Hearts of Iron IV

Hearts of Iron IV

Project Gorgeous - Kaiserreich States Submod
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Taco Shark  [desarrollador] 21 MAY 2024 a las 18:13
Bug Reports
any errors whatnot.
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Mostrando 1-15 de 17 comentarios
Spyeter 22 JUL 2024 a las 13:33 
switching ideologies via "unity of action" as LUN ukraine doesnt change the names of the pataut and authdem parties and also konovalets does not become leader of them
Mr_Melnyk  [desarrollador] 13 AGO 2024 a las 8:25 
Publicado originalmente por Spyeter:
switching ideologies via "unity of action" as LUN ukraine doesnt change the names of the pataut and authdem parties and also konovalets does not become leader of them
What names it should change to? Also I just checked, Konovalets is leader for PatAut and AuthDem parties even before that focus. Kinda fixed, I guess, I added code into focus reward for Konovalets to become leader for AuthDem and Pat Aut.
EDIT: nvm, found party names, I just forgot to change them in locs. Fixed entirely now
Última edición por Mr_Melnyk; 13 AGO 2024 a las 8:43
I'm Poppy 19 SEP 2024 a las 12:14 
I ran a few AI only games with this mod enabled and a few where this mod was disabled. It seems like the new Annexation system doesnt play nice with your mod as the bordergore throughout Europe was like the base game. No one seemed to release puppets and or fully annex nations. Without this mod enabled I dont see any such problems. Im not very technically minded so hope this information helps. Cheers!
Mr_Melnyk  [desarrollador] 20 SEP 2024 a las 5:01 
Publicado originalmente por I'm Poppy:
I ran a few AI only games with this mod enabled and a few where this mod was disabled. It seems like the new Annexation system doesnt play nice with your mod as the bordergore throughout Europe was like the base game. No one seemed to release puppets and or fully annex nations. Without this mod enabled I dont see any such problems. Im not very technically minded so hope this information helps. Cheers!
New annexation system forbids you from releasing ANY kind of puppets until your alliance wins in the war that is being waged on the same continent. I.e. if you're Germany and has capitulated Spain, Italy, Netherlands and let's say Switzerland, but is still fighting Britain/Norway, then you will not be able to release anyone occupied until war ends, even if 3rd Internationale has been disbanded. You have to kill all your enemies on the same continent before releasing anyone.
Anyway, you're claiming that countries are not releasing puppets and fully annex nations. Can you provide examples to me? Or contact us in private messages, either me, or @Tacoroni and provide screenshots, preferably not just a pair of them out of context.
We did not change anything in annexation system, except for adding new options for our new states. Country annexations should work fine as in vanilla KR
Última edición por Mr_Melnyk; 20 SEP 2024 a las 5:01
I'm Poppy 20 SEP 2024 a las 7:53 
Hey friend, thanks for the reply! I hear what you are saying about the new system and honestly didn't know that. I am gunna reinstall your mod and see if I have similar results. If I do, I will double back here and give you some more relevant information. Thank you!
I'm Poppy 20 SEP 2024 a las 10:20 
No problems. All is good!
Mr_Melnyk  [desarrollador] 20 SEP 2024 a las 10:32 
Publicado originalmente por I'm Poppy:
No problems. All is good!
Good to know.
This otter be good 17 DIC 2024 a las 17:00 
A bunch of countries have their original color turned to white when I start up a game.
Taco Shark  [desarrollador] 17 DIC 2024 a las 17:16 
Publicado originalmente por This otter be good:
A bunch of countries have their original color turned to white when I start up a game.
The mod is currently not compatible with KR 1.4.* and we are working on a compatch
This otter be good 19 DIC 2024 a las 13:29 
Publicado originalmente por Taco Shark:
Publicado originalmente por This otter be good:
A bunch of countries have their original color turned to white when I start up a game.
The mod is currently not compatible with KR 1.4.* and we are working on a compatch
Got it, thank you!
Krage 6 ENE a las 18:55 
When I played an LKMT game, when the event to annex Shanghai after RP collapse fired my game would crash.
Taco Shark  [desarrollador] 6 ENE a las 19:10 
Publicado originalmente por Krage:
When I played an LKMT game, when the event to annex Shanghai after RP collapse fired my game would crash.
The mod has not been updated to be compatible with KR 1.4.3 and we are working on a compatch
Lev3e1 25 ENE a las 5:26 
This mod causes every port model to be doubled, so there are 2 port models per province: one in the correct location, and one that is randomly placed. Looks immensly nasty :(
Shalltry 24 ABR a las 9:19 
Puppet turkestan is always base kaiserreich green, and doesn't adjust to the colour of Russia (Savinkow Russia)
Brithwill 6 MAY a las 18:05 
taking over sedan as any country renames it to VICTORY_POINTS_3560_RENAME
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