Arma 3
MCC Sandbox 4 - Mission Making The Easy Way
Multiplayer loading issues, other players having difficult time joining missions.
My buddies and I are having issues with joining our server with MCC running mid mission, some people are being locked out with an infinate load screen. It may be a mod issue.

Modpack my buddies and I are using: https://steamcommunity.com/sharedfiles/filedetails/?id=1350836709

Could my issue be with people having wrong load orders or a mod setup that could be an issue.

I did not post this issue in Bug Reports because I feel this may be an external issue ant not affiliated with MCC mod itself.

The mod is running on a dedicated server.
Last edited by PhantomOfGrace; Jul 28, 2018 @ 10:54am
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Showing 1-4 of 4 comments
PhantomOfGrace Jul 24, 2018 @ 3:29pm 
A couple of my friends reported they got a TFAR out of date message if -

1: they didnt have MCC enabled and got the error while in the server when someone else joined without MCC (2 cases of that happening)

and

2: when they were on the infinate loading screen and were then later kicked after their "You have been kicked" message they get the TFAR is out of date message (6 cases of that happening)

I have no idea if this is part of the issue but I am stating that just in case it may be of use.


The "TFAR is out of date" error only started with MCC, without it everything runs normally.
PhantomOfGrace Jul 28, 2018 @ 10:52am 
Farther updates on issue, If someone tries to join in on a slot that has Zeus capabilities already, they load in just fine.

Missions that MCC are being used in are custom templates, all they are is a selection of units, a couple units with Zeus modules connected, and an arsenal.
Hybrid V Aug 1, 2018 @ 9:34pm 
Having the same issues where my players on my dedicated server get stuck in an infinite loading screen. The ONLY work around I've found is everytime they get stuck they have to let me know so I can execute 'endLoadingScreen' in the debug menu. That is the only way I've been able to get people on the server.
PhantomOfGrace Aug 2, 2018 @ 5:44pm 
Thats a good workaround. But we need something a little more permanent. I could use that for now though. If anyone finds a fix that doesnt need to be executed every time someone tries to join, that would be great.
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