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I’m currently working on an update to make the skill passive and to add sandbox options for more customization. I've also created a version without the traits as part of this update.
I'm doing it from scratch so it'll be changes on the xp system too.
I haven't uploaded it yet because I’m mindful that many players may already have progress in the mod, so I was waiting for the b42, however, I’ve been testing the new version, and so far, I haven’t encountered any issues.
I'll be updating the workshop version next days to apply those changes.
Regarding your question about uploading your custom version: I have absolutely no problem with that. Feel free to upload, modify, and share your version as much as you want, no need to credit me unless you’d like to.
That said, I’d be happy to take a look at your version if you want to share it with me. I really appreciate your enthusiasm and the thought you’ve put into improving the mod. Thanks again for your kind words
I really appreciate you allowing me to publish it! It'll make it way easier for my little server to download updates since servers can't see unlisted mods. Here is a link to the page: https://steamcommunity.com/sharedfiles/filedetails/?id=3380247622
All three of my friends already tested it with me in-game and they IMMEDIATELY found an 'exploit' where you can just pickup and drop THOUSANDS of nails to rapidly progress in the skill (and lag your game)
I found it hilarious, though I can see how this makes the skill a bit OP or more imbalanced. My version requires 375000 XP to get max level 10... (I had input 200000 in the code after doing math, but the game scaled it even more). So it might still take a VERY long time to grind the skill using 4000 nails LOL.
Then again, it's a player's choice if they wanna cheese a skill and grind it out in the most boring way! You can do that with vanilla skills too.
Definitely some food for thought. :') It's silly but may be unavoidable.
Thanks again, and I'm gladly crediting you for your work!
errors:
`Callframe at: setTreeDamage
function: perform -- file: ISChopTreeAction.lua line # 197 | MOD: Woodcutting Skill
function: perform -- file: TimedActionXP.lua line # 7 | MOD: Efficiency Skill Mod
`
`java.lang.IllegalArgumentException
at {LINK REMOVED}java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at {LINK REMOVED}java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at {LINK REMOVED}java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at {LINK REMOVED}java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:104)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9726)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9464)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1943)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:1924)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoCell.update(IsoCell.java:5696)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoWorld.update(IsoWorld.java:3427)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at {LINK REMOVED}java.base/java.lang.Thread.run(Unknown Source)
`
Hey there! I use the Woodcutting Skill mod as well, and I don't get errors. You could try placing Efficiency Skill Mod after the Woodcutting Skill mod in your mod load order. See if that fixes it?
its already after wooodcutting skill, but every time i cut a tree it jump me the error.
Alright - if you can, post the error logs in pastebin and reshare them: https://pastebin.com/
I can try to look at this more tonight or tomorrow! Hopefully the errors aren't preventing you from using Woodcutting.
i think i done it, i still dont find any send button...
After you click "Create Paste", you can copy the URL from the browser and that would be the link to your paste
It would be a URL that looks like this: https://pastebin.com/dxKgPtEZ
steam deleates my links.