Stellaris

Stellaris

WP's Planet View (3.14)
WP 🥔  [developer] Jul 18, 2024 @ 7:07pm
Compatibility / Technical / Known Issues
General Technical:
NOT achievement compatible.

Bare minimum UI overwrites.
Zero gameplay overwrites/gameplay impact.

The mod does NOT support 720p monitors and never will, sorry. The new UI won't fit on the screen! (And supporting 720p is, frankly, what's holding the actual devs back from making awesome planet viewer changes in the first place.)

This mod doesn't print any errors in the error log, everything should be clean with one exception:

On save game load (or starting a new campaign) my effectbuttontypes each post a scoping error in the log. And there are a lot! It's totally harmless and they work fine, but I really do wish I knew what is causing the "error". It must be my potential/allow blocks. I'm sure it's my fault, if anyone knows the answer to the mystery please let me know! Either way, it doesn't matter much.


Known issues:

UI Scoping Bug:
If you click on those little red/orange/green planet icons on the galaxy map to open the planet view of an uninhabited colony there is a very annoying bug. The games hard-code, for some reason, doesn't scope the UI correctly when you access the planet viewer in this way, and therefore my effectbuttontypes can't display their art or content. Because lots of simple stuff like planet name or description is tied up in those buttons, this really sucks and quite badly breaks the UI. It's a Vanilla bug with those little icons, not a bug with the mod and so I sadly can't fix it.

As a result I've deliberately disabled the click-ability of those little icons. It doesn't functionally mean much for game-play, as the expansion planner, outliner, and all other methods of viewing your planets are all unaffected. In other situations you can just click the planet itself rather than the icon. It's even a little more immersive playing this way, IMO.

In the meantime you can let the devs know your desire for a fix by commenting on my bug report on the forums:
https://forum.paradoxplaza.com/forum/threads/stellaris-planet-icon-ui-buttons-scope-failure.1696185/
If they can fix it I'll re-enable the planet icon clicks. I would absolutely cherish a fix for this one day.

(And if you really hate this, head to the overwrites.gui file and just delete the keys to re-enable clicking. I have comments there showing you the situation - but be prepared to experience a buggy UI.)

Compatibility
Should in general be compatible with everything that isn't also a planet viewer mod.

I recommend loading this mod as low (late) as possible in your load order as you can.

Fully compatible with UIOD - I thoroughly recommend UIOD!
- UI recolour mods (such as darkui) will need a patch made for the colour of the planet view ui to change, but otherwise work fine.

Supports increased district count/type mods
- If you install more district mods they will still work - simply scroll the district area with mouse wheel to reveal them.

Does NOT support increased building slots mods!
- Only supports the vanilla maximum of 12 buildings.
- In order to achieve the effect of getting planet art tiles back it's sadly not super easily expandable. Personally I don't use additional building slots mods so it's not a problem to me. I really adore the building/environment effect and it was one of the key reasons I made the mod so this isn't something I'm willing to compromise on. Sorry!
- If anyone makes an extra buildings patch, I'll endorse it and link to it.

My act of disabling the click-ability of the planet icons in system/galaxy view will also mean that any other mod making changes to these guitypes will conflict. I'm not sure what mods there are out there that do that but if you are in that situation you have two easy options:
1. Merge my changes with theirs in ironymodmanager
2. Delete my keys altogether and just live with the ugly scoping ui bug


Planet Mods:
This should work with all mods that add new world/planet types out of the box. Mods such as:
* Planetary Diversty
* Real Space New Frontiers
* All these worlds
* Guilles Planet Modifiers

Some notes, however:
The new planets from these mods obviously don't have custom art for this UI. I've made sure there will still be SOME art - but it's just fallback stuff.

Additionally, if another mod creates really whacky and dramatic city view art compositions that that obscure the sky then the stars may look odd shining there.
- If those mods want to rectify this, I have included a check against the planet flag "planet_has_obscured_skies" in my scripted trigger for them to use.
- So all the other mod has to do is set the flag "has_obscured_skies" to the planet in question and the stars will disappear.

Similarly, if another mod wants to disable weather effects from appearing on their planet at game start, they can assign the flag "planet_incapable_of_weather"


If you find yourself thinking it would be cool to have new planets that also have totally custom art: Me too! That's one reason I've made my own planet mod - WP's New Worlds.

Army Mods:
This mod improves the combat screen and makes army icons bigger as a part of that. Therefore:
- Mods that add new armies will be fully compatible, though their army icons will appear small.
- I can easily implement compatibility with any army mod (no patch needed), as long as someone provides me with the larger icons to use (60x60). I can handle animating them and so on.
- My own army mods: Dangerous Wildlife Expanded, Army Attachments Revived, and my upcoming Invasion mod, are all already compatible and have a lot of cool custom icons and animations ready to go for this mod.
- As always: make sure this loads below army mods (last) so that the bigger textures are used.
Last edited by WP 🥔; Aug 1, 2024 @ 2:10am
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Showing 1-4 of 4 comments
Hello @WP

Is this a bug in the mod itself? Or because I have mods that add new planets?
https://postimg.cc/H8z7Pdfb
WP 🥔  [developer] Mar 11 @ 3:03pm 
It's not bugged at all, there just is no custom art for your world from another mod, so it displays a fallback of a starry sky.
Okay, thanks for the Info!
WP 🥔  [developer] Mar 11 @ 4:17pm 
No prob!! Thanks for the detailed report with a picture btw that makes it very easy to see what's going on!
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Showing 1-4 of 4 comments
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