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or maybe death whisper helm + antique mana relic
or luma + antique mana relic
i think e3 got potential too since it's pure damage, but
i dont know about e3 tho, maybe wraith hunter + glove sweep winds
good luck
1. Paladin's Immortal weapon causes Divine Aegis to have 8 stacks instead of 1.
2. Yes, Glyph of Zeal functions against single targets, as long as they are within Paladin's attack range. Zeal hits can proc additional Zeal hits, greatly increasing his effective attack speed.
3. Retribution is awful, awful, awful, awful, stop using it. Physical damage is bad, and Paladin can't get high enough attack damage to make it work anyway. 1700 armor is 99% physical resist, 600 is 98%, and it only takes 20 points of armor to negate 45% of your physical damage - good luck finding a Legend creep with less than 80.
4. Paladin doesn't need mana, and Emerald Douli gives 50% percentile damage reduction from the helm slot. Combined with his low-cooldown E, Redrock Footwear, and a Raven Idol, he'll have 99.85% damage reduction, and that's applied before armor and magic resist.
Golden War Plate is bad because physical damage is bad. Please, please, refer to point 3 above, and take my advice. 4.5 times 0 is still 0.
Divine Aegis is magic damage.
Firstly, the game is not made to solo everything, that is why Chalky created the game is to play with 1-4 players.
Secondly, i think you have to choose the hero you are suitable with and change the item build frequently to suit different battles. That is why there is inventory and blacksmith for you to change your gear.
Thirdly, I just want to say, you have to keep on farming and farming. There are alot of awesome item which you won't think are useful, but it's useful.
Build advice 1:
Just to share some solo experiences (after paladin reworked)..i tried more to agi build than to strength build, i have no problem tanking and i wasn't experience any damages by mobs on legend map. Reason being, fast attack speed, the divine aegis acts as shield, no damage is done for 1 instance equal to don't how much of your strength or something..i can't remember. My hits are too fast, this instance just keep on regenerating. However, if you are surrounded, there are too much hits which make your instance useless (i leave it to you to do the maths, i am hitting at 0.26 secs, meaning to say i have 1 instance every 0.26s, but if you are hit by a single attk at every 0.1s, you will lose out.)..That being said, if you are losing out at every 0.16s, you may activate your Q at this time to regen your health and also sweep out the surrounding enemies. The timing to use your Q have to be clever i would say..also, you have to play smart, run around, etc. The cons of this build is slow damage rate and low HP even with fast attack speed, but it can ensure survival so long as you don't meet a mob that deals heavy crititcal damage that your strength couldn't handle. (I am on this build currently with about 500k HP and pure damage attack build.)
Build advice 2:
Another solo experience build is more to strength keeping a required sum of agi..this build is to ensure you have sufficient HP so you won't wipe out by the mobs with great critical strike, it works very well with Q,E,R skills. If you equip with +runes (later i will explain wat rune) right on the skills,
you can cleared a mob just with 1x or 2x crusader dash. I've tried it, no problem clearing legend mobs alone, i do have a problem with clearing waves though as there are just too much mobs and paragons to clear. When i'm saying mobs, is those imbued with Golden colour armour and much bigger in size. Not sure they are paragons or mobs, they are just difficult to clear anyway. Talking about the runes, you have to up your attack damage only and also most imptly, E3 rune. In order to up your attack dmg, you have to either use your Q skill, or R2 skill with the knight pumping up your dmg. When it casts with your E3 rune (my E3 is about 1700% of attk dmg, and my dmg when cast with Q+R is about 1.2million attack dmg), it deals about 1 million x 1700%. That mob is almost or instantly dead. The bad part is I rely too much on Skill R, Knight. Have 2 secs channelling time to cast, when it got stunned, then have to wait for a good CD of about 30 secs (equip item to reduce skill R CD). So often, have to run away from creeps before casting Skill R.
However, through my solo experience, it is time consuming as you have to play smart, and you cannot possibly complete the whole world legend map by yourself. I only do solo experiences for farming of my items and completing quest, thats all. If you want to solo complete map, then you can perish the idea!
Just think along what type of damage(physical,magic,pure) deals the most to what type of creeps and just build accordingly, you will be fine. I think paladin is quite balance, as skill Q deals magic damage, skill E deal pure damage and physical, skill R is a booster, and your normal hits deal physical damage too. You just need to do the maths, because some of the items boost your stats very well and you might end up dealing more physical damage to the creep (even if the creep have 99% armour reduction) than you equip item that give you pure damage every hit.
In summary, i have no problem tanking and damaging, you dont have to equip those damage reduction items i think it won't work well as u have already 99% armour damage reduction. Take items that boost your primary attribute, agility and also the runes you going for, as it lays your style of play. Retribution build is more for defending and you need a lot of HP if you going for that. If you got no HP, how to keep on tanking and return damage to the parties attacking you? also retribution only returns the percentage of your attack damage. FYI, my retribution is 1800% damage return, but it doesn't kill the mobs, because it deals physical damage. Some mobs are just near immune to physical damage. So you really need more "magical damage" as in the case of skill Q or "pure damage" as in Skill E-light falcon to help u deal damage. To couple with skill Q, you need good attack speed as well as rune boosting items to Purification especially.
