Project Zomboid

Project Zomboid

[B41/B42] Day One (Bandits)
Some gas attacks become permanent map fixtures.
Works well, played in local co-op with my wife and about 10 or so gas attacks are now 'stuck' on the map. They don't affect player health and seem to be visual artifacts only.
Kind of distracting as you or a vehicle disappear if you walk/drive into them.
No error messages during the attack as far as I noticed anyway. (hard to tell during such delightful chaos!)

A fair number in the log but I don't know which ones might be relevant or even related to this mod as everything else seemed to work exactly as expected.

The ones listed as failed are:
KahluaUtil.fail(KahluaUtil.java:82)
There are a lot of: zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
and stack traces about item conditions.


Running a locked 95fps.

System I914900k, 4070ti, 2 TB Samsunge 980 Pro, 32Gb Corsair Vengeance ddr5(single channel, as one of my RAM sticks died....)

I will do my best to provide you with any relevant information you may request...
Thanks for such an amazing mod!
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Showing 1-2 of 2 comments
ZodyJack Jan 11 @ 2:05am 
This is Chemical precipitation
It is not "Chemical precipitation" its a bonified glitched effect.

I'm also getting this, have resulted to deactivating the gas effect entirely for now.
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