RimWorld

RimWorld

The Profaned
856 Comments
Cheeks McClapperson May 18 @ 10:55am 
my guys are suffering from starvation and malnutrition...
Addaward May 16 @ 1:33pm 
ahh but it seems all profaned for me just have skeleton body be the dominant gene, i even tried spawning in a couple of raids to check
BaloneyOs May 16 @ 3:34am 
To follow up on Psyduck's question, manhunter pack threats can spawn the undead animals and almost immediately be cured of scaria which makes them no longer hostile. It seems rather strange for a major threat to just defeat itself.
Psyduck May 6 @ 11:37am 
this is a very cool mod. my undead horses, spectral and skeletal, have gotten the plague. should they be immune to this and other forms of disease or it is intended?
Botch_Job  [author] May 3 @ 7:18am 
No worries, glad you figured out what the issue was.
SS5DEJAN May 2 @ 5:57pm 
Actually, apologies it looks like its on the Kraltech mods end. I found another item not part of this mod that wont smelt. Likely because those materials have a flammability of 0%
SS5DEJAN May 2 @ 5:51pm 
I can destroy other materials. Super Steel Alloy and Mech variant material Profaned items wont smelt or be destroyed
Botch_Job  [author] May 2 @ 9:10am 
@SS5DEJAN Are you able to destroy it if it's made out of other materials or just the Kraltech material.

@Shiraba Sorry not quite sure what you mean, it should be craftable with any metal or stone + 1 wraith orb.
shiraba May 1 @ 11:43pm 
The Wraith Orb Pedestal cannot be crafted with other materials. This comment may not be translated accurately.
SS5DEJAN May 1 @ 1:40am 
Idk if its something with this mod or the Kraltech mod but profaned apparel made out of Super steel alloy (from Kraltech) is not able to be smelted or destroyed. All other apparel of the same material is able to
Botch_Job  [author] Apr 24 @ 2:30pm 
@Addaward The regular profaned can have either body, they have both genes but it should be random which one shows.
Addaward Apr 23 @ 5:52pm 
im having an issue where profaned are only appearing with skeleton instead of decaying, is that normal? it seems only the cursebears have rotting body
Tenchi Apr 19 @ 1:38pm 
It could be a conflict with one of my hundreds of mods... But apparently reloading the save without changing anything also works.
Tenchi Apr 19 @ 1:29pm 
For whatever reason enemies are now unkillable, even without a head they don't die, and keep firing even when down. But at the same time I can't remove the mod without locking the game when switching to the world map, I think because of a quest on the map?
Removing the mod then reloading the save the pawns that should be dead do die immediately, so there's that at least.
Kynn Apr 17 @ 11:34pm 
can someone make CE patch? some raids only have melee combatands against my line of crossbows
Botch_Job  [author] Apr 5 @ 10:09am 
@elfxiong Just visuals, they have the same stats.
elfxiong Apr 5 @ 1:49am 
What's the difference between undead horse and spectral horse, other than materials to create them?
Jamerific Apr 3 @ 10:08am 
@Botch_Job I would take his comments with a grain of salt. Might be trolling. I never trust any profile that is private, Steam Level 0, and has an icon of poop.
Botch_Job  [author] Apr 3 @ 6:12am 
I believe the error is from the processor framework mod, or possibly another mod that uses it but I'm not 100% sure.

Really sorry if the last update broke your save but I genuinely have no idea what might have happened there as this mod doesn't actually use anything from that framework.
Jamerific Apr 3 @ 3:33am 
The log you posted are not errors from this mod though. So maybe what ever was change in this mod, another mod you are running doesn't like it.
Lavatory Load Apr 3 @ 12:23am 
I don't have anything out of the ordinary. I'm just going to stick with Vanilla Expanded -strict- from now on. Mod is great but broke my long-term game last patch. I ran same exact mod pack, less Profaned, and everything worked great. So yeah, IDK.
Jamerific Apr 2 @ 9:43pm 
@Lavatory Load I think you have a mod that is conflicting with this one.
Spam On A Plane Apr 2 @ 9:07pm 
Sorry man but this does seem to be a you problem, I was running the game in in multiplayer all day with a fairly large mod pack and it didn't cause any problems. Maybe you just have something that is incompatible with this mod loaded.
Lavatory Load Apr 2 @ 12:41pm 
Sorry, I'm not a coder... does this help?

Exception drawing BarrelProcessor98181: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
[Ref 428C6331] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Lavatory Load Apr 2 @ 12:39pm 
Was running fine until you pushed the patch. Now it's broke.
Lavatory Load Apr 2 @ 12:33pm 
100% shut your mod off and no errors.
Botch_Job  [author] Apr 2 @ 10:12am 
I don't see anything in that error message that relates to this mod, are you sure nothing else updated?
Lavatory Load Apr 2 @ 1:22am 
Game is unplayable right now - so much lag from error spam.
Lavatory Load Apr 2 @ 1:21am 
Since latest patch.
Lavatory Load Apr 2 @ 1:21am 
Exception drawing BarrelProcessor98179: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
[Ref 428C6331] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (Verse.DynamicDrawManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch1 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Botch_Job  [author] Apr 1 @ 11:44am 
Ok, the bestow curse issue should be fixed with the latest update.

