Project Zomboid

Project Zomboid

[B41] Knox Event Expanded MP NPC mod [alpha v0.2.1]
362 Comments
number1millipedefan Jul 29 @ 7:29pm 
you could set up a dedicated server and play on it by yourself if you wanted to though
number1millipedefan Jul 29 @ 7:28pm 
@saimrafi22 the b41 version only works on dedicated servers. if you want to play on a SP save you'll have to use b42
saimrafi22 Jul 29 @ 10:01am 
Does it work on solo playthroughs? I downloaded the mod but errors in red keep showing up in the bottom right corner of my B41 game. Cant even spawn npcs??
d0wki Jul 29 @ 7:24am 
I love this! :steamthis:
Commanderhotwheelz Jul 24 @ 11:56am 
can i use it for just single player?
DOOM Jul 10 @ 7:09pm 
Hey! I just wanted to say your mod is incredible. It made my B41 save feel alive like never before — the social system, the survivors, everything.

I saw v0.2.33 is focused on B42, but a lot of us are still on B41 due to stability or mod support. If possible, could you release a B41 version of 0.2.33 (even a light one)?

We’d really appreciate it — the current B41 build is already amazing, and those newer AI and memory fixes would be a huge upgrade. Thanks again for all your hard work, you’ve created something truly special.
Noir Jul 8 @ 6:39am 
This mod looks super interesting. I have tried setting up a dedicated server before with no success. Can someone point me in the right direction on where to find reliable instructions? I want to try this mod.
Quakethorn Jun 25 @ 7:53pm 
Is there a way to bypass the need for safehouses? When I try to add a NPC to my safehouse, I'm not able to and they won't do anything without a safe house :/
Quakethorn Jun 23 @ 5:09pm 
Do the NPCs still spawn if you have zombies turned off? Trying to make a RP server with such options.
3milysarah Jun 18 @ 5:24pm 
Last hope roleplay doesn't seem to be using the mod yet it is listed.
number1millipedefan Jun 7 @ 7:07pm 
@coffinfeeder it MUST be a dedicated server
CoffinFeeder Jun 7 @ 6:53am 
I don`t understand, can you still play it in b41 on a local hosted server with friends?
Sony Boy May 23 @ 11:39am 
После установки мода и захода на сервер пропадает весь интерфейс
RegularPlayer May 21 @ 5:08pm 
Can you elaborate?
Сапортик May 18 @ 12:40am 
how respawning works?
RegularPlayer May 13 @ 2:35pm 
@Santai , The mod has hard coded English translations in some places, This is up to the Main mod author to fix, I am not proficient in other languages
RegularPlayer May 13 @ 2:34pm 
Check your server logs
elias Apr 30 @ 3:58am 
So, I've installed the mod as instructed on my dedicated server (B41) file directory ("knox"+"zombie" -> "java") upon having downloaded the mod to the server and activated it in-game. Entering the game, I get all the configs and admin options as well as the HUD-elements that come with the mod, but no NPCs show up at all - neither when I'm running around, activating "Show NPCs" on map or hit "Spawn NPC". Anyone else experiencing this and knows what the issue could be?
A week ago I tested the mod on a SP save and plenty of NPCs showed up. However, I'd forgotten to deactivate Superb Survivorsso both mods were running at the same time. The options for interacting with the NPCs were different from the SupSurv-options though, so I assumed that the NPCs actually came from the KEE and not SS concluding the installation of KEE had been successfull. Could it be that the NPCs I met in my SP testrun actually were from SS and only the interactions were replaced by KEE?
Rokko Apr 22 @ 9:08am 
:steamthumbsup:
Santai Apr 20 @ 2:10am 
I seem to have found a problem and need to put the CN file in the server's module file, but I still don't find the "Not really. Everything's been kind of boring lately.” Where is the text of this sentence.
Santai Apr 20 @ 1:49am 
Subject: Issue with Chinese Translation Not Fully Loading in Game

Dear Author,

I am a Chinese player with limited English proficiency (using translation tools). I tried to add Chinese localization by:

Creating a new CN folder inside the Translate directory.

Translating all files from the EN folder into Chinese and saving them with _CN suffixes (e.g., IG_UI_EN.txt → IG_UI_CN.txt).

However, in-game:

NPCs still speak English.

The UI (e.g., bottom-right HUD) remains untranslated, even though the player’s language is set to Chinese.

Could you please advise what might be causing this? Possible issues I’ve checked:

File names/paths match the original structure.

Encoding is UTF-8 (no garbled text).

