Project Zomboid

Project Zomboid

[B41/B42] Day One (Bandits)
Startup errors
Just updated to b42 and with errorMagnifer I get 10 error messages just on starting the game up.

`attempted index: GroupMap of non-table: null function: ClanHunter.lua -- file: ClanHunter.lua line # 113 | MOD: Bandits java.lang.RuntimeException: attempted index: GroupMap of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76) at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117) at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:629) at zombie.Lua.LuaManager.RunLua(LuaManager.java:572) at zombie.Lua.LuaManager.RunLua(LuaManager.java:558) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:417) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:309) at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:469) at zombie.GameWindow.init(GameWindow.java:1451) at zombie.GameWindow.mainThreadInit(GameWindow.java:701) at zombie.GameWindow.mainThread(GameWindow.java:599) at java.base/java.lang.Thread.run(Unknown Source) `

This repeats for what I assume are all factions.
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Showing 1-15 of 16 comments
And it's not working in game either. No NPCs spawn in the game, just piling up errors. I do get the helicopter notifying me of the outbreak though.
i dont know what is going on with it, perhaps you have a mod incompatibility? check if you have any enabled mods that aren't required (bandits) also, do you have the bandits mod installed and enabled?
Originally posted by AGuyWhoKindOfLikesHistory:
i dont know what is going on with it, perhaps you have a mod incompatibility? check if you have any enabled mods that aren't required (bandits) also, do you have the bandits mod installed and enabled?

I tried it with just bandits & day one, yes. Based on the threads at the bandit mod I'm also not the only one with the issue. Might be another case of someone not accounting for case sensitive file systems, like those on Linux. Authentic Z wasn't showing up until they fixed their folder / filenames.
Originally posted by Dark Thoughts:
Originally posted by AGuyWhoKindOfLikesHistory:
i dont know what is going on with it, perhaps you have a mod incompatibility? check if you have any enabled mods that aren't required (bandits) also, do you have the bandits mod installed and enabled?

I tried it with just bandits & day one, yes. Based on the threads at the bandit mod I'm also not the only one with the issue. Might be another case of someone not accounting for case sensitive file systems, like those on Linux. Authentic Z wasn't showing up until they fixed their folder / filenames.
hm, i dont know, perhaps something is wrong with the code in your game? im not really a coding expert so i really cant help with the code, were you perhaps messing with the game's code?
Originally posted by AGuyWhoKindOfLikesHistory:
Originally posted by Dark Thoughts:

I tried it with just bandits & day one, yes. Based on the threads at the bandit mod I'm also not the only one with the issue. Might be another case of someone not accounting for case sensitive file systems, like those on Linux. Authentic Z wasn't showing up until they fixed their folder / filenames.
hm, i dont know, perhaps something is wrong with the code in your game? im not really a coding expert so i really cant help with the code, were you perhaps messing with the game's code?

No...
idk then, i'll see if i can find something for now, i'll let you know if i do manage to find something
do you have the Mod Options mod enabled, Bandits mod needs it, although its only for build 41 so i guess stick with B41 for now?
i just saw, mod options has been migrated to a new mod, perhaps install that first?
I'm sorry but that's not helpful advice. Mod Options is now natively build into the game and there's no mod for that in b42.
hm, lemme check
that was the mod i was looking at, try that
THIS IS NOT INTENDED FOR NON-MODDERS, AND DOES NOTHING BY ITSELF!

Again: Mod options are natively part of b42. You're just spamming useless advice.
jeez, just tryin to help
You have a mod conflict simple as.

Works for me, and many others, with extra mods on top.

Be nice, even if its not super helpful, its time spent on you.
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