Tabletop Simulator

Tabletop Simulator

Frosthaven Enhanced
Bee Aug 25, 2024 @ 7:50am
Feedback, A bit disappointed.
My message was too long for the comments so its going here instead:

A bit disappointed in this mod. My pod and I have been playing on Assisted Frosthaven for a while now. When we found out that this mod was releasing soon, we were a little bit excited! The context menu is one of the best features to grace any Tabletop Simulator mod ever. Sadly, this mod feels like a bit of a downgrade to Assisted Frosthaven. A lot of the mod is automated in ways that take away from the experience of playing a board game. When you unlock a new potion, it automatically finds and shows you the potion, which sounds convenient, but it feels a bit too artificial for my taste. There is a simple joy in searching for the potion you just unlocked and flipping it over with the whole table watching in suspense.

Many buttons were removed from the table in favor of the UI. There is no "Draw Modifier" button you need to use the UI. Of course, you can do it manually, but there's a level of convenience that's nice with a button that does it for you. The elements are tracked on the UI; there's no place on the board that tracks them with tokens or even just having it anchored in the world like the other mod has.

The actual board game is really cool (I imagine)! You get to build all the scenarios and play physically. Assisted Frosthaven is a good online compromise—you still get the feeling of playing a board game with some quality of life improvements! That being said, this mod does have some nice elements. You don't need any outside programs like Xhaven, which Assisted Frosthaven uses. Any text you are reading hides the alternative text, so no more peeking at what could have been! The context menu is great—summons, buffs, and debuffs are all tracked with it, which feels pretty nice, actually. You can make custom scenarios, and unlocking a class feels clean—no more unlocking and moving around class boxes. All the information for your party level, like gold conversion, trap damage, terrain damage, and bonus XP, is all tracked at the side of the table for your convenience.

This all being said, it's not enough to get me interested in switching mods. However, if you want a no-nonsense way to play Frosthaven over TTS without having to download any other programs, this is a great alternative to Assisted Frosthaven. But I really hope I can come back in six months and see that this mod has been updated and improved.

P.S. Please make it so you can switch the play cards 1, 2 and 3 keybinds in the game keys menu. Thank you.
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Showing 1-6 of 6 comments
Thor Aug 25, 2024 @ 8:51am 
Everything you said is just an endorsement for this mod over the one you’re using. You’ve convinced me to use this one, thanks!
Sebästschjin  [developer] Aug 25, 2024 @ 11:04am 
Thanks for the feedback.

Being too automated was also a concern we recently heard during the beta test and it's something we want to improve upon. E.g. like potions, unlocking envelopes is kinda anti-climatic right now.

Adding some missing extra buttons sounds also reasonable. Not sure, if we will integrate the element board directly into the mod, but at least the mod is now open enough (and continues to be more open) in integrating custom content (e.g. by hooking into several events of the game). So a separate mod for that would definitely be possible at some point.

And yeah, we intend to improve the mod further to maybe have more features standing out from other mods.
Klobberto Aug 25, 2024 @ 1:25pm 
Thank you for the write up, I am now more excited than ever to use this mod.
DurianFruit Aug 25, 2024 @ 1:27pm 
first time i played gloomhaven tts was Frosthaven Assisted, and then when i wanted to try crimson scales and switched to GHE, i felt the same way. It felt like a massive downgrade, and more importantly, it felt like a lot of control was stripped away from me. But! I stuck with it, and now I feel the opposite. GHE and FHE are so much more malleable and user controlled. It will automate things, but it wont completely fall apart if you manually change things. I know how frustrating it is to switch to Enhanced, but TRUST ME, it is worth it to switch. Also yes they need to add the ability to bind playing cards. 1, 2, and 3 are fine, but why remove the option?
Teag Aug 25, 2024 @ 6:01pm 
I agree, I do miss some of the physicality of it. Advanced players benefit a lot from game keys, but newbies can benefit from simple 'press that button' accessibility. Strictly in terms of function, there's a couple things I miss from Assisted:

- Loot automation (they're actively working on this, though)
- Expanded monster action cards in initiative tracker: monsters had pre-calculated values, and you could see the name of the ability. Small, but flavourful.
- Ability to see all the standee #s and conditions of a different species at a glance: I can make sure that I go to Elite Guard 2, 4, and 6, in that order, and see that Elite Guard 4 is the Muddled one, without having to try and glean all that from the figures in the play area
- Related to the above: angled health bars on figures in the play area. Having to angle my camera down to see health bars and conditions head-on is uncomfortable.

That said, the Context Menu absolutely slaps.
MrJane Aug 27, 2024 @ 11:52am 
The more automation, the better, in my opinion. I want to feel like I'm playing a video game with buddies. The less I have to fiddle with, the more time we can spend actually playing the game.
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Showing 1-6 of 6 comments
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