Slay the Spire

Slay the Spire

Occultist-Azami Fukurai v1.1.9
 This topic has been pinned, so it's probably important
Call of Fleet  [developer] May 28 @ 3:41am
Bug feedback
Report Bug there.

If game crashes, please select the "debug" between the "start" at the mts screen before start.
Then once game crashes, send me the log in mts.
Find the first "at" in log, only need this part.
Like:
core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at ...
at ...
Last edited by Call of Fleet; May 28 @ 3:42am
< >
Showing 1-15 of 22 comments
IsleGrey May 28 @ 12:53pm 
Second sight isn't removing the cards original text. the words are overlapping.
Call of Fleet  [developer] May 28 @ 7:11pm 
Originally posted by IsleGrey:
Second sight isn't removing the cards original text. the words are overlapping.
I'm sorry for that obvious issue, I changed something and forget to test it in English
It was fixed in v1.1.3
南国 May 30 @ 10:54pm 
x药好像触发不了。。。
Call of Fleet  [developer] May 30 @ 11:28pm 
Originally posted by 南国:
x药好像触发不了。。。
已修复(v1.1.5)
zun_wu Jun 3 @ 2:57am 
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- Azami (1.1.6)
- basemod (5.55.3)
- stslib (2.11.1)

Begin patching...
Patching enums...Done.
Finding core patches...
Finding patches...
Patching Overrides...
Injecting patches...Done.
Compiling patched classes...Done.
Busting enums...Done.

Setting isModded = true...Done.

Adding ModTheSpire to version...Done.

Initializing mods...
- Azami
- azami.AzamiMod
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.evacipated.cardcrawl.modthespire.Patcher.initializeMods(Patcher.java:49)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:501)
at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$1(ModSelectWindow.java:285)
at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.NullPointerException
at basemod.BaseMod.subscribeIfInstance(BaseMod.java:2867)
at basemod.BaseMod.subscribe(BaseMod.java:2887)
at azami.AzamiMod.<init>(AzamiMod.java:59)
at azami.AzamiMod.initialize(AzamiMod.java:42)
... 8 more


运行不了
Call of Fleet  [developer] Jun 3 @ 4:14am 
Originally posted by zun_wu:
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- Azami (1.1.6)
- basemod (5.55.3)
- stslib (2.11.1)

Begin patching...
Patching enums...Done.
Finding core patches...
Finding patches...
Patching Overrides...
Injecting patches...Done.
Compiling patched classes...Done.
Busting enums...Done.

Setting isModded = true...Done.

Adding ModTheSpire to version...Done.

Initializing mods...
- Azami
- azami.AzamiMod
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.evacipated.cardcrawl.modthespire.Patcher.initializeMods(Patcher.java:49)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:501)
at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$1(ModSelectWindow.java:285)
at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.NullPointerException
at basemod.BaseMod.subscribeIfInstance(BaseMod.java:2867)
at basemod.BaseMod.subscribe(BaseMod.java:2887)
at azami.AzamiMod.<init>(AzamiMod.java:59)
at azami.AzamiMod.initialize(AzamiMod.java:42)
... 8 more


运行不了
basemod放第一个
bell Jun 3 @ 5:15am 
牌库界面看不了灵视的效果啊
Call of Fleet  [developer] Jun 3 @ 6:34am 
Originally posted by bell:
牌库界面看不了灵视的效果啊
可能是mod冲突导致的
bell Jun 3 @ 7:12am 
Originally posted by Call of Fleet:
Originally posted by bell:
牌库界面看不了灵视的效果啊
可能是mod冲突导致的
一个叫克图格亚Cthugha的mod和本mod冲突了
Cause:
java.lang.NullPointerException
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.update(DamageAllEnemiesAction.java:98)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
死灵书在打出第二张灵能之刃时报错,我在上一回合洗入6张塔罗牌,随机打出的命运牌在打出灵能之刃时报错
There's a weird incompatibility with the battle towers mod. Whenever you try to enter second sight while in the battle towers it gets stuck replaying the beginning of the animation on loop, locking up the game and forcing you to restart.
Nao7335 Jun 4 @ 2:46am 
It starts up the game and I can hear music and buttons, but it's an empty screen. No other mods downloaded other than basemod.
Call of Fleet  [developer] Jun 4 @ 3:02am 
Originally posted by 无敌鲜血骑士喵喵喵喵:
Cause:
java.lang.NullPointerException
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.update(DamageAllEnemiesAction.java:98)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
死灵书在打出第二张灵能之刃时报错,我在上一回合洗入6张塔罗牌,随机打出的命运牌在打出灵能之刃时报错
已修复(v1.1.7)
Call of Fleet  [developer] Jun 4 @ 3:02am 
Originally posted by Pandemonium:
There's a weird incompatibility with the battle towers mod. Whenever you try to enter second sight while in the battle towers it gets stuck replaying the beginning of the animation on loop, locking up the game and forcing you to restart.
Fixed(v1.1.7)
Call of Fleet  [developer] Jun 4 @ 3:03am 
Originally posted by Nao7335:
It starts up the game and I can hear music and buttons, but it's an empty screen. No other mods downloaded other than basemod.
I can't tell what problem is causing it
< >
Showing 1-15 of 22 comments
Per page: 1530 50