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A week ago I tested the mod on a SP save and plenty of NPCs showed up. However, I'd forgotten to deactivate Superb Survivorsso both mods were running at the same time. The options for interacting with the NPCs were different from the SupSurv-options though, so I assumed that the NPCs actually came from the KEE and not SS concluding the installation of KEE had been successfull. Could it be that the NPCs I met in my SP testrun actually were from SS and only the interactions were replaced by KEE?
Dear Author,
I am a Chinese player with limited English proficiency (using translation tools). I tried to add Chinese localization by:
Creating a new CN folder inside the Translate directory.
Translating all files from the EN folder into Chinese and saving them with _CN suffixes (e.g., IG_UI_EN.txt → IG_UI_CN.txt).
However, in-game:
NPCs still speak English.
The UI (e.g., bottom-right HUD) remains untranslated, even though the player’s language is set to Chinese.
Could you please advise what might be causing this? Possible issues I’ve checked:
File names/paths match the original structure.
Encoding is UTF-8 (no garbled text).
Thank you for your help!
i think this mod might be broken, i found no people, this mod has taken my FPS down to almost nothing when i played with it. any answers are appreciated!
The B41 SP version of this mod has been discontinued. Please note that this also applies to MP hosted via the in-game menu. This is a decision I have taken due to the scope becoming to big with B42.
In order to play, make a dedicated server.
@Pharcyde @Patch
Check line 5 of MetaEventManager.lua, where the error occurs.
Provide a pass through. No more error.
function: runMetaEvents -- file: MetaEventManager.lua line # 5 | MOD: Knox Event Expanded
java.lang.RuntimeException: attempted index: size of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:634)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:531)
What can be causing this
@Kartiplus It is a known issue I am not going to fix until I start working on B42 MP.
You were asking if you should keep supporting B41 - I'd appreciate it if you did so, b41 will be my last stop for a while as i really dont like all the nerfs and combat changes being implemented in b42 and it feels like it'll be months before all my favourite mods are ported over
As I continue to develop the newer version of the mod on B42, I will try to backport as much as possible to B41 MP, with the reservation that the engine has undergone some changes between B41 and B42, so everything might not be possible nor work exactly the same.