Project Zomboid

Project Zomboid

[B42] Knox Event Expanded NPC mod [alpha v0.2.31]
npc spawn explained?
does this spawn in npcs as i play and the max that will spawn in the play through? Or does this just spawn all 1000 as soon as the game starts. I'm only asking so my game can be stable but yet full of life
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Showing 1-3 of 3 comments
Garfield Mar 26 @ 9:15pm 
I think it's connected to the Zombie Population stat? I noticed when I created my new run that when I set the initial zombie population to be lower, the amount of NPCs that spawn is only a fraction of the maximum. If this is the case I'd be careful with setting the max population TOO high, as when I did there is a very noticable stutter, especially while driving and loading new areas too quickly
token Mar 27 @ 8:10am 
Originally posted by Garfield:
I think it's connected to the Zombie Population stat? I noticed when I created my new run that when I set the initial zombie population to be lower, the amount of NPCs that spawn is only a fraction of the maximum. If this is the case I'd be careful with setting the max population TOO high, as when I did there is a very noticable stutter, especially while driving and loading new areas too quickly
alr thanks lowkey the bandits mod is not what i was expecting so im just gonna restaart my game with this. Question do i need to update the mod manually or nah?
Garfield Mar 27 @ 2:19pm 
Yeah every update to the mod you gotta go in and change the files again. There's a tutorial in the description that explains it.

Also yeah, I prefer this mod way more to Bandits. Bandits is more fun in Multiplayer which is the authors intention, but this mod is definitely a Singleplayer mod. Also I like the mechanics like the Rimworld bases and Bandit spanws more than Bandits but thats preference :p
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