Thank you for your help!
RegularPlayer Apr 19 @ 2:47pm 
@Ranzac That happens due to Project Zomboids Limitations, There is No Solution
RegularPlayer Apr 19 @ 2:46pm 
@🌸♡Emily♡🌸 Can you verify that you have Installed the class files correctly, And that the mod is enabled in your Mod list?
RegularPlayer Apr 19 @ 2:44pm 
@number1millipedefan No Guarantees the mod will work for 41 SP, but there's a non zero chance it still works, I haven't checked yet though
RegularPlayer Apr 19 @ 2:41pm 
@ノボロシアの特殊部隊 They are not here to help you, at least in this mod, Nothing you can do about it
number1millipedefan Apr 18 @ 1:15pm 
I understand it says this has been discontinued for b41 SP, but does that mean it won't work at all or is it just not receiving updates? Also, can you teleport the NPCs or get them inside RV interiors some other way (willing to use debug/cheats)? I have been trying to find an NPC mod that will let me put them in my RV for roleplay/immersion purposes and have had no luck so far
🌸♡Emily♡🌸 Apr 10 @ 10:55pm 
where is the sandbox options?

i think this mod might be broken, i found no people, this mod has taken my FPS down to almost nothing when i played with it. any answers are appreciated!
Ranzac Mar 29 @ 2:26pm 
Question, having a issue with two things. First whenever the npc kills something it leaves a naked corpse behind. I saw a few people mention it both here and on discord but havent found a solution. Other issue is they dont loot anything. Can anyone help with this? It is on a dedicated server and otherwise have no issues with the npcs.
but why they did it? shouldn't soldiers save us?
RegularPlayer Mar 18 @ 8:27pm 
All Soldiers attack on sight, Kill them before they kill you
why soldiers attack me with no reason?? my hero doctor
CSMK | PhysiksTV Mar 3 @ 8:00am 
Guess I gotta wait for b42 since b41 is no longer supported. I really LOVED this mod. The teleporting was the only issue.
Pharcyde Feb 28 @ 8:12am 
damn so the hosted servers dont work only dedicated?
King Figgletickles Feb 23 @ 12:11pm 
@Snejk Thanks, didn't see the hosted part.
Snejk  [author] Feb 23 @ 3:56am 
@Voroux, Heir Of the Erdtree Please refer to the third paragraph of the workshop description:
The B41 SP version of this mod has been discontinued. Please note that this also applies to MP hosted via the in-game menu. This is a decision I have taken due to the scope becoming to big with B42.

In order to play, make a dedicated server.
King Figgletickles Feb 20 @ 3:15pm 
Hi, I kind of need an installation guide for the servers via "Host". If thats possible, at all. I tried installing the single player way but it messed up my server and caused errors that stopped my server from starting. Don't really know what to do.
lawlietter Feb 18 @ 8:12am 
is it working on macos?
Juani Feb 17 @ 5:07pm 
it would be great that body features werent that random
Pharcyde Feb 8 @ 4:13pm 
only dedicated servers will work?
danny Feb 8 @ 12:51am 
B41 multiplayer is working. You just need to host it on a dedicated server and listen intently to the tutorials. I am currently playing on a server with 2 of my friends, it does work.
@Pharcyde @Patch
danny Feb 8 @ 12:50am 
Also is there a way you can implement the ability to have more than 8 survivors in your individual group, if you go beyond that number you can no longer control the extra ones beyond that they are just stuck following you. Was just going to ask if there was a way you could implement a way to extend the UI a bit so it doesn't get too buggy with the more NPCs you acquire because I am trying to rebuild civilisation with an NPC cap of 8. Another issue I have had is if you log off in the same house as a real person and your group identifies the place as your Safe house, your group begins to treat them as hostiles despite them being in my faction before logging off the server. Worked my way around the issue by living in two separate houses but it's still pretty annoying since our two groups started gunning each other down in our house.
Pharcyde Feb 7 @ 7:52pm 
is the b41 still not working for mp
Patch Feb 7 @ 3:41am 
B41 Co-op Not working.
danny Feb 3 @ 10:53pm 
Is there a way to know all the factions names? Or would it be auto-generated, would I have to have a look in the mods files?
CSMK | PhysiksTV Feb 3 @ 6:14am 
The script assumes MetaEventManager.lua has a table, but it's nil.
Check line 5 of MetaEventManager.lua, where the error occurs.

Provide a pass through. No more error.
CSMK | PhysiksTV Jan 30 @ 7:55am 
How do I remove all npcs on the map?
RegularPlayer Jan 28 @ 4:46pm 
Because No one is playing 41 Single player anymore, the majority is on 41 MP or 42 SP
sucgangclarence93 Jan 26 @ 8:50am 
why was sp discontinued for this mod??
Slaine Jan 25 @ 2:09am 
I get an error. `attempted index: size of non-table: null
function: runMetaEvents -- file: MetaEventManager.lua line # 5 | MOD: Knox Event Expanded
java.lang.RuntimeException: attempted index: size of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:634)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:531)


What can be causing this
Rokko Jan 24 @ 10:23am 
so does this feature just friendlies, or also hostile npcs?