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Thank you for your praise I truly appreciate it. I always planned to do a second mod with the release of LoG 3... but alas it appears that may not happen. Never know what may happen though as I am currently studying Computer Science at university and am learning to code which I'm sure will only give me more inspiration as that is where my experience lacks so it would be nice to be able to script better instances.
As to the bug I am aware of it and have had an update in the pipeline for so long now its just my focus at the moment has been on my daughter and my studies so outside of that in my spare time I've just been gaming.
Thanks again for your kind words :)
Good Hunting!
Kudos on the MOD mate it was fantastic. I kind of wished you had or will create more MODs and maybe used some assets from Nexus too. It does not look like we will get LoG 3 and thus far all the grid games I have played do not have the extensive modding and are not really close to what Grimrock gives me as far as that old school feeling. I am still binging on MODs now
Thanks again and if you have the time I highly encourage a Sequel to Xarlax it was super fun!
I just completed the MOD and wow you have some serious skills in level design. I think you said this was your first MOD and there was some really cool and unique levels and interiors. All those blue lights and tombs on the walls in the trials area was really cool and that myrtle area where there are all the crazy plant people. I really appreciate the cues for secrets and the notes... like really really. So many Modders throw in random levers all over with no hint to what it opens. It felt like I was discovering things as I went like a RPG should instead of confused and back tracking.
Hi,
Just to clarify there are some empty parts to the south of the Hidden Coastline map that are unaccessible if that is what you are asking about. As it is blocked by the mountains and trees unlike the magical entrance to the map.
Hidden Coastline seems to have some map areas to the South.
Is there a way to get to these areas?
I have found the secret area and crabs and hidden treasure.
Yeah I will agree its a bit long. I bit off more than I could chew initially when I planned this however I was too far committed to go backwards and already put so much time into it. I'm glad you are enjoying it though and hope you manage it to completion. As a first time mod i'm still proud with what I was able to accomplish as it took a lot out of me trying to learn everything. I so should have started smaller. Hindsight as they say.... In any case if you happen to get stuck further down the rabbit hole let me know and I will help.
Assuming I remember which part you are up to, within the Castle Xarlax Living Quarters, the map you need is located within an alcove in one of the rooms to the north-west quadrant. This should unlock the secret passage ways gaining access to the remaining rooms.
If I have deciphered you incorrectly let me know and I will look into it further for you.
Been playing it again now and suddenly there seems to be a bug in Castle Xarlax Dungeons.
In the room with "X does not mark the spot" and the 8 demon heads on the wall, I put the stones like a plus sign, without the center plate, and then on the plates in front of the heads, but nothing happens? I read in an earlier thread that this is the right way to do it.
Is there suddenly a bug that wasn't there before?
Don't remember what was supposed to happen, but now I'm locked in this room with no way out :(
I did finish the mod the first time I played it, so it was no bug in this room back then.
I see the last commentary here was almost a year ago, so I don't know if anyone will read this?
Glad to hear you enjoyed it and thanks for your feedback. Good hunting!
From memory, on each level of the slums is a switch that allows you to go higher which will allow you to find a lever to unlock a section that will allow you to drop down a hole into the sewers.
The 3x blue force fields will unlock near the end of the game and to progress the story you will need to open a way into the sewers from the slums map to retrieve an item.
Trial by vision: It should just be the unlit pressure plates and the two buttons that open the way. It should be working to my knowledge as I and many others didn't have an issue.
Faragorn ruins: I am a little confused as to why this isnt working for you, ive tried testing it in the editor but it keeps crashing on me so if I get a chance to look into it further I will try to respond later on today.
The flute can be found on the map "Tailem Bend" and dropped by the leprechaun.
Finished the mod. Thanks again for the great mod!!
How do I solve the pressure plate puzzle in "Castle Xarlax Dungeon"? There is a hint at the wall: "x" does not mark the spot. Thanks for your help!
Seems you made it through to the sewers a different way, the way I described is the most common way. The only option now is to gain access to the Thieves Guildhall which is unlocked via the sewers you are in, from there you can portal out once you have unlocked a certain section of it. The main entrance to the Thieves Guildhall can be found to the north-east section of the sewers. There are a few puzzles to solve to gain access. If you have any issues let me know.
You can exit the Castle Xarlax Sewers from the central-western part of the map. These stairs bring you back up to the surface level of Castle Xarlax Slums.