Arma 3
Warlords
This game mode on the official servers never ends (unless a team decides to ragequit because they get tired)
My main issue with Warlords is that you never see a match end unless you stay for 18 hours, and wait for the enemy team to go afk and there is a low pop to finally end the mission. Defense is always much easier than offense in warlords. Defense only involves spawning Auto turrets, warping to the area the enemy is trying to cap, and shooting randomly to the enemy to produce any damage that will reset the counter so that the enemy can never capture the area effectively.

Add to that the fact that the winning team gets generally more CP and there is no maximum of planes per faction. Then you get the fact that your entire team is in an Airfield, while the enemy team is camping and defending consistently trying to survive and doing guerrilla tactics that will never finish the match. I've had matches where even if your team is not camping in the airfield, they still get their tanks sniped by enemy paradropped AT that gets to hide easily.

My propositions:

1) Max out planes per faction to 5 planes per faction at most. that will make your team concentrate on other ways to attack the enemy. (like tanks and infantry)

2) Make Capture Zones a lot smaller, and disable sector scans. Given that this game is a 20 vs 20 + AI mode, it seems unreasonable that capture points consist of 200x200 meters. They are too big right now and makes finding the enemy almost impossible. If they want to defend they should also attack, and not just hide and spawn random ♥♥♥♥ to defend the area. If you make the capture point a single building for example, the defending team can try to eliminate any enemies trying to approach the area by spawning things, but they will not stop you from capturing unless they are actually inside the building, that way they at least need to move their units to a much smaller area that will be more unprotected (since it can easily get bombarded by planes etc) That still does not mean you cant defend, because you should be able to eliminate any enemies trying to approach the area.

3) (optional related to 2) ) another option is to disable requests on Capture Zones that are being targeted by a faction, for example, if blufor is targeting anthrakia, Opfor should not be allowed to spawn troops or turrets or anything in anthrakia until blufor either switches targets or opfor takes all adjacent sectors that blufor had to anthrakia.


If someone ever played OFPS, they will note that Capture points are bunkers in that mode, making them a lot smaller than in Walords. Also, Each city that can be captured generally has 2 or 3 capture points or bunkers that need to be taken to effectively capture the city. I feel like its a lot more fair for both the attackers and defenders that way and removes the disgusting tactic off spawning random ♥♥♥♥ just to stop the enemy from capturing.


Additional improvements that I would love to see are:

A) Official Bohemia Interactive servers should have a multiplier for CP higher than 1 in small maps like Livonia (didnt play this one yet), Stratis, Malden and Tanoa. Those maps are Awesome for playing purposes, but they never get attention, not because they are DLC (since Stratis and Malden are not), but because matches there end in roughly 12 hours (so they are shorter (thats good) than Altis, (Altis Warlords can take between 24 to 3 days or more to finish)), and the problem with matches that end in 12 hours is that you will mostly get 2000 CP at most, maybe 6000 CP depending on a lot of factors. That means you are most likely not gonna see an Angara or Slammer, let alone Jet fighters.
I mean i get it. For people that prefer Infantry combat those maps are much better. But lets face it, people who play Warlords are there because they wanna test all the assets of the game in a balanced PVP scenario, not because they want a realistic Infantry mission. There is already lot of campaigns, and Zeus and many other servers dedicated to Infantry PVP. I dont think Warlords needs to focus on Infantry too.
I think by having a 5 times or at most 10 times CP multiplier we would see a lot more people playing Stratis and Malden, as well as the Warlords DLC maps.

B) (personal opinion) PLZ ADD the USS LIBERTY AND FREEDOM TO ALTIS. I mean I think that right now, having planes spawning on Altis on AAC or Molos makes the map to small and makes it a lot easier for guerrilla AA Units to kill spawning jets, which in my opinion is unrealistic. I wouldnt mind if CSAT planes spawned in the air, while NATO planes spawned on the Aircraft Carrier. Thats how any plane would enter Altis Air Space normally anyway. Maybe make CSAT planes start with half fuel if they start in the Air, so that they would have to have flown from a nearby country to get to Altis, and balancing the fact that planes on NATO would need to take off (Applies also to the Wipeout).

I wanna read your opinions on this. Im pretty confident this would make Warlords actually fun and not a drag. (right now Altis is the only playable map and early game is too repetitive and long, while end game is never ending and tiresome for both defending and attacking factions).