Project Zomboid

Project Zomboid

[B42] Knox Event Expanded NPC mod [alpha v0.2.31]
Safehouse NPCs will always break gates- Need work around or solution
Have run tests on multiple safehouses in debug mode. Safehouses are surrounded by tall fences and Player-made double wire fence gates as entrance/exits.

Consistently, NPCs will destroy these gates via Melee or Ranged weapon usage. In my tests, usually by the 5th zombie to arrive and target the entrance gate, the NPC destroys the gate by attacking through it. I attempted "No Damage Construction" and confirmed that the zombies are not causing this extremely quick destruction of gates, it is the NPCs and they do it constantly and consistently when zombies path to Gates.

I am wondering if there is a workaround either through additional mods, tweaking settings, cheesing the AI, or something that will allow me to play this mod and keep a fenced in base?