RimWorld

RimWorld

RimTalk
BUG reoprt: when i use Extra Embrasures and Fortification Industrial - Citadel the following errors may occur . thank you for your hard work.
Exception ticking Bullet_AutocannonTurret23547: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 1DBC4873]
at RimTalk.Service.PawnService.GetPawnName (Verse.Pawn pawn, Verse.Pawn nearbyPawn) [0x00042] in /Users/chris/RiderProjects/RimTalk/Source/Service/PawnService.cs:114
at RimTalk.Patches.BattleLogPatch.Postfix (Verse.LogEntry entry) [0x00072] in /Users/chris/RiderProjects/RimTalk/Source/Patch/BattleLogPatch.cs:25
at Verse.BattleLog.Add (Verse.LogEntry entry) [0x0012d] in <24d25868955f4df08b02c73b55f389fe>:0
- POSTFIX cj.rimtalk: Void RimTalk.Patches.BattleLogPatch:Postfix(LogEntry entry)
at RimWorld.Bullet.Impact (Verse.Thing hitThing, System.Boolean blockedByShield) [0x00045] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Projectile.CheckForFreeIntercept (Verse.IntVec3 c) [0x001e2] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Projectile.CheckForFreeInterceptBetween (UnityEngine.Vector3 lastExactPos, UnityEngine.Vector3 newExactPos) [0x00095] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Projectile.TickInterval (System.Int32 delta) [0x00074] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.Thing.DoTick () [0x000eb] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.TickList.Tick () [0x00139] in <24d25868955f4df08b02c73b55f389fe>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
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Showing 1-8 of 8 comments
And all the turrets, when firing form behind the wall, did not cause any damage to the mechanical race.The vanilla turret was also like this.
Juicy  [developer] Sep 16 @ 1:36am 
Thanks for reporting! This should now be fixed. Let me know if you’re still experiencing the issue.
Hello, I tried it out, but still got errors. I didn't use CE.Thank you for your hard work.
Me too.But different turret
C.C Sep 17 @ 8:01am 
Originally posted by Juicy:
Thanks for reporting! This should now be fixed. Let me know if you’re still experiencing the issue.
Hello, in the celeTech Arsenal mod, it is normal for the HPJ-20 turret to shoot other objects. Shooting any mechanical object will result in this error
Juicy  [developer] Sep 17 @ 4:41pm 
This should be fixed now. Let me know if you run into any more errors. Thanks!
C.C Sep 18 @ 12:36am 
You did a good job. Thank you
Absolutely perfect. Thank you.:steamhappy:
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Showing 1-8 of 8 comments
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