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Just a thought here: If you need a "secret" to progress through the main progression of a game, it defeats the definition of being a secret. :P
It becomes a normal puzzle that is required, while secrets are, well, things you may find if you are good, but not necessarily will find or need to find. At least that's how I perceived "secrets" since the days of doom or quake, or whatever game started it.
Kudos, on a job well done. Are you a professional developer?
Levels look good, the mod is super huge, a lot of good fights, many interesting things to discover.
As for critique, which is pointless now, since the mod is finished, but just for feedback:
-I found loot very late that was a lot worse than I what I found in the more early stages. It was rather obsolete.
-I have imported a party with one guy being a firearms character. However, I couldn't find a good firearm besides the pistol (I just entered castle area).
-A little bit over the top use of secret buttons. :P (can be a bit frustrating at times, searching for half an hour on every wall of every location, when you are not knowing how to continue).
-There is a puzzle next to the shrine, which cannot be reset. Sure, you can just save/load it, but given that the puzzle is super hard (as it needs a secret switch, and also shuts down tiles dynamically, which you cannot know) you will 100% fail it the first time.
Overall though, it is an awesome mod and I wonder how people have the time to create such massive campaigns! Hat's off.
I own GR 2 only on GOG an can´t download your MOD