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The solution to my problem was to delete a single line from [WOTC] Tactical HUD, something I kinda doubt the Season 9 Tweaks Mod could do.
Well whatever, the [WOTC] Tactical HUD Dev was kind enough to explain the conflict and put the solution on it's description page. Better than no solution at all.
From what I understand of it, the game merges together each instance of a config (for example, all XComEngine files) on startup. Newer mods (higher Workshop IDs) get their configs merged later, so a newer mod /should/ be able to reliably overwrite config values set by older mods.
(this is likely also why new Odd seasons usually get a brand new Tweaks mod, as getting a new ID lets it modify mods that the old one wouldn't be able to)
My guess is that something is scrambling the load order for those affected by this issue, though I have no clue what could actually cause that to happen. S9 Tweaks' mitigation gets overwritten, and the conflict returns.
Good to know that the manual workaround helps!