I'm not going to elaborate on the build, lest it spoils the game Chalky have created. Above are just some pointers to boost your thinking :p I am also working towards perfecting Paladin, what i can say is, Paladin needs most of the rune as compared to other heroes, if you want it to be attacking rather than just tanking. Attack is the best defense and playing with more players is more fun than playing alone. I have completed world legend map(less phoenix nest dungeon) with 1 of my friend using soceress, no problem at all! It just takes more time only..run around, escaping, etc. Tip is cannot fight head on! Of course we got wipe out too at the start of first dungeon if we are not careful though.
I hope what I type here inspires the on-going Paladin players here ^^
Good luck and have fun with PALADIN!
Something you should consider, however, is that this forum existed long before you started playing, and there are dozens of players who have a better understanding of game mechanics, current balance issues, and what traits actually allow a hero to function in high-level content - not World 1 Legend, but "shard runs" in the Jungle map and the endgame Pit of Trials dungeon. You indicated that your hero still dies routinely and struggles to kill Gargantuan paragons in World 1, which is a clue that you haven't quite mastered the game well enough to be giving advice; after all, any hero can clear weak mobs, so the strong mobs are the only ones that matter.
It's perfectly acceptable to talk about your experiences with RPC, and in fact there's an in-game chat channel dedicated to the game (accessible from a button on the Roshpit Champions page in the Arcade), but beginning your first post with "I guess you all have to understand" is more than just a little bit premature of you. People with access to better gear and much harder content all agree that Paladin is a weak hero, and the reasons for that have been discussed many times, here and elsewhere. I encourage you to read these forums and get the answers to some of your own questions first, before giving players the wrong idea about a hero whose endgame performance is currently disappointing.
When advising players who are new I try to give some basic tips on legend while leaving room for their own experience and creativity.
If you want to do well on legend here are some general guidelines
1. You need to have at the minimum 1700 armor
2. At the minimum 20k stats
3. Some form of consistent sustain(example: lifesteal)
4. Build fully around either an Immortal item or single Rune tree
-For example If you play cm and want to do an ulti build then focus Everything on your
strong R runes that scale well with points. If you divide your rune focus too much you will
end up with several "average" dmg sources therefore your hero will be average. For
example, if all you did is put your item and weapon runes in e3e1r2 then your CM coul clear
Legend because of the scaled dmg of high rune count.
But as for Act 1 which you have mentioned earlier, if you have good immortal items(meaning with good stats rolled) that support, there should be no problem. Other than that, if there is too much spawns like phoenix dungeon, cannot really go in and tank unless your equipment and HP allows (Maths calculation again). If you want to just rely on retribution, and tank, you really have to roll good strength stats to all your items and retribution rune. But bear in mind the retribution rune depends on your attack damage. If your attack damage is 1 as example, and your rune is 1800% return of attack damage and about 8000 as flat damage, means you are returning only 1800 dmg to and also that flat damage.
As for damaging the mobs, other than relying on retribution which is not very effective now as most mobs have high physical dmg resistance. But most mobs have low magic resistance, that is why hero such as soceress are very much preferred by most players to use, just focus on a few runes is enough. Back to paladin, if you want clear the mobs easily, other than Light Falcon to deal pure dmg as an option, the other skills are Q and W. I did not build on a W though, but Q is definitely as it deals magical damage to each of your hits. Maximizing Purification might be one option for you as it deals magical damage in your hits. But bear in mind, your attack speed have to be good to utilize Q as your damaging option. Oh and by the way, equipping glove of divine purity deals pure damage to each of ur hits as well. These are just some of the points you may consider. Just build it as you preferred.
While i do think Paladin is a difficult hero, it is definitely not weak. This is where my rewarding experience come from. It is just not easy, that is why Chalky have been reworking and balancing. Last time Paladin use to sweep spawns easily because Retribution is on pure damage.
I've added you on steam, we can play together for once and i can show you more to relate to what i've typed and also advise on item build. I believe it will give you a better idea then. I've seen your build above, keeping mask of tyrus is good (but your other items must have a strength roll stats to boost ur max health), other than that, you might want to try out different items to see which one relates to your preferred playing paladin style best. I believe there is only best endgame equipped but not limited to only one endgame equip. If you find a higher level other equip with good stats roll, even if item ability is not suitable, you can also equip and try it out.
If you face other problems at other legend maps, we can discuss again :). Anyway, hope I've helped you out in the questions you posted and shed some light on Paladin character. If Paladin is still not rewarding for you, by all means move on to try different characters, i'm sure there is a hero you would be more preferred over Paladin (Red general is a good tank and damage as well, with the right equips, i've seen players using it).
...Yet he is the only hero who can solo 7 star pitlord and 99,999 ET in 2 seconds.
I am a person with better gear and much harder content and I disagree with your statement. He has a place in a lineup and can solo jungle if he has to. When a pa or jugg with a strong q3/q4+agi husk + zeus' buff can't kill something, who do they call? Paladin!
Grithault head w1, armlet hands, champ/heroic chest q4, voyager feet to keep Q up always and refresh immo weapon affix, tear trinket for tankiness w1+w1, immo weapon regardless of rune for tankiness. These stats are not by any means high, but something like 15-16k agi for max attack speed and high armour, 15k str for hp, 5k int for w3 (or maybe just more str) and 200-250 w1 and whatever you get from your chest for q4. Apply w1 with Q, 200% W and +25% magic dmg glyph. Extremely high damage, survivability and versatility. Other choices with a similar build would be glint and vambraces and then your tankiness doesn't come from damage absorption, it comes from dodge/stun.
In saying that, there are other builds which are viable, I just don't feel as though they are as viable as voyager come end game.