I think I might have fixed the issue with the ritual circle aswell. If you still get the problem with the latest update, try removing and re-placing it.
Botch_Job  [author] Mar 31 @ 11:20am 
Hmm, yeah from what I can tell, if you give the gene to a different xenotype, you will get the error message if you try to use the ability on a pawn with the same original xenotype.

E.g A baseliner with the gene can't use it on another baseliner, will look into it.
Spam On A Plane Mar 29 @ 8:11pm 
The "[pawn name] is already profane" issue, seems to only be a problem when you give a custom xenotype the bestow curse ability. When a custom xenotype uses the ability, it will only work on non-baseliner pawns (neanderthals, genies literally anything that isn't a baseliner).
tommylamb1 Mar 29 @ 12:46pm 
you should reach out to the guy making the one with death mod. a merge of these 2 would be epic as hell
Botch_Job  [author] Mar 28 @ 1:40pm 
Are you getting the message for a specific pawn or is it happening for all of them? It's intentional that they can't be revived if they already have the profaned xenotype.
Allerick Mar 28 @ 12:36pm 
@Botch Copy I did read the updates on that and that part is working fine i don't even have target option on living pawns but when i try and do it on a dead pawn is when it gives me the message
" [pawn name] is already profane" and won't let me turn them
Botch_Job  [author] Mar 28 @ 10:14am 
@Allerick The bestow curse ability was reworked in a recent update. It can now only be used on dead pawns, but will revive them as profaned.

@Zylvar Take a look at my reply to Sicall, if you could post further info in the troubleshooting thread it would be helpful.
Allerick Mar 28 @ 6:02am 
i cant seem to bestow curse on any pawns it says they are already profaned, anyone else have this or know how to fix?
Jamerific Mar 27 @ 7:47pm 
I would recommend testing how a mod works solo before adding additional mods. Sounds like a majority of issues are happening cause of other mods to which you always have a risk that they might not work well together.
Zylvar Mar 27 @ 1:18pm 
Yea I experience same behavior as a SiCall
Botch_Job  [author] Mar 27 @ 9:04am 
@Glorfindel Not sure what the issue could be there sorry, as far as I know I haven't changed anything that could affect crafting of anything besides what's in this mod.

@SiCall I've had a few reports of this but can't replicate the issue myself, the only thing I can think of is a mod conflict somewhere. I've made a post in the troubleshooting thread, if you could reply to it with some more info it would be appreciated.
SiCall Mar 27 @ 2:23am 
You cannot harvest undead in the newest version/update. It does not make any error log, but your pawn just walks back and forth.
Glorfindel Mar 26 @ 5:44pm 
Hey! Following the update to this mod today my pawns are no longer crafting meals at stoves or crafting items at any workbenches. Was there anything in the update that could be affecting this? I looked through my modlist and only two were updated, this and the vehicle framework
Botch_Job  [author] Mar 26 @ 10:44am 
@Pillowkitty The skeletal form is rarer than the rotting flesh but should still show up. The coif seems to be fine for me aswell so not sure what's happening there, all I can recommend is checking that all the textures (east/south/north) are still where they should be.

@ArcadeBulls I think all of that would make most weapons OP haha, the bow could definitely do with tuning down a bit though I think, I'll reduce the damage/armour pen a bit.

I think I must have missed some inherited trade tags on the items, the basic stuff should be buyable but not the good stuff, I'll look into it.

@Savaris They should be able to be used with shields, I think something might have changed recently with VE framework because they were working before, I'll take a look.

@Huppias No worries, thanks for letting me know.
Huppias Mar 25 @ 10:59pm 
Sorry, I checked it again and found that the problem was caused by the Patches I made
ArcadeBulls Mar 25 @ 5:00am 
I narrowed down the issue with the Spectral Bow. Vanilla Skills Expanded with Aiming expertise improves aiming time drastically... that's the reason the bow is overpowered as fuck. :D
Savaris Mar 25 @ 3:57am 
Is it normal that the basic weapons, Scimitar, Shotel and Axe cant be used with shields?
ArcadeBulls Mar 25 @ 2:58am 
Also still trying to find some trading mod where I can exactly limit what is tradeable or not... something like Cherry Picker just for traders. Any tips welcome.

Also... the Profaned Spectral Bow with Arrow Quiver from MO seriously makes it overpowered as hell. It has 3600 rpm, it's like never ending salvo of homing missiles which obliterates even the big mofos like colossuses, dragons and various bosses from Insectoids and Anomaly. The rate of fire is crazy. I have two... I probably just destroy them, it's insane.
ArcadeBulls Mar 25 @ 2:57am 
So I'm playing for quite a while with Profaned with various big mods like MO, VFE, Divine Order and such and while I seriously dig the whole mod, it tickles me in the wrong place how Profaned stuff is found in various traders - from their potions, to weapons, to apparel and what not. I would love being it exclusive to get this stuff either from their raids or simply by researching them.
With being able to buy a lot of stuff from various settlements, Profaned feels just like an additional regular faction and not like this evil undead faction who wants to kill every living thing. I just see them as a Scourge from WarCraft universe.
Pillowkitty Mar 24 @ 6:56pm 
The merge isn't working for me. Only ever overrides skeletal form with rotten flesh. Also the weathered chainmail coif is reversing the head backwards on south facing view.