Project Zomboid

Project Zomboid

[B42] Knox Event Expanded NPC mod [alpha v0.2.27]
 This topic has been pinned, so it's probably important
Snejk  [developer] Dec 31, 2024 @ 11:20pm
Feature/ideas request
If you have any ideas for new features, please to to describe them in as much detail as possible in this thread.

I will try to keep track of all ideas that are in the roadmap below.

I am for the moment not taking feature requests
Last edited by Snejk; Jan 29 @ 5:00pm
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Showing 1-15 of 104 comments
Surge Jan 1 @ 2:22am 
Sandbox Option to create a group/ family on game start.
You can probably implement something with the relationship mechanic so that the npcs use the player's last name and are set as spouse, brother, sister, father, mother, child, friend, whatever, with each being a checkbox and maybe adding a number variable for siblings/ friends/ children up to a reasonable limit.
Add joining other groups instead of just making your own
I see that NPCs spawns with guns more frequently which they never did on the previous versions of this mod for B41. Though guns are nice, it's basically useless for them currently because they can barely hit anything. All they do is draw the zombies and get themselves killed, especially when I wanted to recruit them.

NPCs does get muscle strain as well. I think they shouldn't. They get weak and unable to climb tall fences. This makes me feel as if I'm consistently babysitting them.
Bug: when sleeping all npcs gets bug out errors.

Feature: make draggable zones for cystom size safe houses with pioritues of npcs to care.


Zone piority: example: bandits raids the houses and steal while npcs stay outside how to avoid it make perioties so npcs can guards important things like houses where you store your stuff.
Sebe Jan 2 @ 1:34am 
Once you iron out the kinks in B42 I’d love to see a feature to roll for friendliness and guns.

For example creating a variable that will roll (55% chance for example that an NOC will spawn with a gun) and if it hits it’ll trigger a Boolean that will spawn them with a random gun. I see the current system is a Boolean without a roll chance just a “yes” or “no”. A similar system for chance of being friendly would work well too.

This would allow for a more customizable and dynamic play and create different scenarios. Like Week One would have survivors with lots of guns and ammo versus a 10 years later scenario where survivors would most likely not have many guns due to limited ammo supplies.

I only have a couple college classes worth of coding knowledge but from my understanding it would just be plugging in a nested randomizer. Aswell for the spawning of guns, it could pull from a list of all the IDs with comparability for the various gun mods. I personally created my own compatibility for gun mods for other NPC mods so it wouldn’t be too difficult to figure it out.

Good luck!
Snejk  [developer] Jan 2 @ 2:40am 
Originally posted by Sebe:
Once you iron out the kinks in B42 I’d love to see a feature to roll for friendliness and guns.

For example creating a variable that will roll (55% chance for example that an NOC will spawn with a gun) and if it hits it’ll trigger a Boolean that will spawn them with a random gun. I see the current system is a Boolean without a roll chance just a “yes” or “no”. A similar system for chance of being friendly would work well too.

This would allow for a more customizable and dynamic play and create different scenarios. Like Week One would have survivors with lots of guns and ammo versus a 10 years later scenario where survivors would most likely not have many guns due to limited ammo supplies.

I only have a couple college classes worth of coding knowledge but from my understanding it would just be plugging in a nested randomizer. Aswell for the spawning of guns, it could pull from a list of all the IDs with comparability for the various gun mods. I personally created my own compatibility for gun mods for other NPC mods so it wouldn’t be too difficult to figure it out.

Good luck!
I had a look and the logic is wrong. It does a roll [0,100] and was supposed to only give 10% of them guns (except certain professions), but instead it gave ~50% of them guns. It will be fixed in the next patch.

There is an API that can be called from lua which allows you to have a custom function that will dress npcs randomly or according to a certain outfit name. This is already in use for all npcs in the mod and can be extended to more.
NopOYes Jan 2 @ 3:01am 
Originally posted by UnrealSkills:

NPCs does get muscle strain as well. I think they shouldn't. They get weak and unable to climb tall fences. This makes me feel as if I'm consistently babysitting them.

I support
Last edited by NopOYes; Jan 2 @ 3:03am
amdus Jan 2 @ 6:17pm 
It would be incredibly convenient if there was some sort of way to toggle between melee and guns so that you don't have people shooting all the time and so that you can make them use guns when there's a large group
Sebe Jan 2 @ 6:26pm 
Originally posted by amdus:
It would be incredibly convenient if there was some sort of way to toggle between melee and guns so that you don't have people shooting all the time and so that you can make them use guns when there's a large group


+1
"Could you add an option for characters to spawn in survivalist clothing, reflecting a few months into the apocalypse?"
As fun as this mod is, to me the only way it could get more fun/realistic is if npcs had voices for lines. I know that would be a big ask too, but I also don't always notice the npcs nearby cuz of their silence.
Sebe Jan 2 @ 10:52pm 
Originally posted by Powietrze:
"Could you add an option for characters to spawn in survivalist clothing, reflecting a few months into the apocalypse?"


I could possibly accomplish this in the future. Check my mod I made for B41 Superb Survivors: “10 Years Later Superb Survivor Clothing”.

I won’t be able to take a look for a couple weeks and understand the system for changing clothes but I’m sure I could figure it out if the mod author pushes it back to focus on other things.
It would be a cool mod thanks!
idea: Military convoys driving around knox county.
boid.mdl Jan 2 @ 11:56pm 
There's not a lot of NPC mods that do this

But it'd be nice to have civilians that are not fully kitted out in gear and are true civilians just running around and fleeing the chaos, especially in the early days.

Normal civilians dressed in street clothes hunkering down in houses and running from zombies on the streets. Less of every civilian being a armed melee or gun fighter right off the start.
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