Project Zomboid

Project Zomboid

[B41/B42] Day One (Bandits)
Adjusting quantity of... various things.
I'd like to start by saying that this mod absolutely rocks. The sheer chaos going on really is terrific and it feels like a proper apocalypse. Top notch work.

I dont know what your exact plans are so maybe you already thought of implementing this, but I think this mod needs a way to adjust the quantity of stuff, be they bombings, bandit groups, etc. Specifically, the bombings seem overtuned: it takes almost no time for a city to be turned to rubble (tho I'd argue this wouldnt be too far from reality), but I also was bombed while in the middle of nowhere. A way to reduce the amount of bombs or maybe turn bombing off completely outside of cities/towns would be great.

For bandits, I think being able to tune the amount of minimum and maximum possible bandits per type would make your mod shine. I tried setting all the bandit groups to spawn day one and I was greeted by some 20+ VERY heavily armed and armored military dudes who wiped my ass off the map, and other times I was followed by bands of 10-15 preppers who just shot every Z around.

Lastly, I think a bit of variety in kit for the bandit groups would be welcome. The preppers following me all had the very same kit.

Thanks again for your work, it's awesome and it runs very well (except when there is a ridiculous amount of stuff going on around, like bombing, NPCs fighting tons of Zs and fire being spread around).
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Showing 1-1 of 1 comments
Slayer  [developer] Sep 16, 2024 @ 5:46am 
thx 4 feedback,.

with the latest update, the tuning is possible via sandbox options

if you want more variability in npc guns, look on Bantis mod page and see which mods to istall
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