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1. I am looking into this and I think it is possible to do. However, it's hard for me to say how difficult it will be to implement. Right now, I am working on making NPCs enter/exit vehicles when following. I am hoping to have this finished during this week and after that, I will try to make NPCs be able to enter cars as drivers and drive in a straight line. I'll keep you posted once I know more.
2. I have some thoughts similar to this. The current plan is to make some kind of system for attaching "stories" and personalities to the NPCs' AI, that will affect their behavior, and what you describe could very well be a part of that. I still haven't fully figured out exactly how the stories should be defined and how they should work, but I will probably start prototyping something fairly soon, since I have a couple of ideas.
3. I discussed something similar with @Darkdeplayer yesterday and I like the concept. I need to think more about how everything will all fit together (how will NPC presets fit together with stories and their various preferences).
4. I have already implemented a basic relationship system which affects how aggressive NPCs are towards each other, so I think extending that to factions shouldn't be too difficult. That would more or less give the behavior you describe.
I have a 5th suggestion, regarding player interaction for the Day0 idea:
A way for players to have a sort of "intro story" related to their occupation. Think cop players being given a choice whether to respond to a "riot", or just flee. The decisions made on Day0 could possibly affect certain factions' affinity towards the player? (Deserters aren't treated well).
Of course this one would probably be best in a singleplayer save, rather than the server-only thing going on right now, lol.
KEEP UP THE GREAT WORK!!!
I've had a similar idea presented to me during last week and I like it a lot. I think what you describe is something that will come at a later stage in the development of the mod, but as a first step towards that, I want to make occupations affect initial relationship with the different factions e.g. if you are a veteran, soldiers will be more friendly to you and maybe not automatically hunt you on sight if you break the curfew (this is one of the features coming relatively soon, since it's a good way to introduce guns and begin tuning them). Similar things can be done with other factions, depending on which factions I decide to include.
Overall, I need a lot of help with factions in figuring out what they should/shouldn't be, so if you have more ideas for factions, I would love to hear about them. Posting them in the Discord in the "bugs-and-feedback" channel is the best way to contribute, since I'm already having a hard time keeping track of all the ideas that's popping up everywhere, and Discord helps me keep things more organized, so I can follow up on them properly once I have the time to do so.