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But I'm here to say what everyone else is thinking. Compatibility with Week One!
To my understanding (I haven't done any testing myself) the NPCs in this mod recognize all other NPCs as zombies, so some kind of behavioral check would need to be added.
A quick and (I assume) easier workaround, is to have a sandbox option for this mod not to start running and spawning until after the Knox event. The NPCs would still be hostile to other civilians and officers, but at least they'd be a managed team, and ya can just role play as a raider for the time being.
edit: I should probably ask if this mod can be added to an existing game and just try it. But that's 7 hours of my life lol.
Boss npcs are created Military boss will alwaya exist be day 1 boss npcs have much more logic and leading skill they are way smarter and leads the team and the whole base/camp/faction like boss would.
https://b42map.com/
-Currency/Trading/Mission system; You can run errands for Joint 911 to gather Materials, Cars, Weapons&Ammo, gas and repairing cars and equipment etc in exchange for money or something like that.
-Their own radio freq for contact.
-Eventually they could respond your help calls if you supply them with resources (even via heli ones given that you secure airfield and helicopter)
-You could drop the NPCs that you rescued there if you want to bolster the ranks of 911 (bolstering ranks means they need more logistics but it could mean less zombies because they will have to send scavenge teams more often.)
1. Ability to negotiate/surrender deescalate conflict.
2. Ability to trade
3. Ability to speak a bit more than we currently can (some kind of faction rep system would be nice)
(btw great mod, love it, amazing so far & very impressive, cannot believe you actually nailed it already :D I was waiting for this since 2012)
https://pzwiki.net/wiki/Army_barracks
There are also various bunkers, including fallas lake bunker and March Ridge Bunker.
Can NPC soldiers be added here too? and maybe walk to nearby locations at night?
It would make the military and curfew more of a thing outside the checkpoint.
The only issue is they bumb into each other & cannot patrol properly plus you cannot make their paths painted you can select a big zone only, which is a shame as I have few weak spots to patrol so they have to go from A to B gates and back. (Better patrol system if possible)
Another thing is that it would be really nice if they could do other tasks such as:
*Cooking
*Farming
*Crafting (via player commands)
If they could do:
*Drinking / Eating (as they would contribute to the colony so why they wouldn't have similar needs as player does)
*Stranger NPCs could roam around & loot as they are now just pretty much tower defence stationary static checkpoints.
*Loot & then trade