Hearts of Iron IV

Hearts of Iron IV

OWB: Ultimate Tech Compatibility Mod
 This topic has been pinned, so it's probably important
Zam138  [developer] Apr 12 @ 2:33pm
Compatibility Requests
If you believe an OWB mod isn't compatible with UTCM and want me to see if it's able to be made compatible, please list the mod below and I'll see what I can do. If a mod doesn't touch the tech folder or files that UTCM's mods interact with, it won't be listed.

No silly requests, please, I'm not making this EAW or Kaiserreich compatible.

List of Mods with potential issues asked about that we believe are (currently) compatible without a Patch:
-Enclave Reborn Redux
-OWB: Salvage Reworked

List of Mods asked about that we believe are NOT compatible and will NOT be made compatible:
-Enclave Focuses+
-OWB Expanded+
-Any other compilation of multiple mods

If in the future these mods update in a way that break compatibility, please say so!
Last edited by Zam138; May 7 @ 2:02am
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Showing 1-15 of 18 comments
Not sure if this isn't compatible, but I would like to see this mod work with this.

https://steamcommunity.com/sharedfiles/filedetails/?id=3015312312
Zam138  [developer] Apr 13 @ 4:24pm 
Originally posted by Kieran514:
Not sure if this isn't compatible, but I would like to see this mod work with this.
It's innately compatible, I believe, as it doesn't touch any of UTCM's files and it doesn't specify equipment that would necessitate a compatibility patch to be made to get the full use out of
Last edited by Zam138; Apr 13 @ 4:26pm
Our little enclave seems to work fine wit this
Zam138  [developer] Apr 15 @ 1:22pm 
Originally posted by Felix Cited:
Our little enclave seems to work fine wit this
While I *did* check and it *should* be compatible, it's because I don't see why it wouldn't be compatible: Our Little Enclave is a nation-mod that doesn't add techs or touch UTCM's files. As such, I'm not going to add it to the list of compatible mods to prevent List Bloat, since the list would get LOOONG if I added every mod that didn't touch techs but were still technically compatible with UTCM.
Last edited by Zam138; Apr 15 @ 2:43pm
Thanks for the mod. The main two I uses in OWB are "Old World Blues Expanded+" and "Old World Blues: Better Ideologies" but I would say they are compatible too. (can't really test right now as not all of the mods are for the same version of HoI)
Zam138  [developer] Apr 18 @ 12:30pm 
Originally posted by Dr. White C-42:
Thanks for the mod. The main two I uses in OWB are "Old World Blues Expanded+" and "Old World Blues: Better Ideologies" but I would say they are compatible too. (can't really test right now as not all of the mods are for the same version of HoI)
While the Expanded+ is a giant mishmash of mods, inside it is Definition of Insanity, the only mod in that modpack that truly requires a patch. As such, a Patch has been created. Better ideologies doesn't touch any of UTCM's files.
Last edited by Zam138; Apr 18 @ 3:03pm
There any shot we can get OWB models beta 2 and/or OWB tech icons compatible with this mod? They add pretty cool graphical improvements to the tech tree but def aren't compatible due to UTCM's changes.
Last edited by Emperor Palpatussy; Apr 21 @ 7:37am
Zam138  [developer] Apr 21 @ 10:58am 
Originally posted by Emperor Palpatussy:
There any shot we can get OWB models beta 2 and/or OWB tech icons compatible with this mod? They add pretty cool graphical improvements to the tech tree but def aren't compatible due to UTCM's changes.
No, as the models for both are currently broken and TTR/PAR already does what TTIO does for the tech tree, if you want to just use the models for those mods (which might be risky given aforementioned model bugs) just remove the non-model files.
Originally posted by Zam138:
Originally posted by Emperor Palpatussy:
There any shot we can get OWB models beta 2 and/or OWB tech icons compatible with this mod? They add pretty cool graphical improvements to the tech tree but def aren't compatible due to UTCM's changes.
No, as the models for both are currently broken and TTR/PAR already does what TTIO does for the tech tree, if you want to just use the models for those mods (which might be risky given aforementioned model bugs) just remove the non-model files.

Ah well, worth asking. That aside, can we get compatibility for the rest of the land expansion mods?
- Monarchs and Margaritas
- Rustbelt rising
- New England rising
- Across the Caribbean
- East Coast Rebirth Rise of The Union
- Fountain of Dreams
- Cuba

Due to their focuses, particularly in Rustbelt rising, I'm fairly there are some conflicts with this mod, at least when i had played the Brotherhood of iron.
Last edited by Emperor Palpatussy; Apr 23 @ 1:09pm
Zam138  [developer] Apr 23 @ 3:57pm 
Originally posted by Emperor Palpatussy:
Originally posted by Zam138:
No, as the models for both are currently broken and TTR/PAR already does what TTIO does for the tech tree, if you want to just use the models for those mods (which might be risky given aforementioned model bugs) just remove the non-model files.

Ah well, worth asking. That aside, can we get compatibility for the rest of the land expansion mods?
- Monarchs and Margaritas
- Rustbelt rising
- New England rising
- Across the Caribbean
- East Coast Rebirth Rise of The Union
- Fountain of Dreams
- Cuba

Due to their focuses, particularly in Rustbelt rising, I'm fairly there are some conflicts with this mod, at least when i had played the Brotherhood of iron.
This mod doesn't touch any focus trees, and it actually re-uses technology ID's so any mod that adds technology by focus, decision, or otherwise should be fully compatible.
Originally posted by Zam138:
Originally posted by Emperor Palpatussy:

Ah well, worth asking. That aside, can we get compatibility for the rest of the land expansion mods?
- Monarchs and Margaritas
- Rustbelt rising
- New England rising
- Across the Caribbean
- East Coast Rebirth Rise of The Union
- Fountain of Dreams
- Cuba

Due to their focuses, particularly in Rustbelt rising, I'm fairly there are some conflicts with this mod, at least when i had played the Brotherhood of iron.
This mod doesn't touch any focus trees, and it actually re-uses technology ID's so any mod that adds technology by focus, decision, or otherwise should be fully compatible.

Oh alright I see, it must be an issue with the mods themselves or some other mod, sorry.
Zam138  [developer] Apr 24 @ 3:20pm 
Originally posted by Emperor Palpatussy:
Originally posted by Zam138:
This mod doesn't touch any focus trees, and it actually re-uses technology ID's so any mod that adds technology by focus, decision, or otherwise should be fully compatible.

Oh alright I see, it must be an issue with the mods themselves or some other mod, sorry.
What, specifically, isn't working though?
Zam138  [developer] Apr 29 @ 6:31am 
Originally posted by Darktrooper119:
appears to be incompatible with enclave focuses+
While it's a little scummy to say, if a megamod composed of over a dozen individual mods each patched together has an incompatibility with UTCM, then it's on them to make it compatible, somehow. That said, making it compatible seems easy, just delete the tech_infantry.txt file inside that mod.
Last edited by Zam138; Apr 29 @ 6:34am
yeah, i reached a similar conclusion
i poked around in it and still am not entirely sure why it even exists.

also, could there be some esoteric crash with this, salvage rework and all the map extensions together? (east coast, rustbelt, margaritas, etc). when i run full map, salvage rework, and this, i crash after a couple months (well, more specifically, the crash is with tech expansion/TEME). but i seem to have narrowed it down to salvage rework causing it
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