Project Zomboid

Project Zomboid

[b42]Efficiency Skill Mod
263 Comments
SilentCalling Jun 5 @ 12:55pm 
you can't pick up eggs from chicken hutch with this mod, must be fixed.
J1ha7 May 25 @ 2:16pm 
this mod will be must when mp comes up :) , but sometimes i get error's
TheIceCatto May 19 @ 8:10pm 
;w; there's conflict with hunting from Gourmet Revolution, from the Snake Mod Pack. I can't feed my friends because the character finishes the action of butchering too soon. Please could you attempt to fix this?
austiinos May 19 @ 12:53pm 
water dispenser gave me an error and I couldn't do the action for cleaning a bandage
冷飚翎 May 18 @ 12:40am 
还无法剪羊毛和清洗鸡舍!
Etruzki May 4 @ 11:15am 
I can't pick up eggs from chicken hatch [B42] with this mod installed, are you planning to fix this someday?
WackoFurball6 Apr 26 @ 6:43am 
Some actions happen to finish too early because of this mod. For example using towels makes it use only a tiny bit of it causing it to get rid of a VERY LITTLE amount of sweat, so I'm forced to use it multiple times instead of just once
l1bb Apr 20 @ 8:08am 
conflicts with some mods idk, 8/10 mod
UlTrABasUrA Apr 11 @ 2:52pm 
it conflicts with lifestyle dressing and undressing mechanic, it took me a lot of time to find the culprit wich i guess is that a high efficiency makes it so the character doesn't have enough time to undress before entering the shower or changing outfits, not sure it that can be fixed unless that specific action is omitted by this mod wich would be great since i could use it again.
FlufyFox Apr 6 @ 4:48am 
is there a way so that we can choose waht we want to speed up ? because some stuff i like to see the char doing it, like eating and some other actions, like some mods make taht we can shower or play arcades machines, they all got too fast that the char just touch it and its done xD i not complaining or anything, this mod saves a lot when playing online too, thanks :3
Alex Rush Apr 2 @ 3:08pm 
ainda funciona para B41 ?
Falkon190 Apr 1 @ 2:53pm 
el mod tira error cuando se leen las instrucciones de las semillas, lo que imposibilita plantar cuando se tiene con el mod de snake
Yong Tau Foo Apr 1 @ 9:49am 
please help to fix bug, unable to pick up egg from hatchery. B42.
ShaolimMatadorDePorco Mar 29 @ 10:02am 
loosing xp for repeating some actions
for example
i have a chest with 1000 ripped sheets, whenever i move it for other place i loss all xp
theres a way to disable it ? playing on MP
Jimmy Mar 18 @ 2:53pm 
Good mod. FYI, there's a pretty busted method to leveling up this skill. Just find a car trunk and spam opening and closing it. You'll be at max level pretty quick, especially if you've read the skill books.
Paltha Mar 7 @ 9:30am 
@GersonRess, I would be happy to set it up, but I play in the mode without sandbox settings, and there is no way to change the settings, that's why I did a preliminary test, but after rechecking everything, literally when the efficiency is already from 0.9, all the actions of build 4.2 related to animals collecting/petting/collecting something are not always performed or are not performed correctly at all
GersonRess  [author] Mar 7 @ 6:11am 
@Apologia You have to enable passive skills on recovery journal's sandbox options
GersonRess  [author] Mar 7 @ 6:10am 
@Bobatron Are you referring to the minimum time or the time multiplier option?
GersonRess  [author] Mar 7 @ 6:07am 
@Paltha Hey man, thanks for your feedback. If any action breaks at the same point, you can adjust the multiplier and minimum action time in the sandbox options.
Paltha Mar 5 @ 6:35am 
I don’t know if the author reads, i want to report two bugs discovered at 10 level efficiency.
1 collection of animal blood does not work,
2 collection of eggs in the chicken coop does not work
Paltha Mar 2 @ 1:13am 
Нашел проблему, проверял 10 уровень эффективности, некоторые действия персонаж не совершает, по типу собрать яйца из клетки с курицами, пока только это нашел
Apologia Feb 27 @ 7:42pm 
Could this be made to work with the skill recovery journal? Not having to start over with it from scratch when you die would be nice.
Bobatron Feb 24 @ 1:41pm 
Still having really bad issues with anything animal related, shearing wool as well. Please fix as changing the value in sandbox only fixes it for 1 use
MrKrabs Feb 22 @ 3:16pm 
i mean... i added it to my server but it doesnt work
RedSystem Feb 20 @ 11:28pm 
@GersonRess Hello friend, can you please add Turkish language support to the mod?
Ourotelos Feb 14 @ 2:31am 
Советую в описание в конце добавить WorkshopID и ModID, это важные параметры для вписания мода вообще на любой dedicated сервер. Лично я бы и хотела добавить этот мод, но мне он нужен именно на сервере, а потому не могу без айдишек, увынск... :steamsad:
Bobatron Feb 8 @ 5:24pm 
Unfortunately this skill seems to break a few time related tasks that don't complete fully, like cleaning chicken hutches and trying to gather eggs. Its like you need to click the same task multiple times to get whatever it is done fully. And then the hutches have couple of eggs that can't seem to be taken out. Tested by disabling efficiency mod and it resolved these issues.
GersonRess  [author] Feb 5 @ 9:10pm 
Hey guys, first of all, I’ve read all your comments and bug reports. I’ve been REALLY busy lately, so sorry y’all if I haven’t given support to this mod. Second, I’m working on a personal project and thinking on making another mod for this game. I’m carrying a lot of stuff rn, so I’m here to tell y’all that I’ll keep this mod updated whenever the game updates break it, and I’ll drop bug fixes (maybe) monthly. Thanks for the support.
Kaoeutsu Feb 5 @ 2:20pm 
I feel like the skill could be under "survival" or "physical" instead of having its own category
ProMemer420 Feb 3 @ 12:57pm 
Does that affect inventory transfer speed? As in, does this "sort of" fill the role of Dextrous?
404_coffee.exe Feb 2 @ 7:39pm 
I do not wish to be a bother but do you think you can make it compatible with the skill recovery journal as a setting?
z0ntir Jan 31 @ 4:49pm 
Es compatible con More Trait? Se puede ganar este Trait?
flamewing Jan 26 @ 4:20am 
"Youth Worker" gives a bonus to "Perks.FirstAid", which is wrong; it should be "Perks.Doctor" instead.
卡迪亚鼓手椎名立希 Jan 21 @ 3:01am 
Hello, I found a conflict between your mod and the planting content in the snake mod in the single save, can you fix it?It is not possible to learn how to plant seeds in the snake mod after enabling your mod.
By the way,my version of the game is b41:spiffo:
The following is the error message
卡迪亚鼓手椎名立希 Jan 21 @ 3:00am 
`function: adjustMaxTime -- file: EfficiencyTimedActions.lua line # 28 | MOD: Efficiency Skill Mod
function: addToQueue -- file: EfficiencyTimedActions.lua line # 48 | MOD: Efficiency Skill Mod
function: add -- file: ISTimedActionQueue.lua line # 131 | Vanilla
function: add -- file: TimedActionXP.lua line # 47 | MOD: Efficiency Skill Mod
function: View_OnCreate -- file: ViewInstructionsMenu.lua line # 156 | MOD: Snake's ModPack - Le Gourmet Revolution V2.09
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
java.lang.RuntimeException: Object tried to call nil in adjustMaxTime
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
卡迪亚鼓手椎名立希 Jan 21 @ 3:00am 
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1228)
at zombie.ui.UIManager.update(UIManager.java:816)
at zombie.GameWindow.logic(GameWindow.java:262)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
LanceWusky Jan 14 @ 9:44am 
does this mod work on a multiplayer map?
TheoryOfMadness Jan 13 @ 3:03pm 
Fixed in EfficiencyTimedActions.lua

