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And this offended person didn't say anything about the invisible line that deletes zombies? Or is he naive enough to think that deleting my messages will somehow solve the problem? He could have at least written about his unwillingness to address this issue somewhere, instead of remaining silent. This question comes up here all the time.
This is a hobby project I do for fun, yet you talk about it as if it's the worst thing in the world and I'm forcing you to play it. Seriously, go touch some grass. It's actually pathetic.
All future messages posted by you will be removed as soon as I see them. I'm done talking to you.
I have it on a feature branch that I'm working on whenever I have the time for it.
Hah. You're wrong. The mod really is awesome. But your solution regarding the checkpoint is a fly in the ointment. Initially, all I suggested was adding an option in the settings to disable the military and the invisible barrier at the checkpoint. But you decided to remain silent and delete messages. Even if you'd pinned this issue somewhere under "known issues," that would have solved the problem.
Take care of yourself; the fact that you react so strongly to criticism is a bad sign. I wasn't trying to insult you or your work. There's no escape from bad comments; I know from experience.
I want the factions to be a central part of the mod. If I make a sandbox option that makes it possible to disable the military all together, the goal post is already moved to that point and can't really be reversed without players getting upset. Likewise, there will be an expectation that future factions should have it as well, and then the goal post has been permanently displaced from how I want the mod to work.
The reason I introduced the "invisible wall" was because the military was constantly getting overrun. Removing it brings us back to where it was before and literally doesn't make it better.
To summarize, in my eyes, adding either of these sandbox options moves the mod in a direction I don't want to and doesn't really address the issue.
I don't know why you're so mad bro, in my opinion this system is pretty good at keeping them alive for a reasonable time at least, cause those soliders have typical startroopers aim, plus the gunfire attracts alot of zeds to the place, so for the most part it's made for a reason. It looks werid not gonna lie, but it's still WIP so I don't mind it being like that.