Project Zomboid

Project Zomboid

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[B41] Knox Event Expanded MP NPC mod [alpha v0.2.1]
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4.135 MB
Sep 21, 2024 @ 6:28pm
Jan 10 @ 6:08am
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[B41] Knox Event Expanded MP NPC mod [alpha v0.2.1]

Description
Knox Event Expanded
The goal of this MP NPC mod for dedicated servers is to add npcs through engine modifications (and a workaround in client for "vanilla" clients in MP).

The inspiration for this comes from various Thursdoids Indie Stone have published during the last ~10 years, which I am basically trying to recreate as good as possible. My goal is to enhance the endgame experience by bringing npcs into the mix by allowing them to exist from the very beginning of the outbreak, and later develop into various factions.

The B41 SP version of this mod has been discontinued. Please note that this also applies to MP hosted via the in-game menu. This is a decision I have taken due to the scope becoming to big with B42. To play SP, please refer to the B42 version of the mod here.

IMPORTANT
This mod relies on modified class files that must be installed manually. Instructions for how to install and what server settings are recommended for a good experience can be found in the Installation guide
NOTE: Map mods will not work well with the npcs when they are in the metaverse as their movement is implemented right now. It relies on waypoints, which in turn requires manual work to map out the roads for the npcs to move in a good way. There is a plan for how to remove the need for this.
Servers running Knox Event Expanded
RegularZomboid[discord.gg]
IP: 173.0.158.164
Port: 27300

Please reach out if you want your server added to this list.

Check out the Player guide for how this mod works and for instruction for how to install the deadlock workaround for MP.

For a complete list of known bugs, please see the Bug Report thread or post it in the Discord[discord.gg].
For feature requests, please post them in the Feature/ideas thread

Current roadmap
The roadmap for the B41 MP version of this mod is currently limited. Some new features might be added if requested, but overall, my main focus is on B42. Some features made in B42 SP will be backported to B41 MP, but it will be kept on a case to case basis.

Credits
Credit to @okkg for helping out with npc presets, mapping out new areas, adding some new npc behaviors, and implementing and adding a lot of events.
Credit to @SrPignata for helping out with PTBR translations.
Credit to @Spiffich for helping out with RU translations.

The A* implementation used for "macro" pathfinding by the npcs is distributed under MIT License and was developed by Eugen Paraschiv. The license text is provided with the binaries and the original source and the license itself can be found here[github.com].

Workshop ID: 3335447777
Mod ID: KnoxEventExpanded
Popular Discussions View All (7)
68
Jul 14 @ 10:52am
PINNED: Bug reports
Snejk
40
Jul 24 @ 12:02pm
PINNED: Installation guide
Snejk
8
Apr 28 @ 5:15pm
PINNED: Mod compatiblity
Snejk
362 Comments
number1millipedefan Jul 29 @ 7:29pm 
you could set up a dedicated server and play on it by yourself if you wanted to though
number1millipedefan Jul 29 @ 7:28pm 
@saimrafi22 the b41 version only works on dedicated servers. if you want to play on a SP save you'll have to use b42
saimrafi22 Jul 29 @ 10:01am 
Does it work on solo playthroughs? I downloaded the mod but errors in red keep showing up in the bottom right corner of my B41 game. Cant even spawn npcs??
d0wki Jul 29 @ 7:24am 
I love this! :steamthis:
Commanderhotwheelz Jul 24 @ 11:56am 
can i use it for just single player?
DOOM Jul 10 @ 7:09pm 
Hey! I just wanted to say your mod is incredible. It made my B41 save feel alive like never before — the social system, the survivors, everything.

I saw v0.2.33 is focused on B42, but a lot of us are still on B41 due to stability or mod support. If possible, could you release a B41 version of 0.2.33 (even a light one)?

We’d really appreciate it — the current B41 build is already amazing, and those newer AI and memory fixes would be a huge upgrade. Thanks again for all your hard work, you’ve created something truly special.
Noir Jul 8 @ 6:39am 
This mod looks super interesting. I have tried setting up a dedicated server before with no success. Can someone point me in the right direction on where to find reliable instructions? I want to try this mod.
Quakethorn Jun 25 @ 7:53pm 
Is there a way to bypass the need for safehouses? When I try to add a NPC to my safehouse, I'm not able to and they won't do anything without a safe house :/
Quakethorn Jun 23 @ 5:09pm 
Do the NPCs still spawn if you have zombies turned off? Trying to make a RP server with such options.
3milysarah Jun 18 @ 5:24pm 
Last hope roleplay doesn't seem to be using the mod yet it is listed.