Project Zomboid

Project Zomboid

[B42] Knox Event Expanded NPC mod [alpha v0.2.31]
Custom NPC's equipement preset
I've made a preset for NPC's equipement.
Now they cover their faces and wear clothes that are more suitable for the situation they're in.


Survivor preset [drive.google.com]
Bandit preset [drive.google.com]

Picture [drive.google.com]

Download the files and put them in:
\Steam\steamapps\workshop\content\108600\3397396843\mods\KnoxEventExpanded\42\media\lua\shared\00_Presets
overrite


Used weapons:
"BaseballBat", "BaseballBat_Nails", "BaseballBat_Nails", "BaseballBat_Nails", "BaseballBat_Nails", "BaseballBat_Nails", "BaseballBat_Can", "BaseballBat_Can", "BaseballBat_ScrapSheet", "Crowbar", "Crowbar", "Crowbar", "Crowbar", "Crowbar", "Shovel", "Shovel2", "Axe", "WoodAxe"
"Wrench", "PipeWrench", "MetalPipe", "MetalBar", "LeadPipe", "BallPeenHammer", "Hammer", "Hammer", "HandAxe_Old", "HandAxe"
"KnifePocket", "KitchenKnife", "MeatCleaver", "SpearKnife"
"Machete"
"Revolver_Short", "Revolver_Short", "Revolver_Short", "Pistol", "Pistol2", "Pistol2"

Used backpacs:
"None", "None", "Bag_Satchel", "Bag_Satchel", "Bag_Satchel", "Bag_Schoolbag_Patches", "Bag_Schoolbag_Patches", "Bag_Schoolbag_Patches", "Bag_Schoolbag_Travel", "Bag_DuffelBag", "Bag_DuffelBag", "Bag_DuffelBag", "Bag_WorkerBag", "Bag_WorkerBag", "Bag_WorkerBag", "Bag_NormalHikingBag", "Bag_NormalHikingBag", "Bag_HikingBag_Travel", "Bag_BigHikingBag_Travel"

hats = {"Hat_BaseballCapBlue", "Hat_BaseballCapGreen", "Hat_BaseballCapRed", "Hat_BaseballCapArmy", "Hat_BaseballCapKY", "Hat_ShemaghFull"};

masks = {"Hat_SurgicalMask", "Hat_SurgicalMask", "Hat_SurgicalMask", "Hat_SurgicalMask", "Hat_SurgicalMask", "Hat_BandanaMask", "Hat_BandanaMask", "ShemaghScarfFace", "ShemaghScarfFace", "Hat_DustMask", "Hat_DustMask", "Hat_DustMask", "Hat_DustMask", "Hat_ImprovisedGasMask_nofilter", "Hat_BuildersRespirator_nofilter", "Hat_BuildersRespirator"};
Last edited by Malpelo; Jan 28 @ 2:17am