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You can probably implement something with the relationship mechanic so that the npcs use the player's last name and are set as spouse, brother, sister, father, mother, child, friend, whatever, with each being a checkbox and maybe adding a number variable for siblings/ friends/ children up to a reasonable limit.
NPCs does get muscle strain as well. I think they shouldn't. They get weak and unable to climb tall fences. This makes me feel as if I'm consistently babysitting them.
Feature: make draggable zones for cystom size safe houses with pioritues of npcs to care.
Zone piority: example: bandits raids the houses and steal while npcs stay outside how to avoid it make perioties so npcs can guards important things like houses where you store your stuff.
For example creating a variable that will roll (55% chance for example that an NOC will spawn with a gun) and if it hits it’ll trigger a Boolean that will spawn them with a random gun. I see the current system is a Boolean without a roll chance just a “yes” or “no”. A similar system for chance of being friendly would work well too.
This would allow for a more customizable and dynamic play and create different scenarios. Like Week One would have survivors with lots of guns and ammo versus a 10 years later scenario where survivors would most likely not have many guns due to limited ammo supplies.
I only have a couple college classes worth of coding knowledge but from my understanding it would just be plugging in a nested randomizer. Aswell for the spawning of guns, it could pull from a list of all the IDs with comparability for the various gun mods. I personally created my own compatibility for gun mods for other NPC mods so it wouldn’t be too difficult to figure it out.
Good luck!
There is an API that can be called from lua which allows you to have a custom function that will dress npcs randomly or according to a certain outfit name. This is already in use for all npcs in the mod and can be extended to more.
I support
+1
I could possibly accomplish this in the future. Check my mod I made for B41 Superb Survivors: “10 Years Later Superb Survivor Clothing”.
I won’t be able to take a look for a couple weeks and understand the system for changing clothes but I’m sure I could figure it out if the mod author pushes it back to focus on other things.
But it'd be nice to have civilians that are not fully kitted out in gear and are true civilians just running around and fleeing the chaos, especially in the early days.
Normal civilians dressed in street clothes hunkering down in houses and running from zombies on the streets. Less of every civilian being a armed melee or gun fighter right off the start.