Hearts of Iron IV

Hearts of Iron IV

OWB: Ultimate Tech Compatibility Mod
 This topic has been pinned, so it's probably important
Zam138  [developer] Apr 12 @ 2:46pm
Full list of compatibility changes
-Integrated PA to AI equipment lists
-Patched
-Full Scavenging integration
-A "Normal" PAR tree with vanilla-like equipment, and a Modules tech branch unlocked if you have No Step Back, all fully rebalanced for current-day OWB
-GUI Fixes
-Undid all of the TTR file structures and un-replaced it with vanilla-like file structures, since TTR's "Compatibility" measures actually caused graphical issues
-Spec-Ops now get a (lesser) jetpack too!
-Added APA MkIV
-Added Power Armor Equipment Designer upgrades in the style of No Step Back, with varying levels unlocked depending on what techs you have unlocked.
-Hunted down various issues in the dependencies and patched them
-Added small amounts of faction-specific cosmetic equipment changes for the X-02 (vanilla gfx) and higher-tier enforcer gear for Legion nations
-fixed the PAR conflict where HOI4 removed module slots from higher-tech PA suits (it looks wonky but country girls make do)

Additions as of May 25:

-fully integrated, rebalanced, and reworked Robots Reworked into UTCM's code from the ground-up
-swapped Hardened and Composite armors and adjusted stats
-changed Servos, Armor, and Power modules to be "Shared" between Power Armor and Robots, now if you unlock one module you unlock it for both units (because they didn't stutter when saying Fusion Cores are UNIVERSAL)
-Adjusted Sentry Bot graphics, now Bipedal Robots are the repurposed and outdated lifters they're meant to be as Sentry Bots outperformed them as per Fallout (not OWB) Canon
-Chariots now have a custom icon, not that weird wasteland bus icon
-Fully fleshed out the XP Doctrine trees for vanilla Creatures and Mutants, as well as many other mod-added units distributed to all six unit types. (integrated into OWB!!!)
-Added icons for the new Steel Rangers and Withered Dogs techs
-Gave AI equipment progression for Securitron-based nations
-Integrated Anti-Tank frontline platoons
-Redid the Infantry Weapon "Parents" which dictated which equipment obsoletes what, now top-tier Energy Weapons equipment will only obsolete Energy Weapons, etc; additionally equipment now converts into appropriate categories.
-"Fixed" the motorized equipment necessity from RaR.
-Rolled the Mk2 Securitron weapons and repair system buffs into the Mk2 OS module for lore reasons. The weapons and systems were already there, but the Securitrons just didn't have the necessary drivers to utilize them in combat.
-Added icons for the various Creature Access techs
-Changed various technologies to buff the equipment they deal with instead of the units, now if a gun gets a buff it doesn't lose its abilities when it's not being handled by a select few types of soldier.
-Miscellaneous other Future-proofings for future-me's own sanity.
Last edited by Zam138; Nov 13 @ 8:38am