Arma 3
MCC Sandbox 4 - Mission Making The Easy Way
Showing 1-10 of 44 entries
< 1  2  3  4  5 >
Update: Dec 19, 2020 @ 12:34pm

Changelog R34:
Added:
- Ambient fire options to "Addon Options":
- Vehicle fire chance - Chance a destroyed vehicle will start a fire
- Explosives fire chance - Chance an explosive ammunation start a new fire also effect the chance of non explosive ammunation to start a fire
- Crew fire chance - Chance of each crew member in a destroyed vehicle's to catch on fire escaping out of the vehicle
- Burning crew new fire chance - Chance a burnet crew member will start a new fire
- Italian language support by [AURORA]BK- it is limited to a few of the newer stuff but BK is working on translating all of it
- Players/Mission Makers can now change the class names for the Squad leader deployable from Addon Configuration -> MCC Classes. Allowing the to build custom crew served weapons.

Fixed:
- Vhicle repsawn module error
- Squad join/Create didn't work for CSAT and GUAR
- Error while using MCC interaction to remove/add bipods
- MCC addon configuration doesn't show in 3den
- Add credit/valor module didn't work from 3den

Update: Apr 27, 2020 @ 1:41pm

Changelog R33 hot fix:
Fixed:
- Ambient fire can't disable in settings
- RHS campaign bug
- Chance for vehicle to start a fire reduced by 50%, burning crew members will not create new fires.

Update: Apr 25, 2020 @ 2:54pm

Changelog R33:
Fixed:
- When opening Ship's Spawn Menu all clients stuck on loading screen
- Disable respawn and spectator script didn't work

Added:
- Main Box to all ships spawned with MCC
- Force respawn dialog from MCC - under Start Location
- Enable/Disable MCC respawn dialog from CBA settings
- Ambient Fire to CBA settings
- Ambient Birds to CBA settings

Update: Apr 18, 2020 @ 11:08am

Fixed the ACE dependency

Update: Apr 17, 2020 @ 3:02pm

Changelog R32:
Fixed:
- Getting Error "MCC_MODULE_LHD SPAWN" when load template missions.
- Getting Error "MCC_MODULE_RESOURCES" when load campaign missions.
- Ambient Birds module didn't work from Zeus.
- Ambient Civilians module didn't work from Zeus.
- Ambient Civilians Restrict module didn't work from Zeus.
- Spawn Ship module didn't work from Zeus.
- Open Ship Dialog module didn't work from Zeus.
- Weapon Shop Dialog module didn't work from Zeus.
- Cargo Load module didn't work from Zeus.
- Atmosphere module didn't work from Zeus.
- Assign AI module didn't work from Zeus.
- AAS Capture Point module didn't work from Zeus.
- AAS Spawn AI module didn't work from Zeus.
- Set Unconscious module didn't work from Zeus.
- Set Group Respawn module didn't work from Zeus.
- Change Pylon/Rearm module didn't work from Zeus or on CUP vehicles.


Added:
- Appropriate loadouts to CUP template missions
- Ambient fire modules to Zeus and 3den
- Add credit to players module to Zeus
- Pressing Esc in Squad Menu or Role Selection will close the dialog

Update: Jun 12, 2019 @ 1:22pm

Changelog R31:
- Added Load to cargo module to 3den: load objects to vehicles using ACE or MCC cargo system.
- Added: MCC logistics to helicopters and planes, can now loda vehicles and objects to them.
- Added: Automatically spawn parachute when unloading objects using helicopters or planes.

Fixed - Ambient Civilians module: Civilians spawn infron of players
Fixed - Advance and secure resistance faction didn't bleed tickets on death
Fixed - UAV icon always shown on map
Fixed - Name tags shown when using MCC medical HUD

Changed Zeus:

Object editing:
- Added change unit behavior
- Added Edit unit names
- Added vehicles's turn lights on/off
- Added vehicles's turn engine on/off
- Added BI Garage to vehicles - customized components and colors.
- Added Unload ACE or MCC cargo from vehicles and objects.
- Reworked - Payload interface, change aircragt pylons and armaments.

Modules:
- Reworked icons, description and categories.
- Added Load to cargo module to 3den: load objects to vehicles using ACE or MCC cargo system.
- Added Create Zone module to Zeus & 3den - creates MCC zone from Zeus or 3den
- Added Assign to MCC zone - assign units/groups to MCC zones from Zeus or 3den

Update: Jan 11, 2019 @ 7:58am

R30 - Hotfix

fixed - MCC campaign doesn't generate missions

Update: Jan 11, 2019 @ 7:26am

R30 Hotfix.

MCC campaign was broken

Update: Jan 11, 2019 @ 12:48am

Changelog r30:
- Fixed: Mission Generator to a specific zone
- Fixed: Conflict with CBA addon settings and MCC modules settings caused unpredictable behavior
- Fixed: Role's icon didn't show on template missions
- Fixed: Disarming an IED didn't completed generated mission
- Added: MCC template to CUP Chernarus winter
- Added: 3 MCC campaigns to CUP Chernarus winter
- Changed: Generate mission to a zone will work much better and allows the selection of a specific zone.

Update: Jan 1, 2019 @ 12:57pm

Changelog r29:
- Fix: Spawning artillery was called on each client and not only on the server
- Fixed: MCC bugging warlords and high command