Project Zomboid

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Efficiency Skill Simplified
   
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Dec 7, 2024 @ 8:57pm
Dec 12, 2024 @ 12:58am
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Efficiency Skill Simplified

Description
Simplified version of GersonRess's Efficiency Skill Mod.

How it works
  • This skill affects ALL TIMED ACTIONS. If an action shows a green loading bar above your head, this mod will affect it. And yes, this includes actions added by other mods.

    How it's simplified
  • Removes the Youth Worker profession, Efficient/Inefficient traits, and Efficiency skill books.
  • The Efficiency skill is now listed under Agility instead of Crafting.
  • Efficiency is set to 0 XP at the start of a new character, so this works like a typical skill without the need for default XP applied. (You can't be inefficient/slower - speed starts at 100% vanilla, and gets faster as you level up.)

    How it's rebalanced
  • TLDR: You'll do things 25% faster by level 6, 50% faster by level 9, and 60% faster by level 10. Intended for longer playthroughs.
  • This simplified version of Efficiency attempts to rebalance the skill's benefits and XP rates using an exponential calculation, considering this skill allows you to level it up faster and faster simply by leveling up.

    Level
    Timed Action Speed
    0
    100%
    1
    102%
    2
    104%
    3
    108%
    4
    112%
    5
    118%
    6
    125%
    7
    133%
    8
    141%
    9
    150%
    10
    160%


    Compatibility
  • Works in multiplayer.
  • Built-in skill icon for XP Drops - Old School RuneScape (OSRS)
    -- However, you'll be getting XP drops of 0.03 to 0.04 XP VERY frequently, so you may want to configure the drops off!
  • Excludes timed actions from the following mods to avoid gameplay issues: Lifestyle: Hobbies
    Lifestyle: Violin
    Lifestyle: Piano
    -- If you find more mods we should exclude, leave a comment!




    At some point I would like to
    Code the XP gain rate to be customizable in Sandbox Options or Mod Options
    OR
    Provide multiple speed scales within this workshop item that players can choose from via Mod ID.

    Includes multiple translations but not all. You can request another translation.
    You may use this mod's code however you want.

    Workshop ID: 3380247622
    Mod ID: EfficiencySkillSimple
13 Comments
Kayedon Apr 8 @ 4:59am 
Cooooould be causing an error when placing mouse traps (other traps untested), pops up a 'lil error box and is mentioned in the stacktrace, still hanging out on B41.

Callframe at: error
function: stateFromIsoObject -- file: SGlobalObject.lua line # 24 | Vanilla
function: loadIsoObject -- file: SGlobalObjectSystem.lua line # 145 | Vanilla
function: OnObjectAdded -- file: SGlobalObjectSystem.lua line # 166 | Vanilla
function: OnObjectAdded -- file: SGlobalObjectSystem.lua line # 218 | Vanilla
function: Add -- file: SGlobalObjectSystem.lua line # 261 | Vanilla
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@c9dfda16
function: create -- file: TrapBO.lua line # 40 | Vanilla
function: perform -- file: ISBuildAction.lua line # 159 | Vanilla
function: perform -- file: TimedActionXP.lua line # 7 | MOD: Efficiency Skill Simplified
Kayedon Mar 24 @ 6:02pm 
Love the simplified version, would be nice to see "move to:" gaining XP be disabled! Also, does not seem to trigger on actions performed via crafting menu, but does via right-click for those same actions.
Bleeks Dec 28, 2024 @ 12:57am 
Hey, so I figured it out! It seems all of the “Specialization:” traits from the mod More Traits is what was causing the xp to deplete instead of go up. When I went into debug and removed the trait do gain went back to normal.
Arlocke  [author] Dec 28, 2024 @ 12:06am 
I tested on 2 different mod collections I play with, one of them has 430+ mods and I'm lv.5 working toward 6, and I don't see the XP reducing. Seems to be okay. But if you find the cause for the issue, do let us know!
Arlocke  [author] Dec 27, 2024 @ 11:47pm 
@Bleeks Thanks for reporting this! I'll test for this bug and see if it happens for me too.
Bleeks Dec 27, 2024 @ 10:09pm 
Howdy! I’m not sure what could be causing this as I have a large load order, but around level 5 going towards level 6 I noticed that upon completing actions my xp gain has started moving backwards. Again I’m not sure if this is a bug or a simple load order conflict.
Arlocke  [author] Dec 21, 2024 @ 5:31pm 
I'll work on a B42 update this weekend!
eScape Dec 16, 2024 @ 7:51am 
FYI, the queue actions need better implementation. I updated it, again.
Flamingers Dec 14, 2024 @ 10:45pm 
Haven't tested if this applies to this mod but figured I'd throw it in here just in case.

With the Reduce Action Time mod, you have to add an exclusion in the sandbox settings for Tchernobill's Jump, Climb Wall, Roll and Strike From Above, and haven't checked this one but i would assume their Crawl mod too.

It may just be if the action time gets to a certain speed that it breaks, so the 60% limit of this mod may not have the same effect, but setting the reduction to 90% in Reduce Action Time, Tchernobill's animations break, and the exclusion is necessary.

Again, have not tested if this mod will also need that exclusion, but may be something to check if people have issues in the future. :)
Balance Dec 12, 2024 @ 3:36am 
Thanks for update! Gonna give it a run :)