Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem








ERROR: General f:0, t:1746853748794> ExceptionLogger.logException> Exception thrown
java.lang.NullPointerException: Cannot invoke "java.util.Collection.toArray()" because "<parameter1>" is null at ArrayList.<init>(null:-1).
Stack trace:
java.base/java.util.ArrayList.<init>(Unknown Source)
knox.event.procgen.KnoxEventProcGen.assignSafehouse(KnoxEventProcGen.java:822)
knox.event.procgen.KnoxEventProcGen.putGroupInWorld(KnoxEventProcGen.java:901)
knox.event.procgen.KnoxEventProcGen.proceduralWorldInit(KnoxEventProcGen.java:1272)
knox.event.meta.KnoxEventMetaMainLoop.init(KnoxEventMetaMainLoop.java:77)
knox.event.KnoxEventMainLoop.init(KnoxEventMainLoop.java:70)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:364)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:258)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:0, t:1746853748836> LuaEventManager: adding unknown event "OnPreUIDraw"
LOG : General f:0, t:1746853748836> LuaEventManager: adding unknown event "OnPostUIDraw"
LOG : General f:0, t:1746853769133> LuaEventManager: adding unknown event "OnKeyKeepPressed"
Couldnt find Bullet.9mm
"ERROR: General f:0, t:1746970545786> ExceptionLogger.logException> Exception thrown
java.lang.NullPointerException: Cannot assign field "container" because "item" is null at ItemPickerJava.metaNpcAddItemToContainer(ItemPickerJava.java:2809).
Stack trace:
zombie.inventory.ItemPickerJava.metaNpcAddItemToContainer(ItemPickerJava.java:2809)
zombie.inventory.ItemPickerJava.metaNpcAddItemToContainer(ItemPickerJava.java:2803)
zombie.inventory.ItemPickerJava.metaNpcAddItemToContainerCount(ItemPickerJava.java:2797)
zombie.inventory.ItemPickerJava.doVirtualNpcAutoRollItem(ItemPickerJava.java:2744)
zombie.inventory.ItemPickerJava.rollVirtualNpcProceduralItem(ItemPickerJava.java:2554)
zombie.inventory.ItemPickerJava.rollVirtualLootForNpc(ItemPickerJava.java:2783)
knox.event.procgen.KnoxEventProcGen.putGroupInWorld(KnoxEventProcGen.java:937)
knox.event.procgen.KnoxEventProcGen.proceduralWorldInit(KnoxEventProcGen.java:1272)
knox.event.meta.KnoxEventMetaMainLoop.init(KnoxEventMetaMainLoop.java:77)
knox.event.KnoxEventMainLoop.init(KnoxEventMainLoop.java:70)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:364)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:258)
java.base/java.lang.Thread.run(Unknown Source)"
This happened to all 10-15 safe houses in the last saves, if I assigned a custom guard zone.
If no custom guard zone is created NPC stay in base.
This wandering leads to a secondary problem, NPC too far away from the base can't reach the kitchen zone for food.
There are no errors or other helpful logs to this issue as far as I can see.
1. When I give a npc a firearm, they have unlimited ammo it seems and never seem to run out. To reproduce this bug, I gave them a M9 pistol with a full magazine and wait for them to expend all their ammo. They will continue to shoot after using up all their magazines.
2. When a npc expends all ammo from the magazine and reloads, the empty magazine disappears and is no where to be found. To reproduce this bug, open the npc's inventory and observe their inventory while they are shooting at zombies.
There is simply no sufficient resupply logic currently to support these kind of things.
ERROR: General f:1, t:1747763407199> ExceptionLogger.logException> Exception thrown
java.lang.NoSuchFieldError: MusicNpcsHostile_Nearby at MusicThreatStatuses.update(MusicThreatStatuses.java:78). Message: Unhandled java.lang.NoSuchFieldError thrown by thread MainThread.
Stack trace:
zombie.audio.MusicThreatStatuses.update(MusicThreatStatuses.java:78)
zombie.characters.IsoPlayer.updateMusicThreatStatuses(IsoPlayer.java:11643)
zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2603)
zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2267)
zombie.characters.IsoPlayer.update(IsoPlayer.java:2254)
zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3054)
zombie.iso.IsoCell.updateInternal(IsoCell.java:5959)
zombie.iso.IsoCell.update(IsoCell.java:5892)
zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4181)
zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4301)
zombie.iso.IsoWorld.update(IsoWorld.java:4215)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1696)
zombie.gameStates.IngameState.update(IngameState.java:1450)
zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
zombie.GameWindow.logic(GameWindow.java:384)
zombie.GameWindow.frameStep(GameWindow.java:917)
zombie.GameWindow.mainThreadStep(GameWindow.java:643)
zombie.MainThread.mainLoop(MainThread.java:76)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:1, t:1747763407200> GameThread exited.
ERROR: General f:1, t:1747763407200> MainThread.uncaughtException > Notifying InvokeOnMainQueue...
Errors are generated when pressing the button to summon a raid in the knox expanded debug menu as well
I just started a new game, occupied a farm with multiple buildings around. As soon as there is nothing to do my spouse start scavanging the area. And that is an issue as I want to use the buildings for certain storage. I am afraid now that the NPC in the base will totally mess with the storage I plan to use in the external garage and shack.
Also I would not want for the NPC to randomly wander off and get into trouble.
If this is a regular problem it might require a hotfix as it can mess up bases a lot and how players organize their stuff.
/edit: Its seems to be a hickup in the job priority system. Typically I set corpse dumping and cleaning higher, and guard only on M. When setting guard on C the NPC stops scavanging and goes on guard duty.
I did notice however that I'm unable to aim at NPCs with firearms - when trying to aim at them, my crosshair doesn't lock onto them at all (it's as if I'm aiming at the ground), and no red circle appears in the centre of my crosshair like it normally would when aiming at zombies.
If I attempt to shoot at them, no bullets ever hit.
This issues occurs when the green/red "PvP" button is both enabled and disabled.
Would you be able to see if you can reproduce this issue? I saw one or two other people here report a similar bug, so it would be great if you can look into it.
To reproduce, simply aim at an NPC with a firearm and see if you can aim at them/shoot them.
I do have other mods installed btw