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I myself also have some years of experience in hero desing from Wc3 modding, this might also be the reason why some of my concepts can get really complicated really fast :P (e.g. my ET concept here xD, but i just wanted to bring it to text).
As you mentioned, some guidelines from you would be very helpful, for people to create concepts that could be ported to CIA without much changing.
Also a list of heroes (models) you rather don't want to include would be very helpful. You do not need to include those on mounts/floating. Or just make a list of heroes you would like to see in CIA in near future, maybe with some early concept ideas from your side or unfinished skillsets.
from my experience sharing ideas and inspration always helps mods to get better and bigger really fast
also as I never was a big coder even in Wc3 modding and I'm not sure what is possible in Dota 2's engine, it also would be nice to have a list of things/mechanics that can be done/you are able to do/do not want to implement to CIA. Maybe there are already some things in the above concepts which aren't possible or you don't want them in CIA. Pointing them out directly would be the fastest and easiest way to show this, I guess.
Ahem, crystal maiden always does this to me in games xD
That would help us alot, especially if you dont want us to consider stupid ideas to heroes you don't want in-game.
Antimage
Axe
Arc warden
Beastmaster
Dazzle
Disruptor
Dragon Knight
Elder Titan
Void
Huskar
Invoker
Naix
Lone druid
Luna
Lion
Natures prophet
Night stalker
Omni
Pudge
QOP
Rubick
Riki
Shadow Demon
Shadow Shaman
Slark
Troll warlord
Tusk
Ursa
WR
As far as I could tell, pretty much anything is possible. I'm not going to add multi-unit controlling heroes (refering to direct unit control, not the elder titan idea) :P
[Q] - Diffusion:
[W] - Pull:
[E] - Continuum Sprint
[R] - Tachyon Field(Ultimate)
[Q] - Null-Bolt
[W] - Arcanakinesis
[E] - Magical Staff
[R] - Spell-Steal (Ultimate)
[Q] - Moon Glaive
[W] - Leap
[E] - Ensnaring Bola
[R] - 'Stand your ground!' (Ultimate)
What do you think about my last two concepts? I tried to make them a bit more grounded in comparison to my ET or Brewmaster concepts ( --> less mechanics like stacking buffs and so on).
The Paradox has a permanent image of himself (slightly transparent, maybe with a blueish color hue) following him and copying every of his animations (and animations only), with a 5 second delay. (Like when Ekko in LoL skills his ultimate). The Image ignores everything and can't be targetted by anything.
[Q] - Time Shatter
[W] - Temporal Loop
[E] - Chronosphere
[R] - Rewind (Ultimate)
Faceless Void
Skill in-game description is under spoilers.
This hero contains power of manipulating time, matter and universe itself, as said in its Tarot name.
Main roles are DD and Disabler.
Q - Singularity. Similar to Dark Seer's vacuum, deals 1 dmg and pulls enemies in a 150 rng. Can destroy tiles. 6 sec cd. ZA WARUDU!
W - Spectral Knives. Target AOE throw of three projectiles, slowing enemies and dealing 0.5 dmg each, in a 30 degree cone. 8 sec cd. KURAE!
E - Antimatter Dash. Target AOE Blink (like Void's itself), slowing THE WORLD, but dealing 1 dmg to the enemies when landed on. 4 sec cd. MUDA DA!
R - TIME STOP. Stops time in a 150 AOE semisphere around him for 3 sec, allowing THE WORLD to strike with his R subability with a 1.35 cd. Ultimate cd - 18 sec. TOKI WA TOMARE!
SUB - Hand of Futile Subability of TIME STOP. Strikes a 15 degree arc, dealing 1 dmg with each strike. 1.35 sec cd, only allowed in TIME STOP mode. MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA MUDA
Yes, this is inspired by both Faceless Void hero and "JoJo's Bizarre Adventure"'s THE WORLD Stand. Dunno if balanced, but still, would be a fine thing to do.
If you would kindly tell us which Tarot Cards you've already used in the heroes, or planned to use, it would be alot easier to come up with new ideas like The Tower, The Hanged Man, The Fool and The Magician.
Most likely not going to use more tarot besides major arcana, I'm still figuring out where I'm going to get names for other heroes.
good thing is, that it's pretty easy to make up names that sound as if they were taken from a tarot card. I mean they all are set up the same:
The "insert noun her" ..... done! ;)
Note: The Shade has 3 hp rather than the normal 5 hp. The reason why it should be will be shown later.
[Q] - Shadow Rush
[W] - Cloak of Darkness
[E] - Twilight Blade
[R] - Ancient Shade
Oh yeah that's what I'm currently going for and will probably continue.