Tabletop Simulator

Tabletop Simulator

Frosthaven Enhanced
Short rest and new monster initiative tracker when opening doors.
First, thanks a lot for the mod. We have abandoned our campaign on physical board after 30+ scenarios due to too much things and stuff to track. I’m glad I can enjoy the game again :)

Two questions after our first game on the mod:
- Is there a button or action to do a short rest ? (i.e: putting a random card in the lost cards pile, and returning all the other in hand in one click ? )
- We had an issue in scenario 0, when opening a door, hounds did not appear in the initiative tracker. It was not a big deal, as hounds were acting at a pre-defined initiative in this scenario, but it may become a problem for future one... Maybe I miss some thing to do to make it appears ?

Thanks,
Last edited by Calcipox; Jan 3 @ 12:59pm
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Sebästschjin  [developer] Jan 3 @ 1:53pm 
Currently there's no specific action to do a short rest. Simplest would be to shuffle the discard pile (e.g. with the R key), move the top card to the lost pile and then draw the rest of the deck to your hand (you can do this by quickly entering a number, to Draw this number of cards from a deck, e.g. stuff like 33 to draw the whole deck).

Opening rooms currently doesn't add new monster to the initiative tracker, but this will be added as a feature in a future version. For monsters that have actual ability decks, you can use the Draw button on the ability deck mat to add the monster to the initiative tracker. For those static monster like in scenario 0, you'd have to start a new round to make them appear right now.
Calcipox Jan 4 @ 12:37am 
Thanks for the reply, we did exactly this way for short rest, but was wondering as there is a long rest button :)
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