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Thanks! I would have totally missed this without you, and it's all fixed now!
awesome mod though, i'm enjoying it a lot!
Thanks for the headsup! Saw this right before bed, so went and fixed it up.I'm glad you're enjoying him even despite that though!
there are several upgrades that increase the value of seconds that don't get highlighted when highlighting changed parts of cards
charity plays like and X cost but reads like a selection (ie you can select to full send on risk). idk change wording if its not broken.
the rare attack that says "scry 3 add 1" doesn't let me bin selectively then add. (leave on top, add 1 and bin the other is not a valud outcome for that card as of rn) recommend changing wording or fixing that. idk scry means a fairly specific thing in this game
[Draco Tail] does do that currently, but that's not intended. I actually just fixed it to check your energy like normal and am pushing the update, so it should be working soon! The update actually, specifically, is to the action I use to "phantom play" cards, which should also address similar things happening to the [Appetizer] card with X-Cost cards.
The seconds highlight issue is known, but I'm struggling to pinpoint and fix it since it works on some similar cards but not on others, and seemingly changes at random if I make adjustments. I'm leaning towards overhauling internals to fix it, but for obvious reasons I'd....rather avoid that.
[Charity]'s phrasing "up to" is identical to other Risk-based cards because it uses as much Risk as is available, up to the printed number. Other ways to phrase it I can think of ("at most X Risk," "x or less Risk," "Gain X Risk") all run into either sounding extraordinarily clunky or suggesting base game style "get full value even if you have nothing" behavior that isn't correct.
[Single Out] is functionally an alternative scry in the same vein as [Wine Tasting]. I'll add a bit of text to clarify that the add is in place of the discard.