Barotrauma

Barotrauma

Hunter's Husk Job
 This topic has been pinned, so it's probably important
Hunter⁧⁧404  [developer] Dec 22, 2024 @ 10:24am
Feature suggestions
Leave your suggestions for new talents, modifications, additional jobs/tree
< >
Showing 1-15 of 58 comments
Shin07 Dec 22, 2024 @ 7:26pm 
Me and my friend both want to be husks on our crew, would it be possible to patch that to be possible in anyway?
Hunter⁧⁧404  [developer] Dec 23, 2024 @ 6:20am 
Fixed ^
Abra⁧⁧cadabra Dec 23, 2024 @ 12:11pm 
I think the limitation should be some sort of toggle or what not. As it was nice having this in an open multiplayer session, and knowing not everyone could spam pick husk and potentially troll as it.
booper02 Dec 23, 2024 @ 12:48pm 
extra storage for the exosuit husk? the regular suit has a ton of extra space so it would be neat to be able to use that
Hunter⁧⁧404  [developer] Dec 23, 2024 @ 1:24pm 
Yeah I was planning a belt/backpack unique to the exosuit husk
Shin07 Dec 24, 2024 @ 12:38pm 
this is not at all a super important or pressing matter, but i think a unique way to re-spec as the husk into a different form would be super cool and kind of fit in with the theme, maybe a unique item to reset your form and specializations? or if you found a corpse of another specialized husk you could "take" its form? that would probably be very hard to do though lol
Last edited by Shin07; Dec 24, 2024 @ 12:39pm
Vengeance Dec 24, 2024 @ 2:22pm 
Can you make it so Chimera can speak pretty please? or is this just a bug?
Hunter⁧⁧404  [developer] Dec 24, 2024 @ 2:36pm 
Originally posted by Vengeance:
Can you make it so Chimera can speak pretty please? or is this just a bug?

This was probably caused by a bug, update the mod and try again :)
Last edited by Hunter⁧⁧404; Dec 24, 2024 @ 2:37pm
Abra⁧⁧cadabra Dec 24, 2024 @ 3:44pm 
If possible, I'd add a way to make the enemies the Chimera eats drop their items into a duffel bag like they do if they despawn.
RzR⁧⁧Telhalm Dec 25, 2024 @ 1:12am 
Originally posted by Acid:
If possible, I'd add a way to make the enemies the Chimera eats drop their items into a duffel bag like they do if they despawn.
If I recall correctly that's a base-game issue overall with how "eating" is treated.
RzR⁧⁧Telhalm Dec 25, 2024 @ 1:15am 
As for an actual suggestion from me:
Would it be possible to have a talent, probably further *down* in one of the trees, that interacts with the Husk Symbiosis questline that involves interacting with your fellow crew[friends]?
e.g: maybe Chimera has the ability to plant a dormant egg [or whatever you wanna call it] inside a "willing" host, but it's essentially nothing/worthless by itself until the Symbiosis completion then at that point it becomes "Active" and allows the crewmate to basically have a second life; whether that second life remains as a human and it just "consumes" the egg or they also turn into a Husk [maybe not a "complete" husk] is upto you.
Could you add another toggleable feature that allows the player husks to groan when idle like normal husks? I believe the original playable husk template mod has the player husks groaning by default.
Брат, сделай пожалуйста русский перевод! Заранее спасибо родной) :gooddoctor:
|
Брате, зроби, будь ласка, російський переклад! Заздалегідь дякую рідний) :gooddoctor:
Last edited by Пулемётчики; Dec 25, 2024 @ 9:03pm
booper02 Dec 26, 2024 @ 6:19pm 
broad ill defined suggestion: since you wind up locked to a single tree, i think it would make sense if the first two tiers are widened significantly | alternatively, some mechanism for only taking the first transformation you picked, and getting the lead up elements of the other two trees. but that seems harder to do without breaking stuff
Bendy Jan 1 @ 2:34am 
Restoring a certain amount of health by eating corpses. I know, if you take into account all the talents, you already have many ways to restore the health scale [Passive, active], but this idea will make "eating corpses" useful. If you have other ways in mind, you don't have to add them.

Then, I came up with another idea. When you are in the "Himera" form, your character does not turn towards the mouse. It's not "inconvenient." Just that, sometimes, this feature can make battles easier. However, I'm afraid that overusing the rotation may break the model. [[When turning, the model twitches slightly. I'm afraid if you always do that, she'll break down. This can probably be easily fixed, for example, by pressing the "w" key, then it will be repaired. These words are all theory. There may be no problems].


That's your business. Happy New Year.:diverhusk:
< >
Showing 1-15 of 58 comments
Per page: 1530 50