Hearts of Iron IV

Hearts of Iron IV

Project Gorgeous - Kaiserreich States Submod
 This topic has been pinned, so it's probably important
Taco Shark  [developer] May 21, 2024 @ 6:13pm
Bug Reports
any errors whatnot.
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Showing 1-15 of 17 comments
Spyeter Jul 22, 2024 @ 1:33pm 
switching ideologies via "unity of action" as LUN ukraine doesnt change the names of the pataut and authdem parties and also konovalets does not become leader of them
Mr_Melnyk  [developer] Aug 13, 2024 @ 8:25am 
Originally posted by Spyeter:
switching ideologies via "unity of action" as LUN ukraine doesnt change the names of the pataut and authdem parties and also konovalets does not become leader of them
What names it should change to? Also I just checked, Konovalets is leader for PatAut and AuthDem parties even before that focus. Kinda fixed, I guess, I added code into focus reward for Konovalets to become leader for AuthDem and Pat Aut.
EDIT: nvm, found party names, I just forgot to change them in locs. Fixed entirely now
Last edited by Mr_Melnyk; Aug 13, 2024 @ 8:43am
I'm Poppy Sep 19, 2024 @ 12:14pm 
I ran a few AI only games with this mod enabled and a few where this mod was disabled. It seems like the new Annexation system doesnt play nice with your mod as the bordergore throughout Europe was like the base game. No one seemed to release puppets and or fully annex nations. Without this mod enabled I dont see any such problems. Im not very technically minded so hope this information helps. Cheers!
Mr_Melnyk  [developer] Sep 20, 2024 @ 5:01am 
Originally posted by I'm Poppy:
I ran a few AI only games with this mod enabled and a few where this mod was disabled. It seems like the new Annexation system doesnt play nice with your mod as the bordergore throughout Europe was like the base game. No one seemed to release puppets and or fully annex nations. Without this mod enabled I dont see any such problems. Im not very technically minded so hope this information helps. Cheers!
New annexation system forbids you from releasing ANY kind of puppets until your alliance wins in the war that is being waged on the same continent. I.e. if you're Germany and has capitulated Spain, Italy, Netherlands and let's say Switzerland, but is still fighting Britain/Norway, then you will not be able to release anyone occupied until war ends, even if 3rd Internationale has been disbanded. You have to kill all your enemies on the same continent before releasing anyone.
Anyway, you're claiming that countries are not releasing puppets and fully annex nations. Can you provide examples to me? Or contact us in private messages, either me, or @Tacoroni and provide screenshots, preferably not just a pair of them out of context.
We did not change anything in annexation system, except for adding new options for our new states. Country annexations should work fine as in vanilla KR
Last edited by Mr_Melnyk; Sep 20, 2024 @ 5:01am
I'm Poppy Sep 20, 2024 @ 7:53am 
Hey friend, thanks for the reply! I hear what you are saying about the new system and honestly didn't know that. I am gunna reinstall your mod and see if I have similar results. If I do, I will double back here and give you some more relevant information. Thank you!
I'm Poppy Sep 20, 2024 @ 10:20am 
No problems. All is good!
Mr_Melnyk  [developer] Sep 20, 2024 @ 10:32am 
Originally posted by I'm Poppy:
No problems. All is good!
Good to know.
A bunch of countries have their original color turned to white when I start up a game.
Taco Shark  [developer] Dec 17, 2024 @ 5:16pm 
Originally posted by This otter be good:
A bunch of countries have their original color turned to white when I start up a game.
The mod is currently not compatible with KR 1.4.* and we are working on a compatch
Originally posted by Taco Shark:
Originally posted by This otter be good:
A bunch of countries have their original color turned to white when I start up a game.
The mod is currently not compatible with KR 1.4.* and we are working on a compatch
Got it, thank you!
Krage Jan 6 @ 6:55pm 
When I played an LKMT game, when the event to annex Shanghai after RP collapse fired my game would crash.
Taco Shark  [developer] Jan 6 @ 7:10pm 
Originally posted by Krage:
When I played an LKMT game, when the event to annex Shanghai after RP collapse fired my game would crash.
The mod has not been updated to be compatible with KR 1.4.3 and we are working on a compatch
Lev3e1 Jan 25 @ 5:26am 
This mod causes every port model to be doubled, so there are 2 port models per province: one in the correct location, and one that is randomly placed. Looks immensly nasty :(
Shalltry Apr 24 @ 9:19am 
Puppet turkestan is always base kaiserreich green, and doesn't adjust to the colour of Russia (Savinkow Russia)
taking over sedan as any country renames it to VICTORY_POINTS_3560_RENAME
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