Legend of Grimrock 2

Legend of Grimrock 2

Heroes of Castle Xarlax
Dreepa Jun 11, 2019 @ 3:04am
Stuck at the beginning
I searched in the water, explored all tiles on the map, checked all cells. I can't seem to find the key for the door. It's embarassing to be stuck right at the start, what am I overlooking?
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Showing 1-6 of 6 comments
TheDragonfly  [developer] Jun 11, 2019 @ 9:13pm 
Going from memory if you head towards the south-western part of the map and check next to to torch sconce you should find a secret button that will open up a room around the corner.
Dreepa Jun 12, 2019 @ 1:16am 
Thank you very much. :)

Just a thought here: If you need a "secret" to progress through the main progression of a game, it defeats the definition of being a secret. :P
It becomes a normal puzzle that is required, while secrets are, well, things you may find if you are good, but not necessarily will find or need to find. At least that's how I perceived "secrets" since the days of doom or quake, or whatever game started it.
TheDragonfly  [developer] Jun 12, 2019 @ 3:34pm 
You're welcome. As to the progression part, normally I would agree with you in this aspect however I feel with the clues provided via text based scripts the solution is not that 'secret'. In any case I thank you for your feedback and hope you enjoy the mod :)
Dreepa Jun 13, 2019 @ 1:22am 
Yes, it is a very good mod. I wonder how much frigging time you have invested in this. Must be quite a lot. Especially with the kind of clunky editor!
Kudos, on a job well done. Are you a professional developer?

Levels look good, the mod is super huge, a lot of good fights, many interesting things to discover.
As for critique, which is pointless now, since the mod is finished, but just for feedback:
-I found loot very late that was a lot worse than I what I found in the more early stages. It was rather obsolete.
-I have imported a party with one guy being a firearms character. However, I couldn't find a good firearm besides the pistol (I just entered castle area).
-A little bit over the top use of secret buttons. :P (can be a bit frustrating at times, searching for half an hour on every wall of every location, when you are not knowing how to continue).
-There is a puzzle next to the shrine, which cannot be reset. Sure, you can just save/load it, but given that the puzzle is super hard (as it needs a secret switch, and also shuts down tiles dynamically, which you cannot know) you will 100% fail it the first time.

Overall though, it is an awesome mod and I wonder how people have the time to create such massive campaigns! Hat's off.

TheDragonfly  [developer] Jun 13, 2019 @ 3:37pm 
Appreciate the comments. This is in fact my very first mod and to be honest I bit off more than I could chew and it ended up taking a long time due to the scope of it. Never really done anything like this before but was always a fan of the old D&D games so a lot of the inspiration for it came from there. For a one person job I am proud of what I accomplished as really at the end of the day It just needs a good polish and some better scripting, of which I had no knowledge of prior to this mod, to truly make it one the good ones in my opinion. But then, as the creator, I am slightly biased lol. Regardless I am glad you are enjoying it for what it is and again, thanks for the feedback :)
Peacefull Warrior Jul 10, 2022 @ 1:57pm 
Hi Dragonfly, is it possible that you upload the mod to Gimrock Nexus ?
I own GR 2 only on GOG an can´t download your MOD
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Showing 1-6 of 6 comments
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