Project Zomboid

Project Zomboid

[B42] Knox Event Expanded NPC mod [alpha v0.2.31]
How do I convince them to leave spouse or join as a group?
Every NPC I'm running into on current save won't leave their spouse. One guys was clearly alone as his house was empty, another was a couple, can't get both to join at once?
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Snejk  [developer] Mar 15 @ 11:34am 
The chance for them to join you is affected by their (trusting) personality, how many and which members are currently in their group, and their relationship with you. Increasing your relationship with them will increase the chance for them to join you.

Also, just because a npc is alone at the moment doesn't necessarily mean that they are a loner npc. Their spouse might just be out scavenging.
Thank you for the quick reply!
Can we get the option to recruit both of them together? Maybe make it so the total sum of the relationship needed is 10 points per person so it's not like we can recruit whole families right away.

It's weird when I'm trying to recruit a guy or his kid, but they don't want to leave their family behind, but the wife/mother is more than happy to abandon them lol
Last edited by Rhapsodos; Mar 18 @ 2:37pm
Garfield Mar 25 @ 11:34pm 
They become more willing if their spouse "disappears".

I had this one group near my base so I just waited till one was scavenging and picked off the loner at the base. Suddenly my base looks a whole lot safer in comparison.

It's Rimworld Mechanics, you gotta apply Rimworld logic.
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