RimWorld

RimWorld

The Profaned
Botch_Job  [udvikler] 3. apr. 2024 kl. 14:44
Error Logs
Post error logs here
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Viser 1-15 af 42 kommentarer
BluuCrow 3. apr. 2024 kl. 15:03 
Sidst redigeret af BluuCrow; 3. apr. 2024 kl. 15:04
Botch_Job  [udvikler] 4. apr. 2024 kl. 9:14 
Hmm, nothing really stands out tbh. The "could not resolve cross-reference" error that you're getting is just means it can't be found which isn't all that helpful by itself. You'd get a similar error if you tried to load a mod that requires a dlc, without having said dlc installed for example.

Since I'm not getting any other reports of the same issue I can only assume something is off with your game files, try verifying file integrity on steam and see if it picks anything up.

If that doesn't work you could try doing a complete, clean re-install of Rimworld. i.e deleting the config files from C:/users/NAME/AppData/LocalLow/Ludeon Studios, make sure to backup your saves if you do that though.
CrackaJack 8. apr. 2024 kl. 10:46 
...any chance of having changed something accidentally? i dont have that error.
all dependencies installed? biotech dlc? ve framework?
Axi 15. apr. 2024 kl. 2:12 
Config error in BotchJob_GraspingDeadGreatsword: Could not find verb on parent with label "grasping dead"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DefDatabase`1<Verse.ThingDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()

Config error in BotchJob_FrostboundGreataxe: Could not find verb on parent with label "ice shards"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DefDatabase`1<Verse.ThingDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Config error in BotchJob_BloodflameStaff: Could not find verb on parent with label "bloodflame surge"
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.DefDatabase`1<Verse.ThingDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Botch_Job  [udvikler] 15. apr. 2024 kl. 8:51 
Just taken a look and things seem fine on my end. Make sure you have the latest versions of this mod and VE framework and see if you still get the error.

If that doesn't work, try temporarily disabling all other mods besides this and VE framework. It could be due to a mod conflict.
Axi 15. apr. 2024 kl. 8:59 
Oprindeligt skrevet af Botch_Job:
Just taken a look and things seem fine on my end. Make sure you have the latest versions of this mod and VE framework and see if you still get the error.

If that doesn't work, try temporarily disabling all other mods besides this and VE framework. It could be due to a mod conflict.
Hello, I checked and found that the red letter appeared with Vanilla Expanded Framework.
I only started HAR,CORE,ALL DLCS,HUGSLIB,AND Vanilla Expanded Framework
Botch_Job  [udvikler] 15. apr. 2024 kl. 9:08 
Are you on 1.4 or 1.5?
Axi 15. apr. 2024 kl. 9:09 
Oprindeligt skrevet af Botch_Job:
Are you on 1.4 or 1.5?
1.5
Botch_Job  [udvikler] 15. apr. 2024 kl. 9:10 
And all mods are fully updated?
Axi 15. apr. 2024 kl. 9:15 
Oprindeligt skrevet af Botch_Job:
And all mods are fully updated?
yep,fully updated.i use rimpy to check mod list
Botch_Job  [udvikler] 15. apr. 2024 kl. 9:19 
No worries, just trying to rule things out. Are you familiar with how to check def files?
Axi 15. apr. 2024 kl. 9:32 
Oprindeligt skrevet af Botch_Job:
No worries, just trying to rule things out. Are you familiar with how to check def files?
sorry,i dont know.I wonder if you will report any errors following this MOD list
Botch_Job  [udvikler] 15. apr. 2024 kl. 9:35 
Alright, send me a link and I'll take a look.
Axi 15. apr. 2024 kl. 9:38 
Oprindeligt skrevet af Botch_Job:
Alright, send me a link and I'll take a look.
https://gist.github.com/HugsLibRecordKeeper/b63007b79705a75868cfcbab4d8f616e
Botch_Job  [udvikler] 15. apr. 2024 kl. 9:56 
Ah, it looks like the issue is coming from the Chinese localisation mod. It's something that would have to be fixed by the author so would have to ask them.

Essentially the error is due to these two fields not matching for the three weapons.

https://i.imgur.com/SdDOb2g.png
Sidst redigeret af Botch_Job; 15. apr. 2024 kl. 9:57
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