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However the problem is the game never bothers saving or loading those values seeing is it can just always take the values from the definition files. Meaning If i enable my mod to change the xenotype values. Those values would reset everytime you load the game. To fix that I would have to manually code a save/load feature for those values. Which currently is too much work unfortunately.
Also isn't there already a mod that lets you do this type of thing?
If by "another place" you mean the game itself, then no. That is the problem here, the game never saves those values because as far as the game is concerned those values are static/fixed and will never change. Thus there would be no reason for the game to bother including them in save/load.
If by "another place" you mean from another mod then sure, but if a mod has gone through the trouble of writing a manual save/load function for xenotype probablities then it's probably very likely that the mod already does what you want. Because otherwise there wouldn't be any reason to have built a save/load feature for it.