Project Zomboid

Project Zomboid

Slow Burn – Infected Survivor [B41/B42]
n3wo  [developer] Aug 6 @ 3:47pm
Update 12 Live - Fever and Guts
Gut Covering System
Press G over zombie corpses to cover yourself in guts. This makes your clothes bloody, reduces NPC suspicion by 15% for 2 hours, but increases fever progression by 10% and adds stress/nausea. All values are configurable in sandbox settings.

Fever System
Replaces the standard infection with a slow-burning fever that progresses over 80 days (configurable 20-365). Weather, activity, and danger affect progression speed. You die when the fever becomes terminal. Can be completely disabled or adjusted through sandbox options.
Medicine Items

Herbal Teas: Ginger, Willow Bark, Echinacea, and Peppermint teas craftable from foraged herbs. Reduce fever when consumed.
Topical Remedies: Cooling Balm and Fever Salve applied to skin for external relief.
Pills: Aspirin, Ibuprofen, and Acetaminophen spawn in medical areas.
Forage-able Herbs: Wild versions of tea ingredients found while foraging.

Crafting & Spawning
Teas require herbs, water, and heat. Balms need herbs plus base materials. Pills spawn in medical containers. Herbs integrate into the foraging system. All items have custom icons and tooltips.
Sandbox Options
Adjust medicine effectiveness, herb rarity, spawn rates, fever progression speed, gut covering benefits/penalties, and system duration. Everything can be customised or disabled.

Sandbox Setting
vastly expanded the sandbox settings for the mod

Basic Texture Work
- To bring the infected & player in line with the lore of our world the player skins have all been made more pale to bring them in line with there book namesake the "whites" in the books the infection removes the pigment from your skin.
- First basic icons added for custom items. these will need replacing

Known Issue's
im working on implementing the foraging and crafting in build 42
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absolute peak. i love being covered in the entrails of my enemies
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