers can't handle and if there's another stun frmo another hero the stun person is dead perhaps place a little delay on her skills where tiny is the exact opposite his skills need to hit on target faster even if you predict they can simply walk out of the skillshots ez peezy
i'd love to give more feedback but at this point i'm rambling and just slathering words everywhere
It does need some improvements though, there are some great imbalances between the heroes.
Zeus is at the moment, the most overpowered hero by far.
He has amazing damage and range already with his Q (which is fast as ♥♥♥♥ as well), a great steroid that gives movement speed in his W and the best escape in the mode with his E, which does damage too.
The escape needs shorter range, half it probably. He's far too hard to catch when he can play the long distance turret game.
Sven needs minor tweaks, perhaps no silence and he'll be fine. The pushover is a nice ability to have.
CM has too much control as well, sometimes you can't even respond before you're dead. Might need a small change. Not sure how you'd do it.
Phoenix is terrible right now, his passive is terrible and his ult is too. Why does he need to go into egg form after doing it? You're way too exposed.
Overall most fun I've had in dota in years, great concept and many great designs. TA, Zeus and Lycan comes to mind. Keep up the good work!
***Edit: there's a minor bug with invis heroes who can't be seen by the player, when using their invisibility.
Zeus does not require much finese to play, he's well designed, but not difficult to play.
The QW combo is fine by itself, the issue is how hard he is to catch, because of his blink. Zeus has the long range game with two global spells and a long range damaging blink. Because of this, he should be punished if you get too close to him. At the moment, you cannot do this, because he has the highest blinking range and a movement speedbuff from the wall.
Because of his blinking range, his QW combo becomes too difficult to avoid as well, since he can reposition himself easily.
The blink needs a much shorter range. I'd suggest a range similar to TA blink. Then he will be fine.
But overall, I think this is the best mod by far! It's really fun, and creative, but it would be way more fun if you could play with more than 4 people per lobby.
Keep up the good work!
also maybe change the point system as win condition to something like this:
everybody starts with 100 points, whenever you are dealt damage( or are killed ) you lose some points and the one who hit/killed you gains some points. The amount of points transferred is depends of how big the point difference was when you were hit.
so if someone with less points than you hits you the amount of points transferred is bigger, if his points are higher than yours the amount is smaller.
The problem with this is the win condition.... because if you set a fixed point amount as win con, games might take forever. Maybe go with a fixed distance of games which can be chosen at the start (same way as 2v2 or FFA), and the one with the most points wins
also the less players are still alive, the bigger the amount of points transferred gets
obviously it's hard to say how such a system would perform in practice