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Just by eyeballing the talents tree, hinged carapice and bonemolded plating seem to be a little weak in theory, perhaps they could function similar to the Stonewall talent that security's Enforcer tree has, in the sense that they will give you a slight amount of protection against sustained attacks? For the exosuit husk it could focus on stun resistance and resisting bullets, whereas the chimera could focus on having more melee based resistances, like lacerations and bite wounds.
The prowler tree doesn't have any talents that would make it feel appetizing compared to competitor trees, it's mostly about speed and using drugs for benefit. Maybe this tree could be dedicated to the husk gaining humanlike instincts and integrating itself further with the crew? This way there would be a tree that would fit supportive talents similar to the general tree. Never tested the prowler, so take as you will.
Another idea for a rework on this, would be so that the heal only triggers on your mouth stinger attacks and not just melee in general, this way the attack is on cooldown more often and has a lower range, making your healing more difficult to get.
Issue 2: When transforming to the exo husk, the character PNG is off center when switching back to your husk character, May be just a solo/editor glitch, needs further diagnosing.
Issue 3: The regeneration associated with Armed Carnophage and natural husk regeneration seems to be percentage based rather than affliction based.
As of now, with the exo husk naturally regenerates 1 health per second, and with Armed Carnophage it regenerates around 10 health per second, which is enough to outpace the damage of most weapons long enough to knock down any attacker.
You can't progress to the other trees because it isn't balanced that way
I sadly have no intention to make it compatible with Europawaifu
@PAVELitel they used to, but it broke some versions ago and I haven't gotten around to fix it yet
If so, I can't communicate in voice chat. I have all the Lua parts installed.
What benefits and/or disadvantages does prowler form have? It's not listed anywhere and the only thing immediately obvious is seemingly increased movement speed.
Also, is it intended that you can't progess a second talent tree even after completing the first one? I can only assume that's why 'end of the line' is there but I wanted to make sure.
And finally, Europawaifu appears to be incompatible. The server crashes trying to convert from prowler back to standard husk, fixed when Europawaifu was removed.
<StatValue stattype="RangedSpreadReduction" minvalue="-0.4" maxvalue="-0.8" />
Issue 1) use this https://steamcommunity.com/sharedfiles/filedetails/?id=3448792141
Issue 2) end of the line talents are there on purpose to not grab talents, or specifically transformations, from the other trees.
issue 2 the husk can not be grabbed.
and can you make a fork of this mod so there's no "end of the line" talents please.
@Sans have you tried toggling EnableCSharpScripts?