Europa Universalis IV

Europa Universalis IV

Third Odyssey: Back to the Motherland
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Scurek  [开发者] 2015 年 2 月 6 日 上午 2:27
Bugs
Please post any bugs you encountered in the latest version so I can fix your playing experience ASAP! It's also important to me that the event context makes sense, that they trigger when they should, where they should, in the right conditions, for the right people, with the right frequency... So don't hesitate to bring up anything you found to be weird! (It's not always intentional)
最后由 adoss7 编辑于; 2015 年 2 月 23 日 上午 1:20
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正在显示第 1,171 - 1,185 条,共 1,565 条留言
Rocky the Rock 2019 年 3 月 12 日 上午 10:32 
I'm having a nasty bug with reforms.
It's rather difficult to explain this, but I'll do my best:
For every nation (I tagged to see if this is true), for the highest level government reform the nation *doesn't* have, it reads "Spartan Patriarch", requiring corruption to change to a legitimate reform.

Also, bunch of nations are the "Spartan Kingdom" government, specifically nations that break free.
For Elysian Empire and other nations that have their reforms completed, they have an extra reform, "spartan patriarch" that completely prevents us from changing any reforms. Scrolling over a reform doesn't show its stats (only its name).

Going to verify, and reinstall the mod, and test graphical mods.
Feraa 2019 年 3 月 13 日 上午 6:54 
I'm sure Pataur knows this, so this relates to the others more-so. If you have any other mods, disable them and try again. If it still is buggy, then let the devs know. Otherwise, we don't need to know.
SmallMouse 2019 年 4 月 4 日 上午 11:15 
引用自 Pataur the Great
I'm having a nasty bug with reforms.
It's rather difficult to explain this, but I'll do my best:
For every nation (I tagged to see if this is true), for the highest level government reform the nation *doesn't* have, it reads "Spartan Patriarch", requiring corruption to change to a legitimate reform.

Also, bunch of nations are the "Spartan Kingdom" government, specifically nations that break free.
For Elysian Empire and other nations that have their reforms completed, they have an extra reform, "spartan patriarch" that completely prevents us from changing any reforms. Scrolling over a reform doesn't show its stats (only its name).

Going to verify, and reinstall the mod, and test graphical mods.
I meet this bug too. If the republic change to Presidential Despot ,and the president die with low republican tradition, it should change to monarchy (just what will happen in the vanilla game), however it become to the Spartan Kingdom and because they are not the spartan ,they don't have the first level reform. this bug is easy to test , just choose a republic nation with the mod, use the event 700 to make the nation to Presidential Despot, then kill the ruler.
And I found if the England Civil War start and AI chose the parliamentarians side in the event english_civil_war.1 , the government of England will become varangian order government with no first level reform.
Scurek  [开发者] 2019 年 4 月 4 日 下午 12:43 
引用自 SmallMouse
引用自 Pataur the Great
I'm having a nasty bug with reforms.
It's rather difficult to explain this, but I'll do my best:
For every nation (I tagged to see if this is true), for the highest level government reform the nation *doesn't* have, it reads "Spartan Patriarch", requiring corruption to change to a legitimate reform.

Also, bunch of nations are the "Spartan Kingdom" government, specifically nations that break free.
For Elysian Empire and other nations that have their reforms completed, they have an extra reform, "spartan patriarch" that completely prevents us from changing any reforms. Scrolling over a reform doesn't show its stats (only its name).

Going to verify, and reinstall the mod, and test graphical mods.
I meet this bug too. If the republic change to Presidential Despot ,and the president die with low republican tradition, it should change to monarchy (just what will happen in the vanilla game), however it become to the Spartan Kingdom and because they are not the spartan ,they don't have the first level reform. this bug is easy to test , just choose a republic nation with the mod, use the event 700 to make the nation to Presidential Despot, then kill the ruler.
And I found if the England Civil War start and AI chose the parliamentarians side in the event english_civil_war.1 , the government of England will become varangian order government with no first level reform.

First bug is surprisingly unrelated to the second (and was already fixed), the source of the second was just found recently. It happens due to bad paradox background coding. Basically when nations get released they pick last government defined in the file (for some reason, that is neither implied anywhere and doesn't make sense at all), and since I added 2 new government types (Spartan and Varangian) it picks those. Will be fixed in the next patch.
Wujwuj753 2019 年 4 月 5 日 下午 5:26 
The new music doesn't seem to actually be part of the in-game music list, is it just gone for the current patch to be worked on, or can I do something to "activate" it?
Fallen Kingdoms 2019 年 4 月 6 日 上午 6:46 
joujou264, You need the music mod
Wujwuj753 2019 年 4 月 6 日 上午 10:42 
引用自 Smith_7771
joujou264, You need the music mod

Yeah, I saw that part of the description just now.
ThePeoplesLastChoice 2019 年 4 月 16 日 下午 4:33 
Spartakon just doesnt do anything despite the fact it can destroy everyone around them
Crab 2019 年 4 月 21 日 上午 2:08 
*be me
*have subscribed and unsubscribed multaple times from mod that refuses to load
*check mode folder for eu4
*see mod size is 0KB
*leave post on bug thread
Scurek  [开发者] 2019 年 4 月 21 日 上午 2:11 
引用自 Zachary the hunter
*be me
*have subscribed and unsubscribed multaple times from mod that refuses to load
*check mode folder for eu4
*see mod size is 0KB
*leave post on bug thread

*be me
*see this kind of report again
*repost this for a gazillionth time:
Unsubscribe and delete the mod files.
Then resubscribe, open the launcher, immediately close it and open it again.
Mitez 2019 年 4 月 24 日 下午 1:28 
So, I'm playing as Elysia and I decided to tell the Portuguese about the journey in the beginning, I've let them settle on an enclave but for some reason it keeps being occupied over and over again even though I'm at peace and those provinces are totally safe.
Invader Chimm 2019 年 5 月 3 日 下午 4:10 
I've got the same problem as Mitez.
Masterlau 2019 年 5 月 5 日 下午 4:46 
when i was about to choose a nation in the map before starting the game i saw that some nations like markland or helluland have their tags as names (MK1, HLL, XXQ). And all the events are like event_something_something. Did this ever happen to you and how do i fix this problem?
Scurek  [开发者] 2019 年 5 月 6 日 下午 2:06 
引用自 Masterlau
when i was about to choose a nation in the map before starting the game i saw that some nations like markland or helluland have their tags as names (MK1, HLL, XXQ). And all the events are like event_something_something. Did this ever happen to you and how do i fix this problem?
Are you playing the game in some other language than English? If so switch it to it.



引用自 Mitez
So, I'm playing as Elysia and I decided to tell the Portuguese about the journey in the beginning, I've let them settle on an enclave but for some reason it keeps being occupied over and over again even though I'm at peace and those provinces are totally safe.
引用自 chinerpeton
I've got the same problem as Mitez.
After some testing I found the problem. It should be fixable by giving youself another coastal province that is not in your capitala area (Elysia). Fix will be included in the next patch.
Masterlau 2019 年 5 月 7 日 上午 10:19 
引用自 Scurek
引用自 Masterlau
when i was about to choose a nation in the map before starting the game i saw that some nations like markland or helluland have their tags as names (MK1, HLL, XXQ). And all the events are like event_something_something. Did this ever happen to you and how do i fix this problem?
Are you playing the game in some other language than English? If so switch it to it.

Yes thanks
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