...
if efficiency >= 0 and efficiency <= 10 then
if self.recipe and self.recipe.getOriginalname and self.recipe:getOriginalname() == "Transcribe Journal" then
print("Avoiding Efficiency multiplier for Journal")
else
TheoryOfMadness Jan 12 @ 10:21am 
`function: adjustMaxTime -- file: EfficiencyTimedActions.lua line # 28 | MOD: Efficiency Skill Mod
function: addToQueue -- file: EfficiencyTimedActions.lua line # 48 | MOD: Efficiency Skill Mod
function: add -- file: ISTimedActionQueue.lua line # 131 | Vanilla
function: add -- file: TimedActionXP.lua line # 47 | MOD: Efficiency Skill Mod
function: OnDoRecipe -- file: MandelaBowAndArrowClient.lua line # 1819 | MOD: Bow and Arrow
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
java.lang.RuntimeException: Object tried to call nil in adjustMaxTime
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)

`
TheoryOfMadness Jan 11 @ 7:42pm 
Incompatible with Bow and Arrow. Can't make arrows. Attaching arrowheads to arrow shafts
PKPenguin Jan 11 @ 4:56pm 
I had an issue where this mod was disabled when I loaded my save and when I reenabled it I lost all my XP in the skill. What's the easiest way to max it? Does debug do that
[+DG+] Sir_Castic Jan 10 @ 3:52pm 
is the mohawk optional for efficiency?
Jan 7 @ 8:41pm 
When the efficiency level increases, feeding related actions cannot be completed or only a part can be completed. For example, adding water to the feeding tank, cleaning the chicken coop
ʰᵉʰᵉ Jan 7 @ 11:08am 
@gerson dunno if anyone reported this but using certain mods that have their own actions (like the "uninstall self using a gun" mod) breaks visually when your efficiency is too high or low, causing the animation to loop or not finish in time
Deneex ❄ Jan 7 @ 8:56am 
Does this skill affect item transfer speeds? Like how the Dexterous trait does?
Shura Rose_ Jan 6 @ 6:02pm 
@Kuinige There is already a mod for that. It's called Literacy.
Kuinige Jan 6 @ 2:18am 
Does this work on reading?
I think a mod that would make you better at reading the more you read would be great.
Similar concept to this.
RegularPlayer Jan 5 @ 1:13pm 
It isnt, on the mod list it says not found
GersonRess  [author] Jan 5 @ 1:01pm 
@Thraxinius Thank you for the info, Now i'm working on a way to enable/disable efficiency whenever needed to avoid this kind of problem.
GersonRess  [author] Jan 5 @ 12:58pm 
@Vin Hey man, thank you for the info, that's a pretty weird behavior. Could you send me your log?